Player refactor (#6112)

* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:49:33 +02:00 committed by GitHub
parent b8e545bfa4
commit 9601a1fa4e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
92 changed files with 7104 additions and 5827 deletions

View file

@ -130,7 +130,7 @@ void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!player->getLocal()) {
if (!player->getPlayerInfo()->getLocal()) {
event->ignore();
return;
}
@ -147,7 +147,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
if (event->button() == Qt::RightButton) {
Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
}
@ -214,7 +214,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
return;
if (targetItem && (targetItem != startItem)) {
CardZone *startZone = static_cast<CardItem *>(startItem)->getZone();
CardZoneLogic *startZone = static_cast<CardItem *>(startItem)->getZone();
// For now, we can safely assume that the start item is always a card.
// The target item can be a player as well.
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
@ -222,18 +222,18 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(color));
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
if (targetCard) {
CardZone *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getId());
CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
} else {
PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
cmd.set_target_player_id(targetPlayer->getOwner()->getId());
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
}
if (startZone->getName().compare("hand") == 0) {
startCard->playCard(false);
@ -245,7 +245,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
else
cmd.set_start_zone(SettingsCache::instance().getPlayToStack() ? "stack" : "table");
}
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
delArrow();
@ -312,22 +312,22 @@ void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCar
return;
}
CardZone *startZone = startCard->getZone();
CardZone *targetZone = targetCard->getZone();
CardZoneLogic *startZone = startCard->getZone();
CardZoneLogic *targetZone = targetCard->getZone();
// move card onto table first if attaching from some other zone
if (startZone->getName() != "table") {
player->playCardToTable(startCard, false);
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone("table");
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)