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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
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@ -1,6 +1,8 @@
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#ifndef GAMESCENE_H
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#define GAMESCENE_H
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#include "zones/logic/card_zone_logic.h"
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#include <QGraphicsScene>
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#include <QList>
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#include <QLoggingCategory>
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@ -11,6 +13,7 @@ inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
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inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");
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class Player;
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class PlayerGraphicsItem;
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class ZoneViewWidget;
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class CardZone;
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class AbstractCardItem;
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@ -26,8 +29,8 @@ private:
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static const int playerAreaSpacing = 5;
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PhasesToolbar *phasesToolbar;
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QList<Player *> players;
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QList<QList<Player *>> playersByColumn;
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QList<PlayerGraphicsItem *> players;
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QList<QList<PlayerGraphicsItem *>> playersByColumn;
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QList<ZoneViewWidget *> zoneViews;
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QSize viewSize;
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QPointer<CardItem> hoveredCard;
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@ -53,7 +56,7 @@ public:
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed = false);
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void addRevealedZoneView(Player *player,
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CardZone *zone,
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CardZoneLogic *zone,
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const QList<const ServerInfo_Card *> &cardList,
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bool withWritePermission);
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void removeZoneView(ZoneViewWidget *item);
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