mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
b8e545bfa4
commit
9601a1fa4e
92 changed files with 7104 additions and 5827 deletions
602
cockatrice/src/game/player/player_event_handler.cpp
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602
cockatrice/src/game/player/player_event_handler.cpp
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#include "player_event_handler.h"
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#include "../../client/tabs/tab_game.h"
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#include "../board/arrow_item.h"
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#include "../board/card_item.h"
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#include "../board/card_list.h"
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#include "../zones/view_zone.h"
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#include "pb/command_set_card_attr.pb.h"
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#include "pb/context_move_card.pb.h"
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#include "pb/context_undo_draw.pb.h"
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#include "pb/event_attach_card.pb.h"
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#include "pb/event_change_zone_properties.pb.h"
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#include "pb/event_create_arrow.pb.h"
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#include "pb/event_create_counter.pb.h"
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#include "pb/event_create_token.pb.h"
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#include "pb/event_del_counter.pb.h"
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#include "pb/event_delete_arrow.pb.h"
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#include "pb/event_destroy_card.pb.h"
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#include "pb/event_draw_cards.pb.h"
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#include "pb/event_dump_zone.pb.h"
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#include "pb/event_flip_card.pb.h"
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#include "pb/event_game_say.pb.h"
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#include "pb/event_move_card.pb.h"
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#include "pb/event_reveal_cards.pb.h"
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#include "pb/event_roll_die.pb.h"
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#include "pb/event_set_card_attr.pb.h"
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#include "pb/event_set_card_counter.pb.h"
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#include "pb/event_set_counter.pb.h"
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#include "pb/event_shuffle.pb.h"
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#include "player.h"
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PlayerEventHandler::PlayerEventHandler(Player *_player) : player(_player)
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{
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}
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void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
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{
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emit logSay(player, QString::fromStdString(event.message()));
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}
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void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
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{
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CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
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if (!zone) {
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return;
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}
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auto &cardList = zone->getCards();
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int absStart = event.start();
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if (absStart < 0) { // negative indexes start from the end
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absStart += cardList.length();
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}
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// close all views that contain shuffled cards
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for (ZoneViewZone *view : zone->getViews()) {
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if (view != nullptr) {
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int length = view->getLogic()->getCards().length();
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// we want to close empty views as well
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if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
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view->close();
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break;
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}
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} else {
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qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
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}
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}
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// remove revealed card name on top of decks
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if (absStart == 0 && !cardList.isEmpty()) {
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cardList.first()->setCardRef({});
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emit zone->updateGraphics();
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}
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emit logShuffle(player, zone, event.start(), event.end());
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}
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void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
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{
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if (!event.values().empty()) {
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
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QList<uint> rolls(event.values().begin(), event.values().end());
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#else
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QList<uint> rolls;
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for (const auto &value : event.values()) {
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rolls.append(value);
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}
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#endif
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std::sort(rolls.begin(), rolls.end());
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emit logRollDie(player, static_cast<int>(event.sides()), rolls);
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} else if (event.value()) {
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// Backwards compatibility for old clients
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emit logRollDie(player, static_cast<int>(event.sides()), {event.value()});
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}
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}
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void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
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{
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ArrowItem *arrow = player->addArrow(event.arrow_info());
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if (!arrow) {
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return;
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}
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auto *startCard = static_cast<CardItem *>(arrow->getStartItem());
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auto *targetCard = qgraphicsitem_cast<CardItem *>(arrow->getTargetItem());
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if (targetCard) {
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emit logCreateArrow(player, startCard->getOwner(), startCard->getName(), targetCard->getOwner(),
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targetCard->getName(), false);
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} else {
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emit logCreateArrow(player, startCard->getOwner(), startCard->getName(), arrow->getTargetItem()->getOwner(),
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QString(), true);
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}
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}
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void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
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{
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player->delArrow(event.arrow_id());
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}
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void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
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{
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CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
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if (!zone) {
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return;
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}
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CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
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CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
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// use db PT if not provided in event and not face-down
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if (!QString::fromStdString(event.pt()).isEmpty()) {
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card->setPT(QString::fromStdString(event.pt()));
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} else if (!event.face_down()) {
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ExactCard dbCard = card->getCard();
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if (dbCard) {
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card->setPT(dbCard.getInfo().getPowTough());
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}
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}
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card->setColor(QString::fromStdString(event.color()));
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card->setAnnotation(QString::fromStdString(event.annotation()));
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card->setDestroyOnZoneChange(event.destroy_on_zone_change());
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card->setFaceDown(event.face_down());
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emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
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zone->addCard(card, true, event.x(), event.y());
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}
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void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
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const GameEventContext &context,
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EventProcessingOptions options)
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{
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CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
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if (!zone) {
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return;
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}
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if (!event.has_card_id()) {
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const CardList &cards = zone->getCards();
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for (int i = 0; i < cards.size(); ++i) {
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player->getPlayerActions()->setCardAttrHelper(context, cards.at(i), event.attribute(),
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QString::fromStdString(event.attr_value()), true, options);
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}
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if (event.attribute() == AttrTapped) {
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emit logSetTapped(player, nullptr, event.attr_value() == "1");
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}
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} else {
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CardItem *card = zone->getCard(event.card_id());
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if (!card) {
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qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
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return;
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}
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player->getPlayerActions()->setCardAttrHelper(context, card, event.attribute(),
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QString::fromStdString(event.attr_value()), false, options);
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}
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}
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void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
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{
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CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
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if (!zone) {
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return;
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}
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CardItem *card = zone->getCard(event.card_id());
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if (!card) {
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return;
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}
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int oldValue = card->getCounters().value(event.counter_id(), 0);
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card->setCounter(event.counter_id(), event.counter_value());
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player->getPlayerMenu()->updateCardMenu(card);
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emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
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}
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void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
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{
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player->addCounter(event.counter_info());
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}
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void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
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{
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AbstractCounter *ctr = player->getCounters().value(event.counter_id(), 0);
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if (!ctr) {
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return;
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}
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int oldValue = ctr->getValue();
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ctr->setValue(event.value());
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emit logSetCounter(player, ctr->getName(), event.value(), oldValue);
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}
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void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
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{
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player->delCounter(event.counter_id());
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}
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void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
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{
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Player *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
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if (!zoneOwner) {
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return;
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}
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CardZoneLogic *zone = zoneOwner->getZones().value(QString::fromStdString(event.zone_name()), 0);
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if (!zone) {
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return;
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}
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emit logDumpZone(player, zone, event.number_cards(), event.is_reversed());
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}
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void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
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{
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Player *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
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if (!startPlayer) {
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return;
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}
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QString startZoneString = QString::fromStdString(event.start_zone());
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CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
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Player *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
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if (!targetPlayer) {
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return;
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}
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CardZoneLogic *targetZone;
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if (event.has_target_zone()) {
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targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
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} else {
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targetZone = startZone;
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}
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if (!startZone || !targetZone) {
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return;
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}
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int position = event.position();
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int x = event.x();
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int y = event.y();
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int logPosition = position;
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int logX = x;
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if (x == -1) {
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x = 0;
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}
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CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
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if (card == nullptr) {
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return;
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}
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if (startZone != targetZone) {
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card->deleteCardInfoPopup();
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}
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if (event.has_card_name()) {
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QString name = QString::fromStdString(event.card_name());
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QString providerId =
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event.has_new_card_provider_id() ? QString::fromStdString(event.new_card_provider_id()) : "";
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card->setCardRef({name, providerId});
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}
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if (card->getAttachedTo() && (startZone != targetZone)) {
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CardItem *parentCard = card->getAttachedTo();
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card->setAttachedTo(nullptr);
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parentCard->getZone()->reorganizeCards();
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}
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card->deleteDragItem();
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card->setId(event.new_card_id());
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card->setFaceDown(event.face_down());
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if (startZone != targetZone) {
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card->setBeingPointedAt(false);
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card->setHovered(false);
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const QList<CardItem *> &attachedCards = card->getAttachedCards();
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for (auto attachedCard : attachedCards) {
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emit targetZone->cardAdded(attachedCard);
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}
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if (startZone->getPlayer() != targetZone->getPlayer()) {
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card->setOwner(targetZone->getPlayer());
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}
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}
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// The log event has to be sent before the card is added to the target zone
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// because the addCard function can modify the card object.
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if (context.HasExtension(Context_UndoDraw::ext)) {
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emit logUndoDraw(player, card->getName());
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} else {
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emit logMoveCard(player, card, startZone, logPosition, targetZone, logX);
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}
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targetZone->addCard(card, true, x, y);
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// Look at all arrows from and to the card.
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// If the card was moved to another zone, delete the arrows, otherwise update them.
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QMapIterator<int, Player *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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Player *p = playerIterator.next().value();
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QList<ArrowItem *> arrowsToDelete;
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QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
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while (arrowIterator.hasNext()) {
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ArrowItem *arrow = arrowIterator.next().value();
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if ((arrow->getStartItem() == card) || (arrow->getTargetItem() == card)) {
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if (startZone == targetZone) {
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arrow->updatePath();
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} else {
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arrowsToDelete.append(arrow);
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}
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}
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}
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for (auto &i : arrowsToDelete) {
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i->delArrow();
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}
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}
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player->getPlayerMenu()->updateCardMenu(card);
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if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == "deck" &&
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targetZone->getName() == "stack") {
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player->getPlayerActions()->moveOneCardUntil(card);
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}
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}
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void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
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{
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CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
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if (!zone) {
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return;
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}
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CardItem *card = zone->getCard(event.card_id());
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if (!card) {
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return;
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}
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if (!event.face_down()) {
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QString cardName = QString::fromStdString(event.card_name());
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QString providerId = QString::fromStdString(event.card_provider_id());
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card->setCardRef({cardName, providerId});
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}
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emit logFlipCard(player, card->getName(), event.face_down());
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card->setFaceDown(event.face_down());
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player->getPlayerMenu()->updateCardMenu(card);
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}
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void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
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{
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CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
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if (!zone) {
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return;
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}
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CardItem *card = zone->getCard(event.card_id());
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if (!card) {
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return;
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}
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QList<CardItem *> attachedCards = card->getAttachedCards();
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// This list is always empty except for buggy server implementations.
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for (auto &attachedCard : attachedCards) {
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attachedCard->setAttachedTo(nullptr);
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}
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emit logDestroyCard(player, card->getName());
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zone->takeCard(-1, event.card_id(), true);
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card->deleteLater();
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}
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void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
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{
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const QMap<int, Player *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
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Player *targetPlayer = nullptr;
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CardZoneLogic *targetZone = nullptr;
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CardItem *targetCard = nullptr;
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if (event.has_target_player_id()) {
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targetPlayer = playerList.value(event.target_player_id(), 0);
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if (targetPlayer) {
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targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
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if (targetZone) {
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targetCard = targetZone->getCard(event.target_card_id());
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}
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}
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}
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CardZoneLogic *startZone = player->getZone(QString::fromStdString(event.start_zone()));
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if (!startZone) {
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return;
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}
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CardItem *startCard = startZone->getCard(event.card_id());
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if (!startCard) {
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return;
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}
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CardItem *oldParent = startCard->getAttachedTo();
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startCard->setAttachedTo(targetCard);
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startZone->reorganizeCards();
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if ((startZone != targetZone) && targetZone) {
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targetZone->reorganizeCards();
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}
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if (oldParent) {
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oldParent->getZone()->reorganizeCards();
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}
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if (targetCard) {
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emit logAttachCard(player, startCard->getName(), targetPlayer, targetCard->getName());
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} else {
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emit logUnattachCard(player, startCard->getName());
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}
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player->getPlayerMenu()->updateCardMenu(startCard);
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}
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void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
||||
{
|
||||
CardZoneLogic *_deck = player->getDeckZone();
|
||||
CardZoneLogic *_hand = player->getHandZone();
|
||||
|
||||
const int listSize = event.cards_size();
|
||||
if (listSize) {
|
||||
for (int i = 0; i < listSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = event.cards(i);
|
||||
CardItem *card = _deck->takeCard(0, cardInfo.id());
|
||||
QString cardName = QString::fromStdString(cardInfo.name());
|
||||
QString providerId = QString::fromStdString(cardInfo.provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
_hand->addCard(card, false, -1);
|
||||
}
|
||||
} else {
|
||||
const int number = event.number();
|
||||
for (int i = 0; i < number; ++i) {
|
||||
_hand->addCard(_deck->takeCard(0, -1), false, -1);
|
||||
}
|
||||
}
|
||||
|
||||
_hand->reorganizeCards();
|
||||
_deck->reorganizeCards();
|
||||
emit logDrawCards(player, event.number(), _deck->getCards().size() == 0);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)
|
||||
{
|
||||
Q_UNUSED(options);
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
Player *otherPlayer = nullptr;
|
||||
if (event.has_other_player_id()) {
|
||||
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
|
||||
if (!otherPlayer) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool peeking = false;
|
||||
QList<const ServerInfo_Card *> cardList;
|
||||
const int cardListSize = event.cards_size();
|
||||
for (int i = 0; i < cardListSize; ++i) {
|
||||
const ServerInfo_Card *temp = &event.cards(i);
|
||||
if (temp->face_down()) {
|
||||
peeking = true;
|
||||
}
|
||||
cardList.append(temp);
|
||||
}
|
||||
|
||||
if (peeking) {
|
||||
for (const auto &card : cardList) {
|
||||
QString cardName = QString::fromStdString(card->name());
|
||||
QString providerId = QString::fromStdString(card->provider_id());
|
||||
CardItem *cardItem = zone->getCard(card->id());
|
||||
if (!cardItem) {
|
||||
continue;
|
||||
}
|
||||
cardItem->setCardRef({cardName, providerId});
|
||||
emit logRevealCards(player, zone, card->id(), cardName, player, true, 1);
|
||||
}
|
||||
} else {
|
||||
bool showZoneView = true;
|
||||
QString cardName;
|
||||
auto cardId = event.card_id_size() == 0 ? -1 : event.card_id(0);
|
||||
if (cardList.size() == 1) {
|
||||
cardName = QString::fromStdString(cardList.first()->name());
|
||||
|
||||
// Handle case of revealing top card of library in-place
|
||||
if (cardId == 0 && dynamic_cast<PileZoneLogic *>(zone)) {
|
||||
auto card = zone->getCards().first();
|
||||
QString providerId = QString::fromStdString(cardList.first()->provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
|
||||
emit zone->updateGraphics();
|
||||
showZoneView = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
|
||||
player->getGameScene()->addRevealedZoneView(player, zone, cardList, event.grant_write_access());
|
||||
}
|
||||
|
||||
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,
|
||||
event.has_number_of_cards() ? event.number_of_cards() : cardList.size(),
|
||||
event.grant_write_access());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
|
||||
emit logAlwaysRevealTopCard(player, zone, event.always_reveal_top_card());
|
||||
}
|
||||
if (event.has_always_look_at_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_look_at_top_card());
|
||||
emit logAlwaysLookAtTopCard(player, zone, event.always_look_at_top_card());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
switch (type) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventGameSay(event.GetExtension(Event_GameSay::ext));
|
||||
break;
|
||||
case GameEvent::SHUFFLE:
|
||||
eventShuffle(event.GetExtension(Event_Shuffle::ext));
|
||||
break;
|
||||
case GameEvent::ROLL_DIE:
|
||||
eventRollDie(event.GetExtension(Event_RollDie::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_ARROW:
|
||||
eventCreateArrow(event.GetExtension(Event_CreateArrow::ext));
|
||||
break;
|
||||
case GameEvent::DELETE_ARROW:
|
||||
eventDeleteArrow(event.GetExtension(Event_DeleteArrow::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_TOKEN:
|
||||
eventCreateToken(event.GetExtension(Event_CreateToken::ext));
|
||||
break;
|
||||
case GameEvent::SET_CARD_ATTR:
|
||||
eventSetCardAttr(event.GetExtension(Event_SetCardAttr::ext), context, options);
|
||||
break;
|
||||
case GameEvent::SET_CARD_COUNTER:
|
||||
eventSetCardCounter(event.GetExtension(Event_SetCardCounter::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_COUNTER:
|
||||
eventCreateCounter(event.GetExtension(Event_CreateCounter::ext));
|
||||
break;
|
||||
case GameEvent::SET_COUNTER:
|
||||
eventSetCounter(event.GetExtension(Event_SetCounter::ext));
|
||||
break;
|
||||
case GameEvent::DEL_COUNTER:
|
||||
eventDelCounter(event.GetExtension(Event_DelCounter::ext));
|
||||
break;
|
||||
case GameEvent::DUMP_ZONE:
|
||||
eventDumpZone(event.GetExtension(Event_DumpZone::ext));
|
||||
break;
|
||||
case GameEvent::MOVE_CARD:
|
||||
eventMoveCard(event.GetExtension(Event_MoveCard::ext), context);
|
||||
break;
|
||||
case GameEvent::FLIP_CARD:
|
||||
eventFlipCard(event.GetExtension(Event_FlipCard::ext));
|
||||
break;
|
||||
case GameEvent::DESTROY_CARD:
|
||||
eventDestroyCard(event.GetExtension(Event_DestroyCard::ext));
|
||||
break;
|
||||
case GameEvent::ATTACH_CARD:
|
||||
eventAttachCard(event.GetExtension(Event_AttachCard::ext));
|
||||
break;
|
||||
case GameEvent::DRAW_CARDS:
|
||||
eventDrawCards(event.GetExtension(Event_DrawCards::ext));
|
||||
break;
|
||||
case GameEvent::REVEAL_CARDS:
|
||||
eventRevealCards(event.GetExtension(Event_RevealCards::ext), options);
|
||||
break;
|
||||
case GameEvent::CHANGE_ZONE_PROPERTIES:
|
||||
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
|
||||
break;
|
||||
default: {
|
||||
qWarning() << "unhandled game event" << type;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue