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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
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@ -9,13 +9,8 @@
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#include <QPixmapCache>
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#include <QtMath>
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PlayerCounter::PlayerCounter(Player *_player,
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int _id,
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const QString &_name,
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int _value,
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QGraphicsItem *parent,
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QWidget *game)
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: AbstractCounter(_player, _id, _name, false, _value, false, parent, game)
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PlayerCounter::PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
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: AbstractCounter(_player, _id, _name, false, _value, false, parent)
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{
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}
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@ -52,12 +47,12 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
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painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
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}
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PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem, QWidget *_game)
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: ArrowTarget(_owner, parentItem), playerCounter(nullptr), game(_game)
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PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem)
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: ArrowTarget(_owner, parentItem), playerCounter(nullptr)
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{
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setCacheMode(DeviceCoordinateCache);
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const std::string &bmp = _owner->getUserInfo()->avatar_bmp();
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const std::string &bmp = _owner->getPlayerInfo()->getUserInfo()->avatar_bmp();
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if (!fullPixmap.loadFromData((const uchar *)bmp.data(), static_cast<uint>(bmp.size()))) {
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fullPixmap = QPixmap();
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}
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@ -77,7 +72,7 @@ QRectF PlayerTarget::boundingRect() const
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void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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const ServerInfo_User *const info = owner->getUserInfo();
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const ServerInfo_User *const info = owner->getPlayerInfo()->getUserInfo();
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const qreal border = 2;
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@ -160,7 +155,7 @@ AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name,
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playerCounter->delCounter();
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}
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playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this, game);
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playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this);
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playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
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boundingRect().height() - playerCounter->boundingRect().height());
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connect(playerCounter, &PlayerCounter::destroyed, this, &PlayerTarget::counterDeleted);
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