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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
65
cockatrice/src/game/zones/logic/view_zone_logic.h
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cockatrice/src/game/zones/logic/view_zone_logic.h
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#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
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#define COCKATRICE_VIEW_ZONE_LOGIC_H
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#include "card_zone_logic.h"
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class ZoneViewZoneLogic : public CardZoneLogic
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{
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Q_OBJECT
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signals:
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void addToViews();
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void removeFromViews();
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void closeView();
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private:
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CardZoneLogic *origZone;
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int numberCards;
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bool revealZone, writeableRevealZone;
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bool isReversed;
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public:
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enum CardAction
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{
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INITIALIZE,
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ADD_CARD,
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REMOVE_CARD
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};
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ZoneViewZoneLogic(Player *_player,
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CardZoneLogic *_origZone,
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int _numberCards,
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bool _revealZone,
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bool _writeableRevealZone,
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bool _isReversed,
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QObject *parent = nullptr);
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bool prepareAddCard(int x);
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void removeCard(int position, bool toNewZone);
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void updateCardIds(CardAction action);
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int getNumberCards() const
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{
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return numberCards;
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}
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bool getRevealZone() const
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{
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return revealZone;
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}
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bool getWriteableRevealZone() const
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{
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return writeableRevealZone;
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}
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void setWriteableRevealZone(bool _writeableRevealZone);
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bool getIsReversed() const
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{
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return isReversed;
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}
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CardZoneLogic *getOriginalZone() const
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{
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return origZone;
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}
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protected:
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void addCardImpl(CardItem *card, int x, int y) override;
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};
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#endif // COCKATRICE_VIEW_ZONE_LOGIC_H
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