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[Game][Arrows] ArrowItem should not send deletion game commands by itself (#6932)
Took 13 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
d2164c3f08
commit
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3 changed files with 13 additions and 6 deletions
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@ -38,11 +38,11 @@ ArrowItem::ArrowItem(PlayerLogic *_player,
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if (startItem) {
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connect(startItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
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connect(startItem, &QObject::destroyed, this, &ArrowItem::delArrow);
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connect(startItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
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}
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if (targetItem) {
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connect(targetItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
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connect(targetItem, &QObject::destroyed, this, &ArrowItem::delArrow);
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connect(targetItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
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}
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if (startItem && targetItem) {
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@ -50,6 +50,11 @@ ArrowItem::ArrowItem(PlayerLogic *_player,
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}
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}
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void ArrowItem::onTargetDestroyed()
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{
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emit requestDeletion(id);
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}
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void ArrowItem::delArrow()
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{
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if (targetItem) {
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@ -151,9 +156,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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event->accept();
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if (event->button() == Qt::RightButton) {
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Command_DeleteArrow cmd;
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cmd.set_arrow_id(id);
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player->getPlayerActions()->sendGameCommand(cmd);
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emit requestDeletion(id);
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}
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}
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