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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
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@ -3,6 +3,7 @@
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../player/player.h"
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#include "logic/pile_zone_logic.h"
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#include "pb/command_move_card.pb.h"
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#include "view_zone.h"
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@ -10,8 +11,7 @@
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
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: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
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PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
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{
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setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
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setAcceptHoverEvents(true);
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@ -47,52 +47,30 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
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{
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painter->drawPath(shape());
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if (!cards.isEmpty())
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cards.at(0)->paintPicture(painter, cards.at(0)->getTranslatedSize(painter), 90);
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if (!getLogic()->getCards().isEmpty())
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getLogic()->getCards().at(0)->paintPicture(painter, getLogic()->getCards().at(0)->getTranslatedSize(painter),
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90);
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painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
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painter->rotate(-90);
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painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
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paintNumberEllipse(cards.size(), 28, Qt::white, -1, -1, painter);
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paintNumberEllipse(getLogic()->getCards().size(), 28, Qt::white, -1, -1, painter);
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}
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void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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connect(card, &CardItem::sigPixmapUpdated, this, &PileZone::callUpdate);
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// if x is negative set it to add at end
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if (x < 0 || x >= cards.size()) {
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x = cards.size();
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}
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cards.insert(x, card);
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card->setPos(0, 0);
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if (!contentsKnown()) {
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card->setCardRef({});
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card->setId(-1);
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// If we obscure a previously revealed card, its name has to be forgotten
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if (cards.size() > x + 1)
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cards.at(x + 1)->setCardRef({});
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}
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card->setVisible(false);
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card->resetState();
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card->setParentItem(this);
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}
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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CardZone *startZone,
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const QPoint & /*dropPoint*/)
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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}
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void PileZone::reorganizeCards()
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@ -119,13 +97,14 @@ void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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QApplication::startDragDistance())
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return;
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if (cards.isEmpty())
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if (getLogic()->getCards().isEmpty())
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return;
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
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CardItem *card = bottomCard ? cards.last() : cards.first();
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const int cardid = contentsKnown() ? card->getId() : (bottomCard ? cards.size() - 1 : 0);
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CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
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const int cardid =
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getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
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CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
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drag->grabMouse();
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setCursor(Qt::OpenHandCursor);
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@ -138,7 +117,7 @@ void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
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void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
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{
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if (!cards.isEmpty())
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cards[0]->processHoverEvent();
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if (!getLogic()->getCards().isEmpty())
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getLogic()->getCards()[0]->processHoverEvent();
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QGraphicsItem::hoverEnterEvent(event);
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}
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