mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
b8e545bfa4
commit
9601a1fa4e
92 changed files with 7104 additions and 5827 deletions
|
|
@ -11,7 +11,7 @@ ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
|
|||
aReplaySkipBackwardBig(nullptr)
|
||||
{
|
||||
if (replay) {
|
||||
game->loadReplay(replay);
|
||||
game->getGame()->loadReplay(replay);
|
||||
|
||||
// Create list: event number -> time [ms]
|
||||
// Distribute simultaneous events evenly across 1 second.
|
||||
|
|
@ -93,10 +93,10 @@ ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
|
|||
refreshShortcuts();
|
||||
}
|
||||
|
||||
void ReplayManager::replayNextEvent(Player::EventProcessingOptions options)
|
||||
void ReplayManager::replayNextEvent(EventProcessingOptions options)
|
||||
{
|
||||
game->getGameEventHandler()->processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()),
|
||||
nullptr, options);
|
||||
game->getGame()->getGameEventHandler()->processGameEventContainer(
|
||||
replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
|
||||
}
|
||||
|
||||
void ReplayManager::replayFinished()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue