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[Client] Sync conflict dialog, onboarding and conflict default
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21 changed files with 1048 additions and 54 deletions
178
cockatrice/src/interface/widgets/dialogs/dlg_sync_conflict.cpp
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178
cockatrice/src/interface/widgets/dialogs/dlg_sync_conflict.cpp
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#include "dlg_sync_conflict.h"
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#include <QCheckBox>
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#include <QDateTime>
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#include <QDialogButtonBox>
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#include <QFile>
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#include <QLabel>
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#include <QListWidget>
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#include <QLocale>
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#include <QRadioButton>
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#include <QVBoxLayout>
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#include <libcockatrice/deck_list/deck_diff.h>
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#include <libcockatrice/deck_list/deck_list.h>
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#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
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#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
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namespace
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{
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QString formatTime(qint64 secsSinceEpoch)
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{
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return QLocale().toString(QDateTime::fromSecsSinceEpoch(secsSinceEpoch), QLocale::ShortFormat);
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}
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int zoneCardCount(const DeckList &deck, const QString &zone)
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{
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int count = 0;
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deck.forEachCard([&count, &zone](InnerDecklistNode *zoneNode, DecklistCardNode *card) {
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if (zoneNode->getName() == zone) {
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count += card->getNumber();
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}
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});
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return count;
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}
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} // namespace
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DlgSyncConflict::DlgSyncConflict(const DeckSyncConflict &_conflict, QWidget *parent)
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: QDialog(parent), conflict(_conflict)
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{
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auto *layout = new QVBoxLayout(this);
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titleLabel = new QLabel(this);
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detailLabel = new QLabel(this);
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detailLabel->setWordWrap(true);
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keepMineRadio = new QRadioButton(this);
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keepServerRadio = new QRadioButton(this);
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keepBothRadio = new QRadioButton(this);
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mergeRadio = new QRadioButton(this);
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changesList = new QListWidget(this);
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mergeSummaryLabel = new QLabel(this);
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mergeSummaryLabel->setWordWrap(true);
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rememberSessionBox = new QCheckBox(this);
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rememberAlwaysBox = new QCheckBox(this);
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layout->addWidget(titleLabel);
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layout->addWidget(detailLabel);
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layout->addWidget(keepMineRadio);
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layout->addWidget(keepServerRadio);
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layout->addWidget(keepBothRadio);
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layout->addWidget(mergeRadio);
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layout->addWidget(changesList);
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layout->addWidget(mergeSummaryLabel);
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layout->addWidget(rememberSessionBox);
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layout->addWidget(rememberAlwaysBox);
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auto *buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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layout->addWidget(buttons);
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DeckList localDeck;
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DeckList serverDeck;
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QFile localFile(conflict.localAbsolutePath);
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decksParsed = localFile.open(QIODevice::ReadOnly) && localDeck.loadFromFile_Native(&localFile) &&
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serverDeck.loadFromString_Native(conflict.serverDeckString);
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localIsNewer = conflict.localSecs >= conflict.serverSecs;
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if (decksParsed) {
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shownChanges = DeckDiff::diff(localDeck, serverDeck);
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if (conflict.hasBase) {
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DeckList baseDeck;
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if (baseDeck.loadFromString_Native(conflict.baseDeckString)) {
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const DeckDiffResult localChanges = DeckDiff::diff(baseDeck, localDeck);
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const DeckDiffResult remoteChanges = DeckDiff::diff(baseDeck, serverDeck);
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mergeable = DeckDiff::canAutoMerge(localChanges, remoteChanges);
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if (mergeable) {
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const DeckList merged = DeckDiff::merge(baseDeck, localChanges, remoteChanges);
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mergedMainCount = zoneCardCount(merged, "main");
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mergedSideCount = zoneCardCount(merged, "side");
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}
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}
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}
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}
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if (localIsNewer) {
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keepMineRadio->setChecked(true);
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} else {
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keepServerRadio->setChecked(true);
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}
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mergeRadio->setEnabled(mergeable);
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connect(keepMineRadio, &QRadioButton::toggled, this, &DlgSyncConflict::updateRememberBoxes);
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connect(keepServerRadio, &QRadioButton::toggled, this, &DlgSyncConflict::updateRememberBoxes);
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connect(keepBothRadio, &QRadioButton::toggled, this, &DlgSyncConflict::updateRememberBoxes);
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connect(mergeRadio, &QRadioButton::toggled, this, &DlgSyncConflict::updateRememberBoxes);
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updateRememberBoxes();
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retranslateUi();
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}
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void DlgSyncConflict::retranslateUi()
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{
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setWindowTitle(tr("Sync conflict"));
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titleLabel->setText(conflict.relativePath);
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if (!decksParsed) {
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detailLabel->setText(tr("This deck changed on both sides, but one version could not be read."));
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} else {
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detailLabel->setText(tr("This deck changed both on this device and on the server."));
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}
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keepMineRadio->setText(
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tr("Keep my deck (%1%2)").arg(formatTime(conflict.localSecs), localIsNewer ? tr(", newest") : QString()));
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keepServerRadio->setText(tr("Keep the server deck (%1%2)")
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.arg(formatTime(conflict.serverSecs), localIsNewer ? QString() : tr(", newest")));
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keepBothRadio->setText(tr("Keep both (store the server version aside)"));
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mergeRadio->setText(mergeable ? tr("Use the auto-merge") : tr("Use the auto-merge (not available)"));
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changesList->clear();
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for (const DeckCardChange &change : shownChanges.changes) {
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changesList->addItem(
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tr("%1: %2 %3 → %4").arg(change.zone).arg(change.cardName).arg(change.oldCount).arg(change.newCount));
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}
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if (mergeable) {
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mergeSummaryLabel->setText(tr("Auto-merge proposal: union of both sides (%1 main, %2 side).")
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.arg(mergedMainCount)
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.arg(mergedSideCount));
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} else if (!conflict.hasBase) {
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mergeSummaryLabel->setText(tr("No base snapshot exists, so the versions cannot be merged automatically."));
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} else {
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mergeSummaryLabel->setText(tr("The changes overlap, so they cannot be merged automatically."));
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}
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rememberSessionBox->setText(tr("Remember for the rest of this sync"));
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rememberAlwaysBox->setText(tr("Always use this rule"));
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}
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void DlgSyncConflict::updateRememberBoxes()
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{
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const bool single = keepMineRadio->isChecked() || keepServerRadio->isChecked();
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rememberSessionBox->setEnabled(single);
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rememberAlwaysBox->setEnabled(single);
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if (!single) {
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rememberSessionBox->setChecked(false);
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rememberAlwaysBox->setChecked(false);
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}
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}
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DeckSyncResolutionAction DlgSyncConflict::selectedAction() const
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{
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if (keepServerRadio->isChecked()) {
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return DeckSyncKeepServer;
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}
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if (keepBothRadio->isChecked()) {
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return DeckSyncKeepBoth;
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}
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if (mergeRadio->isChecked()) {
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return DeckSyncUseMerge;
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}
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return DeckSyncKeepMine;
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}
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DeckSyncResolution DlgSyncConflict::resolution() const
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{
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DeckSyncResolution result;
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result.action = selectedAction();
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result.rememberSession = rememberSessionBox->isEnabled() && rememberSessionBox->isChecked();
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result.rememberAlways = rememberAlwaysBox->isEnabled() && rememberAlwaysBox->isChecked();
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return result;
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}
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63
cockatrice/src/interface/widgets/dialogs/dlg_sync_conflict.h
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63
cockatrice/src/interface/widgets/dialogs/dlg_sync_conflict.h
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/**
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* @file dlg_sync_conflict.h
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* @brief Dialog for resolving a deck that changed both locally and on the server.
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*/
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#ifndef DLG_SYNC_CONFLICT_H
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#define DLG_SYNC_CONFLICT_H
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#include "../../deck_sync/deck_sync_conflict.h"
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#include <QDialog>
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#include <QString>
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#include <libcockatrice/deck_list/deck_diff.h>
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class QCheckBox;
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class QLabel;
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class QListWidget;
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class QRadioButton;
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/**
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* @class DlgSyncConflict
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* @brief Shows both versions of a conflicted deck and returns the verdict.
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*
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* Radio choice between Keep mine / Keep server (newest preselected), Keep both
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* and Use merge (enabled only when the changes touch disjoint cards). The
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* change list shows card-count deltas between the two versions; the merge
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* summary describes the auto-merge proposal. Rejected dialogs resolve as Skip.
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*/
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class DlgSyncConflict : public QDialog
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{
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Q_OBJECT
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public:
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explicit DlgSyncConflict(const DeckSyncConflict &conflict, QWidget *parent = nullptr);
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[[nodiscard]] DeckSyncResolution resolution() const;
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void retranslateUi();
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private slots:
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void updateRememberBoxes();
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private:
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DeckSyncResolutionAction selectedAction() const;
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DeckSyncConflict conflict;
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bool decksParsed = false;
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bool localIsNewer = true;
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DeckDiffResult shownChanges;
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bool mergeable = false;
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int mergedMainCount = 0;
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int mergedSideCount = 0;
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QLabel *titleLabel;
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QLabel *detailLabel;
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QRadioButton *keepMineRadio;
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QRadioButton *keepServerRadio;
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QRadioButton *keepBothRadio;
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QRadioButton *mergeRadio;
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QListWidget *changesList;
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QLabel *mergeSummaryLabel;
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QCheckBox *rememberSessionBox;
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QCheckBox *rememberAlwaysBox;
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};
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#endif // DLG_SYNC_CONFLICT_H
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#include "dlg_sync_onboarding.h"
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#include <QDialogButtonBox>
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#include <QLabel>
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#include <QRadioButton>
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#include <QVBoxLayout>
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DlgSyncOnboarding::DlgSyncOnboarding(int _localCount, int _serverCount, QWidget *parent)
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: QDialog(parent), localCount(_localCount), serverCount(_serverCount)
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{
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auto *layout = new QVBoxLayout(this);
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detailLabel = new QLabel(this);
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detailLabel->setWordWrap(true);
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mergeRadio = new QRadioButton(this);
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uploadRadio = new QRadioButton(this);
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downloadRadio = new QRadioButton(this);
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separateRadio = new QRadioButton(this);
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mergeRadio->setChecked(true);
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layout->addWidget(detailLabel);
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layout->addWidget(mergeRadio);
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layout->addWidget(uploadRadio);
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layout->addWidget(downloadRadio);
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layout->addWidget(separateRadio);
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auto *buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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layout->addWidget(buttons);
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retranslateUi();
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}
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void DlgSyncOnboarding::retranslateUi()
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{
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setWindowTitle(tr("Sync decks to this server"));
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detailLabel->setText(tr("You have %1 local decks and %2 decks stored on this server. How should they be combined?")
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.arg(localCount)
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.arg(serverCount));
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mergeRadio->setText(tr("Merge: keep everything, sync both ways (recommended)"));
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uploadRadio->setText(tr("Upload mine: push local decks to the server"));
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downloadRadio->setText(tr("Download server: take the server decks"));
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separateRadio->setText(tr("Keep separate: do not sync with this server"));
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}
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DeckSyncMode DlgSyncOnboarding::selectedMode() const
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{
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if (uploadRadio->isChecked()) {
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return DeckSyncMode::UploadOnly;
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}
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if (downloadRadio->isChecked()) {
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return DeckSyncMode::DownloadOnly;
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}
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if (separateRadio->isChecked()) {
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return DeckSyncMode::Separate;
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}
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return DeckSyncMode::TwoWay;
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}
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@ -0,0 +1,43 @@
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/**
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* @file dlg_sync_onboarding.h
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* @brief First-sync choice when local decks and server decks meet.
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*/
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#ifndef DLG_SYNC_ONBOARDING_H
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#define DLG_SYNC_ONBOARDING_H
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#include "../../deck_sync/deck_sync_conflict.h"
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#include <QDialog>
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class QLabel;
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class QRadioButton;
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/**
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* @class DlgSyncOnboarding
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* @brief Asks how to combine a non-empty local collection with a non-empty server collection.
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*
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* Merge (two-way) is the default. Upload and download restrict the run to one
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* direction; keeping separate records the profile as sync-disabled.
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* Rejected dialogs cancel the sync without recording anything.
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*/
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class DlgSyncOnboarding : public QDialog
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{
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Q_OBJECT
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public:
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DlgSyncOnboarding(int _localCount, int _serverCount, QWidget *parent = nullptr);
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[[nodiscard]] DeckSyncMode selectedMode() const;
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void retranslateUi();
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private:
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int localCount = 0;
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int serverCount = 0;
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QLabel *detailLabel;
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QRadioButton *mergeRadio;
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QRadioButton *uploadRadio;
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QRadioButton *downloadRadio;
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QRadioButton *separateRadio;
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};
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#endif // DLG_SYNC_ONBOARDING_H
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