Player refactor (#6112)

* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:49:33 +02:00 committed by GitHub
parent b8e545bfa4
commit 9601a1fa4e
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92 changed files with 7104 additions and 5827 deletions

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#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#include "../game_scene.h"
#include "player.h"
#include <QGraphicsObject>
class HandZone;
class PileZone;
class PlayerTarget;
class StackZone;
class TableZone;
class ZoneViewZone;
class PlayerGraphicsItem : public QGraphicsObject
{
Q_OBJECT
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
static constexpr int counterAreaWidth = 55;
explicit PlayerGraphicsItem(Player *player);
void initializeZones();
[[nodiscard]] QRectF boundingRect() const override;
qreal getMinimumWidth() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void processSceneSizeChange(int newPlayerWidth);
void setMirrored(bool _mirrored);
bool getMirrored() const
{
return mirrored;
}
GameScene *getGameScene() const
{
return static_cast<GameScene *>(scene());
}
Player *getPlayer() const
{
return player;
}
PlayerArea *getPlayerArea() const
{
return playerArea;
}
PlayerTarget *getPlayerTarget() const
{
return playerTarget;
}
[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
{
return deckZoneGraphicsItem;
}
[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
{
return sideboardGraphicsItem;
}
[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
{
return graveyardZoneGraphicsItem;
}
[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
{
return rfgZoneGraphicsItem;
}
[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
{
return tableZoneGraphicsItem;
}
[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
{
return stackZoneGraphicsItem;
}
[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
{
return handZoneGraphicsItem;
}
public slots:
void onPlayerActiveChanged(bool _active);
void retranslateUi();
signals:
void sizeChanged();
void playerCountChanged();
private:
Player *player;
PlayerArea *playerArea;
PlayerTarget *playerTarget;
PileZone *deckZoneGraphicsItem;
PileZone *sideboardGraphicsItem;
PileZone *graveyardZoneGraphicsItem;
PileZone *rfgZoneGraphicsItem;
TableZone *tableZoneGraphicsItem;
StackZone *stackZoneGraphicsItem;
HandZone *handZoneGraphicsItem;
QRectF bRect;
bool mirrored;
private slots:
void updateBoundingRect();
void rearrangeZones();
void rearrangeCounters();
};
#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H