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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
114
cockatrice/src/game/player/player_manager.h
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114
cockatrice/src/game/player/player_manager.h
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#ifndef COCKATRICE_PLAYER_MANAGER_H
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#define COCKATRICE_PLAYER_MANAGER_H
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#include "pb/serverinfo_playerproperties.pb.h"
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#include <QMap>
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#include <QObject>
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class AbstractGame;
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class Player;
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class PlayerManager : public QObject
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{
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Q_OBJECT
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public:
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PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
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AbstractGame *game;
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QMap<int, Player *> players;
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int localPlayerId;
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bool localPlayerIsJudge;
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bool localPlayerIsSpectator;
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QMap<int, ServerInfo_User> spectators;
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bool isSpectator() const
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{
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return localPlayerIsSpectator;
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}
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bool isJudge() const
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{
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return localPlayerIsJudge;
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}
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int getLocalPlayerId() const
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{
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return localPlayerId;
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}
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const QMap<int, Player *> &getPlayers() const
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{
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return players;
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}
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int getPlayerCount() const
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{
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return players.size();
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}
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Player *getActiveLocalPlayer(int activePlayer) const;
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Player *addPlayer(int playerId, const ServerInfo_User &info);
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void removePlayer(int playerId);
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Player *getPlayer(int playerId) const;
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void onPlayerConceded(int playerId, bool conceded);
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[[nodiscard]] bool isMainPlayerConceded() const;
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[[nodiscard]] bool isLocalPlayer(int playerId) const
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{
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return playerId == getLocalPlayerId();
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}
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const QMap<int, ServerInfo_User> &getSpectators() const
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{
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return spectators;
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}
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ServerInfo_User getSpectator(int playerId) const
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{
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return spectators.value(playerId);
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}
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QString getSpectatorName(int spectatorId) const
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{
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return QString::fromStdString(spectators.value(spectatorId).name());
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}
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void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
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{
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if (!spectators.contains(spectatorId)) {
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spectators.insert(spectatorId, prop.user_info());
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emit spectatorAdded(prop);
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}
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}
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void removeSpectator(int spectatorId)
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{
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ServerInfo_User spectatorInfo = spectators.value(spectatorId);
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spectators.remove(spectatorId);
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emit spectatorRemoved(spectatorId, spectatorInfo);
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}
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AbstractGame *getGame() const
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{
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return game;
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}
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signals:
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void playerAdded(Player *player);
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void playerRemoved(Player *player);
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void activeLocalPlayerConceded();
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void activeLocalPlayerUnconceded();
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void playerConceded(int playerId);
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void playerUnconceded(int playerId);
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void playerCountChanged();
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void spectatorAdded(ServerInfo_PlayerProperties spectator);
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void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
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};
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#endif // COCKATRICE_PLAYER_MANAGER_H
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