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[GameModel] Refactor game filters options into struct (#6856)
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10 changed files with 189 additions and 475 deletions
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@ -180,13 +180,7 @@ void GameSelector::actSetFilter()
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if (!dlg.exec())
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return;
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gameListProxyModel->setGameFilters(
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dlg.getHideBuddiesOnlyGames(), dlg.getHideIgnoredUserGames(), dlg.getHideFullGames(),
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dlg.getHideGamesThatStarted(), dlg.getHidePasswordProtectedGames(), dlg.getHideNotBuddyCreatedGames(),
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dlg.getHideOpenDecklistGames(), dlg.getGameNameFilter(), dlg.getCreatorNameFilters(), dlg.getGameTypeFilter(),
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dlg.getMaxPlayersFilterMin(), dlg.getMaxPlayersFilterMax(), dlg.getMaxGameAge(),
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dlg.getShowOnlyIfSpectatorsCanWatch(), dlg.getShowSpectatorPasswordProtected(),
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dlg.getShowOnlyIfSpectatorsCanChat(), dlg.getShowOnlyIfSpectatorsCanSeeHands());
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gameListProxyModel->setGameFilters(dlg.getFilters());
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gameListProxyModel->saveFilterParameters(gameTypeMap);
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updateTitle();
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