mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-26 00:23:55 -07:00
Connect/disconnect and join game/room intents.
Took 3 hours 14 minutes Took 2 seconds
This commit is contained in:
parent
47a80ddb12
commit
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26 changed files with 514 additions and 3 deletions
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#ifndef COCKATRICE_CONTEXT_CONNECT_TO_SERVER_H
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#define COCKATRICE_CONTEXT_CONNECT_TO_SERVER_H
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#include <QString>
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struct ContextConnectToServer
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{
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QString hostname;
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QString port;
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QString username;
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QString password;
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};
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#endif // COCKATRICE_CONTEXT_CONNECT_TO_SERVER_H
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#ifndef COCKATRICE_CONTEXT_JOIN_GAME_H
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#define COCKATRICE_CONTEXT_JOIN_GAME_H
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#include "context_join_room.h"
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struct ContextJoinGame
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{
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ContextJoinRoom roomContext;
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int gameId;
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};
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#endif // COCKATRICE_CONTEXT_JOIN_GAME_H
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#ifndef COCKATRICE_CONTEXT_JOIN_ROOM_H
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#define COCKATRICE_CONTEXT_JOIN_ROOM_H
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#include "context_connect_to_server.h"
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#include <QString>
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struct ContextJoinRoom
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{
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ContextConnectToServer serverContext;
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int roomId;
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};
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#endif // COCKATRICE_CONTEXT_JOIN_ROOM_H
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#include "intent_connect_to_server.h"
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54
cockatrice/src/interface/intents/intent_connect_to_server.h
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54
cockatrice/src/interface/intents/intent_connect_to_server.h
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#ifndef COCKATRICE_INTENT_CONNECT_TO_SERVER_H
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#define COCKATRICE_INTENT_CONNECT_TO_SERVER_H
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#include "contexts/context_connect_to_server.h"
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#include "intent.h"
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#include "intent_disconnect_from_server.h"
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#include "remote_client.h"
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#include <QTimer>
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class IntentConnectToServer : public Intent
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{
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Q_OBJECT
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public:
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IntentConnectToServer(RemoteClient *_remoteClient, ContextConnectToServer *_context)
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: Intent(), remoteClient(_remoteClient), context(_context)
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{
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}
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protected:
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bool checkPrecondition() const override
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{
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return remoteClient->getStatus() == ClientStatus::StatusDisconnected;
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}
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void onPreconditionSatisfied() override
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{
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remoteClient->connectToServer(context->hostname, context->port.toUInt(), context->username, context->password);
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connect(remoteClient, &RemoteClient::statusChanged, this, &IntentConnectToServer::onStatusChanged);
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}
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void onPreconditionNotSatisfied() override
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{
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runDependency(new IntentDisconnectFromServer(remoteClient));
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}
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private:
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RemoteClient *remoteClient;
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ContextConnectToServer *context;
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private slots:
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void onStatusChanged(ClientStatus status)
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{
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if (status == ClientStatus::StatusLoggedIn) {
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auto timer = new QTimer(this);
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timer->setSingleShot(true);
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timer->setInterval(2000);
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connect(timer, &QTimer::timeout, this, &IntentConnectToServer::finished);
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timer->start();
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}
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}
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};
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#endif // COCKATRICE_INTENT_CONNECT_TO_SERVER_H
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#include "intent_disconnect_from_server.h"
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#ifndef COCKATRICE_INTENT_DISCONNECT_FROM_SERVER_H
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#define COCKATRICE_INTENT_DISCONNECT_FROM_SERVER_H
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#include "intent.h"
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#include "remote_client.h"
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class IntentDisconnectFromServer : public Intent
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{
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Q_OBJECT
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public:
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IntentDisconnectFromServer(RemoteClient *_remoteClient) : Intent(), remoteClient(_remoteClient)
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{
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}
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protected:
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bool checkPrecondition() const override
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{
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return remoteClient->getStatus() == ClientStatus::StatusDisconnected;
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}
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void onPreconditionSatisfied() override
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{
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qWarning() << "Client disconnected, disconnect is finished";
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emit finished();
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}
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void onPreconditionNotSatisfied() override
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{
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qWarning() << "Client not disconnected, hooking up signal and disconnecting." << remoteClient->getStatus();
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connect(remoteClient, &RemoteClient::statusChanged, this, &IntentDisconnectFromServer::onStatusChanged);
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remoteClient->disconnectFromServer();
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}
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private:
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RemoteClient *remoteClient;
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private slots:
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void onStatusChanged(ClientStatus status)
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{
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qWarning() << "Client Status changed: " << status;
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if (status == ClientStatus::StatusDisconnected) {
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qWarning() << "Client disconnected, finished";
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emit finished();
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}
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}
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};
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#endif // COCKATRICE_INTENT_DISCONNECT_FROM_SERVER_H
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#include "intent_join_server_game.h"
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63
cockatrice/src/interface/intents/intent_join_server_game.h
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63
cockatrice/src/interface/intents/intent_join_server_game.h
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#ifndef COCKATRICE_INTENT_JOIN_SERVER_GAME_H
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#define COCKATRICE_INTENT_JOIN_SERVER_GAME_H
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#include "../widgets/server/game_selector.h"
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#include "../widgets/tabs/tab_room.h"
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#include "../widgets/tabs/tab_server.h"
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#include "../widgets/tabs/tab_supervisor.h"
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#include "contexts/context_join_game.h"
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#include "contexts/context_join_room.h"
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#include "intent.h"
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#include "intent_join_server_room.h"
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#include "remote_client.h"
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class IntentJoinServerGame : public Intent
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{
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Q_OBJECT
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public:
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IntentJoinServerGame(TabSupervisor *_tabSupervisor, RemoteClient *_remoteClient, ContextJoinGame *_context)
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: Intent(), tabSupervisor(_tabSupervisor), remoteClient(_remoteClient), context(_context)
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{
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}
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protected:
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bool checkPrecondition() const override
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{
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if (remoteClient->getStatus() != ClientStatus::StatusLoggedIn) {
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return false;
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}
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if (remoteClient->peerName() != context->roomContext.serverContext.hostname) {
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return false;
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}
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if (QString::number(remoteClient->peerPort()) != context->roomContext.serverContext.port) {
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return false;
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}
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if (!tabSupervisor->getRoomTabs()[context->roomContext.roomId]) {
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qWarning() << "No room tab";
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return false;
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};
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return true;
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}
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void onPreconditionSatisfied() override
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{
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qWarning() << "All lights green, joining game";
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TabRoom *room = tabSupervisor->getRoomTabs()[context->roomContext.roomId];
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room->getGameSelector()->joinGameById(context->gameId);
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}
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void onPreconditionNotSatisfied() override
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{
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runDependency(new IntentJoinServerRoom(tabSupervisor, remoteClient, &context->roomContext));
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}
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private:
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TabSupervisor *tabSupervisor;
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RemoteClient *remoteClient;
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ContextJoinGame *context;
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};
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#endif // COCKATRICE_INTENT_JOIN_SERVER_GAME_H
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#include "intent_join_server_room.h"
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58
cockatrice/src/interface/intents/intent_join_server_room.h
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58
cockatrice/src/interface/intents/intent_join_server_room.h
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#ifndef COCKATRICE_INTENT_JOIN_SERVER_ROOM_H
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#define COCKATRICE_INTENT_JOIN_SERVER_ROOM_H
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#include "../widgets/tabs/tab_server.h"
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#include "../widgets/tabs/tab_supervisor.h"
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#include "contexts/context_connect_to_server.h"
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#include "contexts/context_join_room.h"
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#include "intent.h"
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#include "intent_connect_to_server.h"
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#include "intent_disconnect_from_server.h"
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#include "remote_client.h"
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class IntentJoinServerRoom : public Intent
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{
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Q_OBJECT
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public:
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IntentJoinServerRoom(TabSupervisor *_tabSupervisor, RemoteClient *_remoteClient, ContextJoinRoom *_context)
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: Intent(), tabSupervisor(_tabSupervisor), remoteClient(_remoteClient), context(_context)
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{
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}
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protected:
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bool checkPrecondition() const override
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{
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if (remoteClient->getStatus() != ClientStatus::StatusLoggedIn) {
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return false;
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}
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if (remoteClient->peerName() != context->serverContext.hostname) {
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return false;
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}
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if (QString::number(remoteClient->peerPort()) != context->serverContext.port) {
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return false;
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}
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return true;
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}
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void onPreconditionSatisfied() override
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{
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auto tabServer = tabSupervisor->getTabServer();
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tabServer->joinRoom(context->roomId, true);
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connect(tabServer, &TabServer::roomJoined, this, &IntentJoinServerRoom::finished);
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}
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void onPreconditionNotSatisfied() override
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{
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runDependency(new IntentConnectToServer(remoteClient, &context->serverContext));
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}
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private:
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TabSupervisor *tabSupervisor;
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RemoteClient *remoteClient;
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ContextJoinRoom *context;
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};
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#endif // COCKATRICE_INTENT_JOIN_SERVER_ROOM_H
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1
cockatrice/src/interface/intents/intent_login.cpp
Normal file
1
cockatrice/src/interface/intents/intent_login.cpp
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#include "intent_login.h"
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52
cockatrice/src/interface/intents/intent_login.h
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52
cockatrice/src/interface/intents/intent_login.h
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#ifndef COCKATRICE_INTENT_LOGIN_H
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#define COCKATRICE_INTENT_LOGIN_H
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#include "../../client/settings/cache_settings.h"
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#include "contexts/context_connect_to_server.h"
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#include "intent.h"
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#include "remote_client.h"
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class IntentGetLoginCredentials : public Intent
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{
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Q_OBJECT
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public:
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IntentGetLoginCredentials(RemoteClient *_remoteClient, ContextConnectToServer *_context)
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: Intent(), remoteClient(_remoteClient), context(_context)
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{
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}
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protected:
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bool checkPrecondition() const override
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{
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ServersSettings &servers = SettingsCache::instance().servers();
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return servers.hasLoginData(context->hostname, context->port);
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}
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void onPreconditionSatisfied() override
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{
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ServersSettings &servers = SettingsCache::instance().servers();
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auto index = servers.findServerIndex(context->hostname, context->port);
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if (index >= 0) {
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context->username =
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servers.getValue(QString("username%1").arg(index), "server", "server_details").toString();
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context->password =
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servers.getValue(QString("password%1").arg(index), "server", "server_details").toString();
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emit finished();
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qWarning() << "Using saved credentials";
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} else {
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qWarning() << "No saved server entry";
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}
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}
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void onPreconditionNotSatisfied() override
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{
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}
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private:
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RemoteClient *remoteClient;
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ContextConnectToServer *context;
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};
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#endif // COCKATRICE_INTENT_LOGIN_H
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67
cockatrice/src/interface/intents/url_parser.cpp
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67
cockatrice/src/interface/intents/url_parser.cpp
Normal file
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#include "url_parser.h"
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#include "../window_main.h"
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#include "contexts/context_join_room.h"
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#include "intent_join_server_game.h"
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#include "intent_join_server_room.h"
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#include "intent_login.h"
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#include <QDebug>
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#include <QUrl>
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#include <QUrlQuery>
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IntentUrlParser::IntentUrlParser(QObject *parent, MainWindow *_mainWindow) : QObject(parent), mainWindow(_mainWindow)
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{
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}
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void IntentUrlParser::handle(const QString &urlStr)
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{
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QUrl url(urlStr);
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if (url.scheme() != "cockatrice")
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return;
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const QString action = url.host();
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QUrlQuery query(url);
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if (action == "joingame") {
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handleJoinGame(query);
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} else if (action == "opendeck") {
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// handleOpenDeck(query);
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} else {
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qWarning() << "Unknown intent:" << action;
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}
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}
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void IntentUrlParser::handleJoinGame(const QUrlQuery &query)
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{
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auto ctx = new ContextJoinGame();
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ctx->roomContext.serverContext.hostname = query.queryItemValue("hostname");
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ctx->roomContext.serverContext.port = query.queryItemValue("port");
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bool ok = false;
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ctx->roomContext.roomId = query.queryItemValue("roomid").toInt(&ok);
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if (!ok) {
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qWarning() << "Invalid or missing roomId";
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return;
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}
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ok = false;
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ctx->gameId = query.queryItemValue("gameid").toInt(&ok);
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if (!ok) {
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qWarning() << "Invalid or missing gameId";
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return;
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}
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auto getLoginCredentialsIntent =
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new IntentGetLoginCredentials(mainWindow->getRemoteClient(), &ctx->roomContext.serverContext);
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auto joinGameIntent = new IntentJoinServerGame(mainWindow->getTabSupervisor(), mainWindow->getRemoteClient(), ctx);
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connect(getLoginCredentialsIntent, &Intent::finished, joinGameIntent, &Intent::execute);
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getLoginCredentialsIntent->execute();
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}
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22
cockatrice/src/interface/intents/url_parser.h
Normal file
22
cockatrice/src/interface/intents/url_parser.h
Normal file
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#ifndef COCKATRICE_URL_PARSER_H
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#define COCKATRICE_URL_PARSER_H
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#include <QObject>
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#include <qt5/QtCore/qurlquery.h>
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class MainWindow;
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class IntentUrlParser : public QObject
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{
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Q_OBJECT
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public:
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IntentUrlParser(QObject *parent, MainWindow *mainWindow);
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void handle(const QString &urlStr);
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void handleJoinGame(const QUrlQuery &query);
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void parse(QString url);
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private:
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MainWindow *mainWindow;
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};
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#endif // COCKATRICE_URL_PARSER_H
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@ -307,6 +307,7 @@ void GameSelector::customContextMenu(const QPoint &point)
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connect(&getGameInfo, &QAction::triggered, this, [=, this]() {
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const ServerInfo_Game &gameInfo = gameListModel->getGame(index.data(Qt::UserRole).toInt());
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const QMap<int, QString> &gameTypes = gameListModel->getGameTypes().value(gameInfo.room_id());
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qWarning() << "Game Id: " << gameInfo.game_id();
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DlgCreateGame dlg(gameInfo, gameTypes, this);
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dlg.exec();
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@ -376,6 +377,24 @@ void GameSelector::joinGame(const bool asSpectator, const bool asJudge)
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disableButtons();
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}
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bool GameSelector::joinGameById(int gameId)
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{
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auto *model = gameListView->model();
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for (int row = 0; row < model->rowCount(); ++row) {
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QModelIndex idx = model->index(row, 0);
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const ServerInfo_Game &game = gameListModel->getGame(idx.data(Qt::UserRole).toInt());
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if (game.game_id() == gameId) {
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gameListView->setCurrentIndex(idx);
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joinGame();
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return true;
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}
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}
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qWarning() << "Game" << gameId << "not found";
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return false;
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}
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void GameSelector::disableButtons()
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{
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if (createButton) {
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* @param info The ServerInfo_Game object containing information about the game to update.
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*/
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void processGameInfo(const ServerInfo_Game &info);
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bool joinGameById(int gameId);
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};
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#endif
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@ -125,6 +125,10 @@ public:
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{
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return ownUser;
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}
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[[nodiscard]] GameSelector *getGameSelector() const
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{
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return gameSelector;
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}
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PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
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void sendRoomCommand(PendingCommand *pend);
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@ -51,7 +51,6 @@ signals:
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void roomJoined(const ServerInfo_Room &info, bool setCurrent);
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private slots:
|
||||
void processServerMessageEvent(const Event_ServerMessage &event);
|
||||
void joinRoom(int id, bool setCurrent);
|
||||
void joinRoomFinished(const Response &resp, const CommandContainer &commandContainer, const QVariant &extraData);
|
||||
|
||||
private:
|
||||
|
|
@ -62,6 +61,7 @@ private:
|
|||
|
||||
public:
|
||||
TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client);
|
||||
void joinRoom(int id, bool setCurrent);
|
||||
void retranslateUi() override;
|
||||
[[nodiscard]] QString getTabText() const override
|
||||
{
|
||||
|
|
|
|||
|
|
@ -149,6 +149,10 @@ public:
|
|||
{
|
||||
return userListManager;
|
||||
}
|
||||
[[nodiscard]] TabServer *getTabServer() const
|
||||
{
|
||||
return tabServer;
|
||||
}
|
||||
[[nodiscard]] const QMap<int, TabRoom *> &getRoomTabs() const
|
||||
{
|
||||
return roomTabs;
|
||||
|
|
|
|||
|
|
@ -150,6 +150,11 @@ public:
|
|||
}
|
||||
~MainWindow() override;
|
||||
|
||||
RemoteClient *getRemoteClient() const
|
||||
{
|
||||
return client;
|
||||
};
|
||||
|
||||
TabSupervisor *getTabSupervisor() const
|
||||
{
|
||||
return tabSupervisor;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue