Player refactor (#6112)

* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:49:33 +02:00 committed by GitHub
parent b8e545bfa4
commit 9601a1fa4e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
92 changed files with 7104 additions and 5827 deletions

View file

@ -157,7 +157,7 @@ void DeckViewContainer::switchToDeckSelectView()
deckViewLayout->update();
setVisibility(loadLocalButton, true);
setVisibility(loadRemoteButton, !parentGame->getGameState()->getIsLocalGame());
setVisibility(loadRemoteButton, !parentGame->getGame()->getGameState()->getIsLocalGame());
setVisibility(loadFromClipboardButton, true);
setVisibility(loadFromWebsiteButton, true);
setVisibility(unloadDeckButton, false);
@ -190,7 +190,7 @@ void DeckViewContainer::switchToDeckLoadedView()
setVisibility(readyStartButton, true);
setVisibility(sideboardLockButton, true);
if (parentGame->getGameState()->isHost()) {
if (parentGame->getGame()->isHost()) {
setVisibility(forceStartGameButton, true);
}
}
@ -287,20 +287,20 @@ void DeckViewContainer::loadDeckFromDeckLoader(const DeckLoader *deck)
Command_DeckSelect cmd;
cmd.set_deck(deckString.toStdString());
PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
}
void DeckViewContainer::loadRemoteDeck()
{
DlgLoadRemoteDeck dlg(parentGame->getClientForPlayer(playerId), this);
DlgLoadRemoteDeck dlg(parentGame->getGame()->getClientForPlayer(playerId), this);
if (dlg.exec()) {
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
}
}
@ -354,7 +354,7 @@ void DeckViewContainer::forceStart()
Command_ReadyStart cmd;
cmd.set_force_start(true);
cmd.set_ready(true);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
@ -362,7 +362,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardPlanChanged()
@ -371,7 +371,7 @@ void DeckViewContainer::sideboardPlanChanged()
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
for (const auto &i : newPlan)
cmd.add_move_list()->CopyFrom(i);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**
@ -381,7 +381,7 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
{
Command_ReadyStart cmd;
cmd.set_ready(ready);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**