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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
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@ -2,6 +2,7 @@
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#define TABLEZONE_H
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#include "../board/abstract_card_item.h"
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#include "logic/table_zone_logic.h"
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#include "select_zone.h"
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/*
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@ -75,7 +76,7 @@ private:
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/*
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If this TableZone is currently active
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*/
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bool active;
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bool active = false;
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bool isInverted() const;
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@ -98,7 +99,7 @@ public:
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@param _p the Player
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@param parent defaults to null
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*/
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explicit TableZone(Player *_p, const QString &name, QGraphicsItem *parent = nullptr);
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explicit TableZone(TableZoneLogic *_logic, QGraphicsItem *parent = nullptr);
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/**
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@return a QRectF of the TableZone bounding box.
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@ -121,12 +122,14 @@ public:
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/**
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See HandleDropEventByGrid
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*/
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void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
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void
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handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
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/**
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Handles the placement of cards
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*/
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void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint);
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void
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handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &gridPoint);
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/**
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@return CardItem from grid location
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@ -142,16 +145,6 @@ public:
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static int clampValidTableRow(const int row);
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/**
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Removes a card from view.
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@param position card position
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@param cardId id of card to take
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@param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
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@return CardItem that has been removed
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*/
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CardItem *takeCard(int position, int cardId, bool toNewZone = true) override;
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/**
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Resizes the TableZone in case CardItems are within or
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outside of the TableZone constraints.
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@ -177,9 +170,6 @@ public:
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update();
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}
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protected:
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void addCardImpl(CardItem *card, int x, int y) override;
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private:
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void paintZoneOutline(QPainter *painter);
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void paintLandDivider(QPainter *painter);
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