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https://github.com/Cockatrice/Cockatrice.git
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refactor
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parent
bfe19da56b
commit
976787ed1c
2 changed files with 27 additions and 9 deletions
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@ -53,13 +53,9 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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loadLocalButton = new QPushButton;
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loadLocalButton = new QPushButton;
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loadRemoteButton = new QPushButton;
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loadRemoteButton = new QPushButton;
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unloadDeckButton = new QPushButton;
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unloadDeckButton = new QPushButton;
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unloadDeckButton->setEnabled(false);
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readyStartButton = new ToggleButton;
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readyStartButton = new ToggleButton;
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readyStartButton->setEnabled(false);
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forceStartGameButton = new QPushButton;
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forceStartGameButton = new QPushButton;
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forceStartGameButton->setEnabled(parent->isHost());
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sideboardLockButton = new ToggleButton;
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sideboardLockButton = new ToggleButton;
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sideboardLockButton->setEnabled(false);
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
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connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
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@ -82,7 +78,6 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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buttonHBox->addWidget(sideboardLockButton);
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buttonHBox->addWidget(sideboardLockButton);
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if (forceStartGameButton->isEnabled()) {
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if (forceStartGameButton->isEnabled()) {
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buttonHBox->addWidget(forceStartGameButton);
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buttonHBox->addWidget(forceStartGameButton);
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forceStartGameButton->setEnabled(false);
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}
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}
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buttonHBox->setContentsMargins(0, 0, 0, 0);
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buttonHBox->setContentsMargins(0, 0, 0, 0);
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buttonHBox->addStretch();
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buttonHBox->addStretch();
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@ -90,7 +85,6 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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deckView = new DeckView;
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deckView = new DeckView;
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(sideboardPlanChanged()), this, SLOT(sideboardPlanChanged()));
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connect(deckView, SIGNAL(sideboardPlanChanged()), this, SLOT(sideboardPlanChanged()));
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deckView->setVisible(false);
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visualDeckStorageWidget = new VisualDeckStorageWidget(this);
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visualDeckStorageWidget = new VisualDeckStorageWidget(this);
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::deckPreviewDoubleClicked, this,
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::deckPreviewDoubleClicked, this,
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@ -106,6 +100,8 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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retranslateUi();
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retranslateUi();
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connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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refreshShortcuts();
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refreshShortcuts();
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switchToDeckSelectView();
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}
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}
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void DeckViewContainer::retranslateUi()
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void DeckViewContainer::retranslateUi()
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@ -118,6 +114,28 @@ void DeckViewContainer::retranslateUi()
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updateSideboardLockButtonText();
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updateSideboardLockButtonText();
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}
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}
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void DeckViewContainer::switchToDeckSelectView()
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{
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deckView->setVisible(false);
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visualDeckStorageWidget->setVisible(true);
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deckViewLayout->update();
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unloadDeckButton->setEnabled(false);
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readyStartButton->setEnabled(false);
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readyStartButton->setState(false);
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sideboardLockButton->setEnabled(false);
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sideboardLockButton->setState(false);
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forceStartGameButton->setEnabled(false);
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setReadyStart(false);
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}
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void DeckViewContainer::switchToDeckLoadedView()
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{
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deckView->setVisible(true);
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visualDeckStorageWidget->setVisible(false);
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unloadDeckButton->setEnabled(true);
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forceStartGameButton->setEnabled(parentGame->isHost());
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}
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void DeckViewContainer::updateSideboardLockButtonText()
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void DeckViewContainer::updateSideboardLockButtonText()
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{
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{
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if (sideboardLockButton->getState()) {
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if (sideboardLockButton->getState()) {
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@ -224,9 +242,7 @@ void DeckViewContainer::deckSelectFinished(const Response &r)
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// TODO CHANGE THIS TO BE SELECTED BY UUID
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// TODO CHANGE THIS TO BE SELECTED BY UUID
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PictureLoader::cacheCardPixmaps(CardDatabaseManager::getInstance()->getCards(newDeck.getCardList()));
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PictureLoader::cacheCardPixmaps(CardDatabaseManager::getInstance()->getCards(newDeck.getCardList()));
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setDeck(newDeck);
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setDeck(newDeck);
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deckView->setVisible(true);
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switchToDeckLoadedView();
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visualDeckStorageWidget->setVisible(false);
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unloadDeckButton->setEnabled(true);
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}
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}
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void DeckViewContainer::readyStart()
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void DeckViewContainer::readyStart()
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@ -51,6 +51,8 @@ private:
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TabGame *parentGame;
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TabGame *parentGame;
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int playerId;
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int playerId;
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private slots:
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private slots:
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void switchToDeckSelectView();
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void switchToDeckLoadedView();
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void loadVisualDeck(QMouseEvent *event, DeckPreviewWidget *instance);
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void loadVisualDeck(QMouseEvent *event, DeckPreviewWidget *instance);
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void loadLocalDeck();
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void loadLocalDeck();
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void loadRemoteDeck();
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void loadRemoteDeck();
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