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added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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11 changed files with 1090 additions and 1092 deletions
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@ -116,6 +116,7 @@ public:
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void incRxBytes(quint64 num);
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int getUserIdInDB(const QString &name);
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void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
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DeckList *getDeckFromDatabase(int deckId, const QString &userName);
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bool islConnectionExists(int serverId) const;
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void addIslInterface(int serverId, IslInterface *interface);
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