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server keeps list of arrows
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parent
4bc76600e8
commit
961b42f734
7 changed files with 120 additions and 12 deletions
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@ -21,8 +21,8 @@
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#include "abstractrng.h"
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#include "card.h"
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PlayerZone::PlayerZone(const QString &_name, bool _has_coords, ZoneType _type)
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: name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
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PlayerZone::PlayerZone(ServerSocket *_player, const QString &_name, bool _has_coords, ZoneType _type)
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: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
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{
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}
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@ -48,8 +48,10 @@ Card *PlayerZone::getCard(int id, bool remove, int *position)
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while (CardIterator.hasNext()) {
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Card *tmp = CardIterator.next();
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if (tmp->getId() == id) {
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if (remove)
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if (remove) {
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cards.removeAt(i);
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tmp->setZone(0);
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}
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if (position)
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*position = i;
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return tmp;
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@ -61,8 +63,10 @@ Card *PlayerZone::getCard(int id, bool remove, int *position)
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if ((id >= cards.size()) || (id < 0))
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return NULL;
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Card *tmp = cards[id];
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if (remove)
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if (remove) {
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cards.removeAt(id);
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tmp->setZone(0);
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}
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if (position)
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*position = id;
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return tmp;
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@ -78,6 +82,7 @@ void PlayerZone::insertCard(Card *card, int x, int y)
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card->setCoords(0, 0);
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cards.insert(x, card);
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}
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card->setZone(this);
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}
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void PlayerZone::clear()
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