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refactor: extract shared card insertion algorithm from hand/stack zones (#6701)
Hand and stack zones had near-identical addCardImpl() implementations, differing only in whether resetState() preserves annotations. Extract the shared pattern into a template function (CardZoneAlgorithms::addCardToList) to eliminate duplication and enable isolated testing without Qt dependencies. Pile, table, and zone-view logic are intentionally excluded — their post-add behavior (signals, coordinate placement, hidden cards) is materially different.
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6 changed files with 226 additions and 26 deletions
15
tests/card_zone_algorithms/CMakeLists.txt
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15
tests/card_zone_algorithms/CMakeLists.txt
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add_executable(card_zone_algorithms_test card_zone_algorithms_test.cpp)
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target_include_directories(card_zone_algorithms_test PRIVATE ${CMAKE_SOURCE_DIR}/cockatrice/src/game/zones/logic)
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target_link_libraries(
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card_zone_algorithms_test
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PRIVATE Threads::Threads
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PRIVATE ${GTEST_BOTH_LIBRARIES}
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)
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add_test(NAME card_zone_algorithms_test COMMAND card_zone_algorithms_test)
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if(NOT GTEST_FOUND)
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add_dependencies(card_zone_algorithms_test gtest)
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endif()
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