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Player refactor (#6112)
* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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92 changed files with 7104 additions and 5827 deletions
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@ -2,13 +2,15 @@
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#define MESSAGELOGWIDGET_H
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#include "../client/translation.h"
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#include "../game/zones/logic/card_zone_logic.h"
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#include "chat_view/chat_view.h"
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#include "user_level.h"
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class Player;
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class CardZone;
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class GameEventContext;
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class AbstractGame;
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class CardItem;
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class GameEventContext;
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class Player;
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class PlayerEventHandler;
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class MessageLogWidget : public ChatView
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{
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@ -24,16 +26,20 @@ private:
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MessageContext currentContext;
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QString messagePrefix, messageSuffix;
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static QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange);
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static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange);
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public:
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void connectToPlayerEventHandler(PlayerEventHandler *player);
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MessageLogWidget(TabSupervisor *_tabSupervisor, AbstractGame *_game, QWidget *parent = nullptr);
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public slots:
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void containerProcessingDone();
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void containerProcessingStarted(const GameEventContext &context);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
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void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logConcede(Player *player);
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void logUnconcede(Player *player);
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void logConcede(int playerId);
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void logUnconcede(int playerId);
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void logConnectionStateChanged(Player *player, bool connectionState);
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void logCreateArrow(Player *player,
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Player *startPlayer,
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@ -45,7 +51,7 @@ public slots:
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void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
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void logDestroyCard(Player *player, QString cardName);
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void logDrawCards(Player *player, int number, bool deckIsEmpty);
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void logDumpZone(Player *player, CardZone *zone, int numberCards, bool isReversed = false);
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void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logGameClosed();
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void logGameStart();
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@ -56,12 +62,17 @@ public slots:
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void logLeave(Player *player, QString reason);
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void logLeaveSpectator(QString name, QString reason);
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void logNotReadyStart(Player *player);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logMoveCard(Player *player,
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CardItem *card,
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CardZoneLogic *startZone,
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int oldX,
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CardZoneLogic *targetZone,
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int newX);
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void logMulligan(Player *player, int number);
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void logReplayStarted(int gameId);
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void logReadyStart(Player *player);
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void logRevealCards(Player *player,
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CardZone *zone,
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CardZoneLogic *zone,
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int cardId,
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QString cardName,
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Player *otherPlayer,
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@ -80,7 +91,7 @@ public slots:
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetSideboardLock(Player *player, bool locked);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logShuffle(Player *player, CardZone *zone, int start, int end);
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void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
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void logSpectatorSay(const ServerInfo_User &spectator, QString message);
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void logUnattachCard(Player *player, QString cardName);
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void logUndoDraw(Player *player, QString cardName);
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@ -88,10 +99,6 @@ public slots:
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void appendHtmlServerMessage(const QString &html,
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bool optionalIsBold = false,
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QString optionalFontColor = QString()) override;
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public:
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void connectToPlayer(Player *player);
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MessageLogWidget(TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent = nullptr);
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};
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#endif
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