initial commit for connection pools

This commit is contained in:
Max-Wilhelm Bruker 2012-05-20 18:47:28 +02:00
parent c2edd33e90
commit 981db47f9e
21 changed files with 829 additions and 700 deletions

View file

@ -10,6 +10,7 @@
#include "pb/serverinfo_user.pb.h"
#include "server_player_reference.h"
class Server_DatabaseInterface;
class Server_Game;
class Server_Room;
class Server_ProtocolHandler;
@ -35,16 +36,15 @@ signals:
void pingClockTimeout();
void sigSendIslMessage(const IslMessage &message, int serverId);
void logDebugMessage(QString message, void *caller);
void endSession(qint64 sessionId);
private slots:
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
public:
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
Server(QObject *parent = 0);
~Server();
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
AuthenticationResult loginUser(Server_DatabaseInterface *sessionDatabaseInterface, Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
const QMap<int, Server_Room *> &getRooms() { return rooms; }
virtual int getNextGameId() { return nextGameId++; }
virtual int getNextReplayId() { return nextReplayId++; }
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
@ -61,11 +61,6 @@ public:
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) { return 0; }
@ -101,6 +96,8 @@ protected slots:
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
protected:
void prepareDestroy();
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
Server_DatabaseInterface *databaseInterface;
QList<Server_ProtocolHandler *> clients;
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
QMap<QString, Server_ProtocolHandler *> users;
@ -108,20 +105,9 @@ protected:
QMap<QString, Server_AbstractUserInterface *> externalUsers;
QMap<int, Server_Room *> rooms;
virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
virtual void endSession(qint64 sessionId) { }
virtual bool userExists(const QString &user) { return false; }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reason, int &secondsLeft) { return UnknownUser; }
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
int getUsersCount() const;
int getGamesCount() const;
int nextGameId, nextReplayId;
void addRoom(Server_Room *newRoom);
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString &userName) { return false; }
};
#endif