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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
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commit
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92 changed files with 7104 additions and 5827 deletions
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@ -157,7 +157,7 @@ void DeckViewContainer::switchToDeckSelectView()
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deckViewLayout->update();
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setVisibility(loadLocalButton, true);
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setVisibility(loadRemoteButton, !parentGame->getGameState()->getIsLocalGame());
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setVisibility(loadRemoteButton, !parentGame->getGame()->getGameState()->getIsLocalGame());
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setVisibility(loadFromClipboardButton, true);
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setVisibility(loadFromWebsiteButton, true);
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setVisibility(unloadDeckButton, false);
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@ -190,7 +190,7 @@ void DeckViewContainer::switchToDeckLoadedView()
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setVisibility(readyStartButton, true);
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setVisibility(sideboardLockButton, true);
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if (parentGame->getGameState()->isHost()) {
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if (parentGame->getGame()->isHost()) {
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setVisibility(forceStartGameButton, true);
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}
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}
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@ -287,20 +287,20 @@ void DeckViewContainer::loadDeckFromDeckLoader(const DeckLoader *deck)
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Command_DeckSelect cmd;
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cmd.set_deck(deckString.toStdString());
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PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
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PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
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connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
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parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
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parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
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}
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void DeckViewContainer::loadRemoteDeck()
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{
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DlgLoadRemoteDeck dlg(parentGame->getClientForPlayer(playerId), this);
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DlgLoadRemoteDeck dlg(parentGame->getGame()->getClientForPlayer(playerId), this);
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if (dlg.exec()) {
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Command_DeckSelect cmd;
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cmd.set_deck_id(dlg.getDeckId());
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PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
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PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
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connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
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parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
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parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
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}
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}
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@ -354,7 +354,7 @@ void DeckViewContainer::forceStart()
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Command_ReadyStart cmd;
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cmd.set_force_start(true);
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cmd.set_ready(true);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::sideboardLockButtonClicked()
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@ -362,7 +362,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
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Command_SetSideboardLock cmd;
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cmd.set_locked(sideboardLockButton->getState());
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::sideboardPlanChanged()
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@ -371,7 +371,7 @@ void DeckViewContainer::sideboardPlanChanged()
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const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
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for (const auto &i : newPlan)
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cmd.add_move_list()->CopyFrom(i);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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/**
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@ -381,7 +381,7 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
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{
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Command_ReadyStart cmd;
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cmd.set_ready(ready);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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/**
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