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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
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@ -3,6 +3,7 @@
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#include "../board/abstract_counter.h"
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#include "../board/arrow_target.h"
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#include "../board/graphics_item_type.h"
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#include <QFont>
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#include <QPixmap>
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@ -13,12 +14,7 @@ class PlayerCounter : public AbstractCounter
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{
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Q_OBJECT
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public:
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PlayerCounter(Player *_player,
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int _id,
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const QString &_name,
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int _value,
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QGraphicsItem *parent = nullptr,
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QWidget *game = nullptr);
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PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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};
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@ -29,7 +25,6 @@ class PlayerTarget : public ArrowTarget
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private:
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QPixmap fullPixmap;
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PlayerCounter *playerCounter;
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QWidget *game;
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public slots:
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void counterDeleted();
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@ -43,7 +38,7 @@ public:
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return Type;
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}
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explicit PlayerTarget(Player *_player = nullptr, QGraphicsItem *parentItem = nullptr, QWidget *_game = nullptr);
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explicit PlayerTarget(Player *_player = nullptr, QGraphicsItem *parentItem = nullptr);
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~PlayerTarget() override;
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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