[CardInfo] refactor some fields into a UiAttributes struct (#6322)

* refactor CardInfo

* refactor everything else
This commit is contained in:
RickyRister 2025-11-16 08:56:57 -08:00 committed by GitHub
parent 722344967f
commit 9a3104c5ac
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12 changed files with 73 additions and 87 deletions

View file

@ -60,7 +60,8 @@ void AbstractCardItem::refreshCardInfo()
exactCard = CardDatabaseManager::query()->getCard(cardRef);
if (!exactCard && !cardRef.name.isEmpty()) {
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, false, false, -1, false);
CardInfo::UiAttributes attributes = {.tableRow = -1};
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, attributes);
exactCard = ExactCard(info);
}
if (exactCard) {

View file

@ -238,8 +238,8 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
if (startZone->getName().compare("hand") == 0) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
if (ci && ((!SettingsCache::instance().getPlayToStack() && ci->getTableRow() == 3) ||
(SettingsCache::instance().getPlayToStack() && ci->getTableRow() != 0 &&
if (ci && ((!SettingsCache::instance().getPlayToStack() && ci->getUiAttributes().tableRow == 3) ||
(SettingsCache::instance().getPlayToStack() && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName().toStdString() != "stack")))
cmd.set_start_zone("stack");
else

View file

@ -59,7 +59,7 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = info.getTableRow();
int tableRow = info.getUiAttributes().tableRow;
bool playToStack = SettingsCache::instance().getPlayToStack();
QString currentZone = card->getZone()->getName();
if (currentZone == "stack" && tableRow == 3) {
@ -72,13 +72,13 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
cmd.set_x(-1);
cmd.set_y(0);
} else {
tableRow = faceDown ? 2 : info.getTableRow();
tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
cardToMove->set_face_down(faceDown);
if (!faceDown) {
cardToMove->set_pt(info.getPowTough().toStdString());
}
cardToMove->set_tapped(!faceDown && info.getCipt());
cardToMove->set_tapped(!faceDown && info.getUiAttributes().cipt);
if (tableRow != 3)
cmd.set_target_zone("table");
cmd.set_x(gridPoint.x());
@ -111,7 +111,7 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = faceDown ? 2 : info.getTableRow();
int tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
// default instant/sorcery cards to the noncreatures row
if (tableRow > 2) {
tableRow = 1;
@ -122,7 +122,7 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
if (!faceDown) {
cardToMove->set_pt(info.getPowTough().toStdString());
}
cardToMove->set_tapped(!faceDown && info.getCipt());
cardToMove->set_tapped(!faceDown && info.getUiAttributes().cipt);
cmd.set_target_zone("table");
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
@ -859,7 +859,7 @@ void PlayerActions::actCreateToken()
ExactCard correctedCard = CardDatabaseManager::query()->guessCard({lastTokenInfo.name, lastTokenInfo.providerId});
if (correctedCard) {
lastTokenInfo.name = correctedCard.getName();
lastTokenTableRow = TableZone::clampValidTableRow(2 - correctedCard.getInfo().getTableRow());
lastTokenTableRow = TableZone::clampValidTableRow(2 - correctedCard.getInfo().getUiAttributes().tableRow);
if (lastTokenInfo.pt.isEmpty()) {
lastTokenInfo.pt = correctedCard.getInfo().getPowTough();
}
@ -910,7 +910,7 @@ void PlayerActions::setLastToken(CardInfoPtr cardInfo)
.providerId =
SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardInfo->getName())};
lastTokenTableRow = TableZone::clampValidTableRow(2 - cardInfo->getTableRow());
lastTokenTableRow = TableZone::clampValidTableRow(2 - cardInfo->getUiAttributes().tableRow);
utilityMenu->setAndEnableCreateAnotherTokenAction(tr("C&reate another %1 token").arg(lastTokenInfo.name));
}
@ -1080,7 +1080,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
// get the target token's location
// TODO: Define this QPoint into its own function along with the one below
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - cardInfo->getTableRow()));
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - cardInfo->getUiAttributes().tableRow));
// create the token for the related card
Command_CreateToken cmd;

View file

@ -18,7 +18,7 @@ void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
if (!card->getFaceDown() && card->getPT().isEmpty()) {
card->setPT(card->getCardInfo().getPowTough());
}
if (card->getCardInfo().getCipt() && card->getCardInfo().getLandscapeOrientation()) {
if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) {
card->setDoesntUntap(true);
}
card->setGridPoint(QPoint(_x, _y));

View file

@ -154,7 +154,7 @@ void CardPictureLoader::imageLoaded(const ExactCard &card, const QImage &image)
qCDebug(CardPictureLoaderLog) << "Caching NULL pixmap for" << card.getName();
QPixmapCache::insert(card.getPixmapCacheKey(), QPixmap());
} else {
if (card.getInfo().getUpsideDownArt()) {
if (card.getInfo().getUiAttributes().upsideDownArt) {
#if (QT_VERSION >= QT_VERSION_CHECK(6, 9, 0))
QImage mirrorImage = image.flipped(Qt::Horizontal | Qt::Vertical);
#else

View file

@ -183,7 +183,7 @@ void CardInfoPictureWidget::paintEvent(QPaintEvent *event)
QPixmap transformedPixmap = resizedPixmap; // Default pixmap
if (SettingsCache::instance().getAutoRotateSidewaysLayoutCards()) {
if (exactCard.getInfo().getLandscapeOrientation()) {
if (exactCard.getInfo().getUiAttributes().landscapeOrientation) {
// Rotate pixmap 90 degrees to the left
QTransform transform;
transform.rotate(90);

View file

@ -165,8 +165,8 @@ void DlgEditTokens::actAddToken()
QString setName = CardSet::TOKENS_SETNAME;
SetToPrintingsMap sets;
sets[setName].append(PrintingInfo(databaseModel->getDatabase()->getSet(setName)));
CardInfoPtr card = CardInfo::newInstance(name, "", true, QVariantHash(), QList<CardRelation *>(),
QList<CardRelation *>(), sets, false, false, -1, false);
CardInfo::UiAttributes attributes = {.tableRow = -1};
CardInfoPtr card = CardInfo::newInstance(name, "", true, {}, {}, {}, sets, attributes);
card->setCardType("Token");
databaseModel->getDatabase()->addCard(card);