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https://github.com/Cockatrice/Cockatrice.git
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minor improvements
This commit is contained in:
parent
3388804e8f
commit
99ff7fd15f
23 changed files with 114 additions and 95 deletions
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@ -186,10 +186,9 @@ const ServerSocket::CommandProperties ServerSocket::commandList[ServerSocket::nu
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<< QVariant::String, &ServerSocket::cmdLogin},
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{"list_games", true, false, false, QList<QVariant::Type>(), &ServerSocket::cmdListGames},
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{"create_game", true, false, false, QList<QVariant::Type>() << QVariant::String
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<< QVariant::String
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<< QVariant::String
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<< QVariant::Int, &ServerSocket::cmdCreateGame},
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{"join_game", true, false, false, QList<QVariant::Type>() << QVariant::String
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{"join_game", true, false, false, QList<QVariant::Type>() << QVariant::Int
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<< QVariant::String, &ServerSocket::cmdJoinGame},
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{"leave_game", true, true, false, QList<QVariant::Type>(), &ServerSocket::cmdLeaveGame},
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{"list_players", true, true, false, QList<QVariant::Type>(), &ServerSocket::cmdListPlayers},
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@ -250,11 +249,12 @@ ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QList<QVariant> ¶
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while (gameListIterator.hasNext()) {
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ServerGame *tmp = gameListIterator.next();
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tmp->mutex->lock();
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result << QString("%1|%2|%3|%4|%5").arg(tmp->name)
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result << QString("%1|%2|%3|%4|%5|%6").arg(tmp->gameId)
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.arg(tmp->description)
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.arg(tmp->password == "" ? 0 : 1)
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.arg(tmp->getPlayerCount())
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.arg(tmp->maxPlayers);
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.arg(tmp->maxPlayers)
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.arg(tmp->creator->PlayerName);
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tmp->mutex->unlock();
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}
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remsg->sendList(result);
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@ -263,25 +263,22 @@ ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QList<QVariant> ¶
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ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> ¶ms)
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{
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QString name = params[0].toString();
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QString description = params[1].toString();
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QString password = params[2].toString();
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int maxPlayers = params[3].toInt();
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if (server->getGame(name))
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return ReturnMessage::ReturnNameNotFound;
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QString description = params[0].toString();
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QString password = params[1].toString();
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int maxPlayers = params[2].toInt();
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leaveGame();
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emit createGame(name, description, password, maxPlayers, this);
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emit createGame(description, password, maxPlayers, this);
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> ¶ms)
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{
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QString name = params[0].toString();
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int gameId = params[0].toInt();
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QString password = params[1].toString();
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if (!server->checkGamePassword(name, password))
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if (!server->checkGamePassword(gameId, password))
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return ReturnMessage::ReturnPasswordWrong;
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leaveGame();
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emit joinGame(name, this);
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emit joinGame(gameId, this);
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return ReturnMessage::ReturnOk;
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}
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