initial commit for connection pools

This commit is contained in:
Max-Wilhelm Bruker 2012-05-20 18:47:28 +02:00
parent c2edd33e90
commit 981db47f9e
21 changed files with 829 additions and 700 deletions

View file

@ -26,6 +26,7 @@
#include <QSslKey>
#include <QHostAddress>
#include <QReadWriteLock>
#include <QSqlDatabase>
#include "server.h"
class QSqlDatabase;
@ -35,6 +36,7 @@ class QTimer;
class GameReplay;
class Servatrice;
class Servatrice_ConnectionPool;
class ServerSocketInterface;
class IslInterface;
@ -43,9 +45,9 @@ class Servatrice_GameServer : public QTcpServer {
private:
Servatrice *server;
bool threaded;
QList<Servatrice_ConnectionPool *> connectionPools;
public:
Servatrice_GameServer(Servatrice *_server, bool _threaded, QObject *parent = 0)
: QTcpServer(parent), server(_server), threaded(_threaded) { }
Servatrice_GameServer(Servatrice *_server, bool _threaded, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
protected:
void incomingConnection(int socketDescriptor);
};
@ -79,13 +81,45 @@ public:
class Servatrice : public Server
{
Q_OBJECT
public:
enum AuthenticationMethod { AuthenticationNone, AuthenticationSql };
private slots:
void statusUpdate();
void shutdownTimeout();
protected:
void doSendIslMessage(const IslMessage &msg, int serverId);
private:
enum DatabaseType { DatabaseNone, DatabaseMySql };
AuthenticationMethod authenticationMethod;
DatabaseType databaseType;
QSqlDatabase sqlDatabase;
QTimer *pingClock, *statusUpdateClock;
Servatrice_GameServer *gameServer;
Servatrice_IslServer *islServer;
QString serverName;
QString loginMessage;
QString dbPrefix;
QSettings *settings;
int serverId;
bool threaded;
int uptime;
QMutex txBytesMutex, rxBytesMutex;
quint64 txBytes, rxBytes;
int maxGameInactivityTime, maxPlayerInactivityTime;
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
QString shutdownReason;
int shutdownMinutes;
QTimer *shutdownTimer;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
void updateServerList();
QMap<int, IslInterface *> islInterfaces;
public slots:
void scheduleShutdown(const QString &reason, int minutes);
public:
mutable QMutex dbMutex;
Servatrice(QSettings *_settings, QObject *parent = 0);
~Servatrice();
bool initServer();
@ -102,22 +136,15 @@ public:
int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
int getMaxGamesPerUser() const { return maxGamesPerUser; }
AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
bool getThreaded() const { return threaded; }
QString getDbPrefix() const { return dbPrefix; }
int getServerId() const { return serverId; }
void updateLoginMessage();
ServerInfo_User getUserData(const QString &name, bool withId = false);
int getUsersWithAddress(const QHostAddress &address) const;
QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
QMap<QString, ServerInfo_User> getBuddyList(const QString &name);
QMap<QString, ServerInfo_User> getIgnoreList(const QString &name);
bool isInBuddyList(const QString &whoseList, const QString &who);
bool isInIgnoreList(const QString &whoseList, const QString &who);
void incTxBytes(quint64 num);
void incRxBytes(quint64 num);
int getUserIdInDB(const QString &name);
int getNextGameId();
int getNextReplayId();
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
DeckList *getDeckFromDatabase(int deckId, const QString &userName);
@ -127,48 +154,6 @@ public:
QReadWriteLock islLock;
QList<ServerProperties> getServerList() const;
protected:
qint64 startSession(const QString &userName, const QString &address);
void endSession(qint64 sessionId);
bool userExists(const QString &user);
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft);
void clearSessionTables();
void lockSessionTables();
void unlockSessionTables();
bool userSessionExists(const QString &userName);
void doSendIslMessage(const IslMessage &msg, int serverId);
private:
enum AuthenticationMethod { AuthenticationNone, AuthenticationSql };
enum DatabaseType { DatabaseNone, DatabaseMySql };
AuthenticationMethod authenticationMethod;
DatabaseType databaseType;
QTimer *pingClock, *statusUpdateClock;
Servatrice_GameServer *gameServer;
Servatrice_IslServer *islServer;
QString serverName;
QString loginMessage;
QString dbPrefix;
QSettings *settings;
int serverId;
bool threaded;
int uptime;
QMutex txBytesMutex, rxBytesMutex;
quint64 txBytes, rxBytes;
int maxGameInactivityTime, maxPlayerInactivityTime;
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
ServerInfo_User evalUserQueryResult(const QSqlQuery &query, bool complete, bool withId = false);
QString shutdownReason;
int shutdownMinutes;
QTimer *shutdownTimer;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
void updateServerList();
QMap<int, IslInterface *> islInterfaces;
};
#endif