apply QKeySequence & remove unnecessary tr

This commit is contained in:
Zach H 2015-04-14 12:13:48 -04:00
parent f79d0666e3
commit 9be29641b0
7 changed files with 49 additions and 49 deletions

View file

@ -670,25 +670,25 @@ void Player::retranslateUi()
aFlip->setText(tr("&Flip"));
aPeek->setText(tr("&Peek at card face"));
aClone->setText(tr("&Clone"));
aClone->setShortcut(tr("Ctrl+J"));
aClone->setShortcut(QKeySequence("Ctrl+J"));
aAttach->setText(tr("Attac&h to card..."));
aAttach->setShortcut(tr("Ctrl+A"));
aAttach->setShortcut(QKeySequence("Ctrl+A"));
aUnattach->setText(tr("Unattac&h"));
aDrawArrow->setText(tr("&Draw arrow..."));
aIncP->setText(tr("&Increase power"));
aIncP->setShortcut(tr("Ctrl++"));
aIncP->setShortcut(QKeySequence("Ctrl++"));
aDecP->setText(tr("&Decrease power"));
aDecP->setShortcut(tr("Ctrl+-"));
aDecP->setShortcut(QKeySequence("Ctrl+-"));
aIncT->setText(tr("I&ncrease toughness"));
aIncT->setShortcut(tr("Alt++"));
aIncT->setShortcut(QKeySequence("Alt++"));
aDecT->setText(tr("D&ecrease toughness"));
aDecT->setShortcut(tr("Alt+-"));
aDecT->setShortcut(QKeySequence("Alt+-"));
aIncPT->setText(tr("In&crease power and toughness"));
aIncPT->setShortcut(tr("Ctrl+Alt++"));
aIncPT->setShortcut(QKeySequence("Ctrl+Alt++"));
aDecPT->setText(tr("Dec&rease power and toughness"));
aDecPT->setShortcut(tr("Ctrl+Alt+-"));
aDecPT->setShortcut(QKeySequence("Ctrl+Alt+-"));
aSetPT->setText(tr("Set &power and toughness..."));
aSetPT->setShortcut(tr("Ctrl+P"));
aSetPT->setShortcut(QKeySequence("Ctrl+P"));
aSetAnnotation->setText(tr("&Set annotation..."));
QStringList counterColors;
counterColors.append(tr("Red"));
@ -703,7 +703,7 @@ void Player::retranslateUi()
aMoveToTopLibrary->setText(tr("&Top of library"));
aMoveToBottomLibrary->setText(tr("&Bottom of library"));
aMoveToGraveyard->setText(tr("&Graveyard"));
aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
aMoveToGraveyard->setShortcut(QKeySequence("Ctrl+Del"));
aMoveToExile->setText(tr("&Exile"));
QMapIterator<QString, CardZone *> zoneIterator(zones);
@ -715,20 +715,20 @@ void Player::setShortcutsActive()
{
shortcutsActive = true;
aViewSideboard->setShortcut(tr("Ctrl+F3"));
aViewLibrary->setShortcut(tr("F3"));
aViewTopCards->setShortcut(tr("Ctrl+W"));
aViewGraveyard->setShortcut(tr("F4"));
aDrawCard->setShortcut(tr("Ctrl+D"));
aDrawCards->setShortcut(tr("Ctrl+E"));
aUndoDraw->setShortcut(tr("Ctrl+Shift+D"));
aMulligan->setShortcut(tr("Ctrl+M"));
aShuffle->setShortcut(tr("Ctrl+S"));
aUntapAll->setShortcut(tr("Ctrl+U"));
aRollDie->setShortcut(tr("Ctrl+I"));
aCreateToken->setShortcut(tr("Ctrl+T"));
aCreateAnotherToken->setShortcut(tr("Ctrl+G"));
aAlwaysRevealTopCard->setShortcut(tr("Ctrl+N"));
aViewSideboard->setShortcut(QKeySequence("Ctrl+F3"));
aViewLibrary->setShortcut(QKeySequence("F3"));
aViewTopCards->setShortcut(QKeySequence("Ctrl+W"));
aViewGraveyard->setShortcut(QKeySequence("F4"));
aDrawCard->setShortcut(QKeySequence("Ctrl+D"));
aDrawCards->setShortcut(QKeySequence("Ctrl+E"));
aUndoDraw->setShortcut(QKeySequence("Ctrl+Shift+D"));
aMulligan->setShortcut(QKeySequence("Ctrl+M"));
aShuffle->setShortcut(QKeySequence("Ctrl+S"));
aUntapAll->setShortcut(QKeySequence("Ctrl+U"));
aRollDie->setShortcut(QKeySequence("Ctrl+I"));
aCreateToken->setShortcut(QKeySequence("Ctrl+T"));
aCreateAnotherToken->setShortcut(QKeySequence("Ctrl+G"));
aAlwaysRevealTopCard->setShortcut(QKeySequence("Ctrl+N"));
QMapIterator<int, AbstractCounter *> counterIterator(counters);
while (counterIterator.hasNext())
@ -769,7 +769,7 @@ void Player::initSayMenu()
for (int i = 0; i < count; i++) {
QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
if (i <= 10)
newAction->setShortcut(QString("Ctrl+%1").arg((i + 1) % 10));
newAction->setShortcut(QKeySequence(QString("Ctrl+%1").arg((i + 1) % 10)));
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
sayMenu->addAction(newAction);
}
@ -789,7 +789,7 @@ void Player::setDeck(const DeckLoader &_deck)
predefinedTokens.append(tokenName);
QAction *a = createPredefinedTokenMenu->addAction(tokenName);
if (i < 10)
a->setShortcut("Alt+" + QString::number((i + 1) % 10));
a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
connect(a, SIGNAL(triggered()), this, SLOT(actCreatePredefinedToken()));
}
}