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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 16:44:48 -07:00
apply QKeySequence & remove unnecessary tr
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parent
f79d0666e3
commit
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7 changed files with 49 additions and 49 deletions
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@ -457,12 +457,12 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
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QAction *temp = new QAction(QString(), this);
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connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
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switch (i) {
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case 0: temp->setShortcut(tr("F5")); break;
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case 2: temp->setShortcut(tr("F6")); break;
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case 3: temp->setShortcut(tr("F7")); break;
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case 4: temp->setShortcut(tr("F8")); break;
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case 9: temp->setShortcut(tr("F9")); break;
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case 10: temp->setShortcut(tr("F10")); break;
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case 0: temp->setShortcut(QKeySequence("F5")); break;
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case 2: temp->setShortcut(QKeySequence("F6")); break;
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case 3: temp->setShortcut(QKeySequence("F7")); break;
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case 4: temp->setShortcut(QKeySequence("F8")); break;
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case 9: temp->setShortcut(QKeySequence("F9")); break;
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case 10: temp->setShortcut(QKeySequence("F10")); break;
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default: ;
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}
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phasesMenu->addAction(temp);
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@ -527,29 +527,29 @@ void TabGame::retranslateUi()
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gameMenu->setTitle(tr("&Game"));
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if (aNextPhase) {
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aNextPhase->setText(tr("Next &phase"));
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aNextPhase->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Space")) << QKeySequence(tr("Tab")));
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aNextPhase->setShortcuts(QList<QKeySequence>() << QKeySequence("Ctrl+Space") << QKeySequence("Tab"));
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}
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if (aNextTurn) {
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aNextTurn->setText(tr("Next &turn"));
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aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
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aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence("Ctrl+Return") << QKeySequence("Ctrl+Enter"));
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}
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if (aRemoveLocalArrows) {
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aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
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aRemoveLocalArrows->setShortcut(tr("Ctrl+R"));
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aRemoveLocalArrows->setShortcut(QKeySequence("Ctrl+R"));
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}
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if (aGameInfo)
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aGameInfo->setText(tr("Game &information"));
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if (aConcede) {
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aConcede->setText(tr("&Concede"));
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aConcede->setShortcut(tr("F2"));
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aConcede->setShortcut(QKeySequence("F2"));
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}
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if (aLeaveGame) {
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aLeaveGame->setText(tr("&Leave game"));
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aLeaveGame->setShortcut(tr("Ctrl+Q"));
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aLeaveGame->setShortcut(QKeySequence("Ctrl+Q"));
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}
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if (aCloseReplay) {
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aCloseReplay->setText(tr("C&lose replay"));
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aCloseReplay->setShortcut(tr("Ctrl+Q"));
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aCloseReplay->setShortcut(QKeySequence("Ctrl+Q"));
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}
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if (sayLabel)
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