initial commit for connection pools

This commit is contained in:
Max-Wilhelm Bruker 2012-05-20 18:47:28 +02:00
parent c2edd33e90
commit 981db47f9e
21 changed files with 829 additions and 700 deletions

View file

@ -28,7 +28,6 @@
#include <QMap>
#include "server_response_containers.h"
#include "pb/response.pb.h"
//#include "pb/serverinfo_player.pb.h"
#include "pb/serverinfo_game.pb.h"
class QTimer;
@ -40,6 +39,7 @@ class ServerInfo_User;
class ServerInfo_Player;
class ServerInfo_Game;
class Server_AbstractUserInterface;
class Server_DatabaseInterface;
class Event_GameStateChanged;
class Server_Game : public QObject {
@ -99,7 +99,7 @@ public:
bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
Response::ResponseCode checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions);
Response::ResponseCode checkJoin(Server_DatabaseInterface *databaseInterface, ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions);
bool containsUser(const QString &userName) const;
void addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate = true);
void removePlayer(Server_Player *player);