Connect/disconnect and join game/room intents.

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This commit is contained in:
Lukas Brübach 2026-04-14 07:27:00 +02:00
parent 47a80ddb12
commit 9729c6668d
26 changed files with 514 additions and 3 deletions

View file

@ -51,7 +51,6 @@ signals:
void roomJoined(const ServerInfo_Room &info, bool setCurrent);
private slots:
void processServerMessageEvent(const Event_ServerMessage &event);
void joinRoom(int id, bool setCurrent);
void joinRoomFinished(const Response &resp, const CommandContainer &commandContainer, const QVariant &extraData);
private:
@ -62,6 +61,7 @@ private:
public:
TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client);
void joinRoom(int id, bool setCurrent);
void retranslateUi() override;
[[nodiscard]] QString getTabText() const override
{