Click to hide revealed cards; MultiMove function

This commit is contained in:
Max-Wilhelm Bruker 2011-01-15 21:39:24 +01:00
parent f07bb38e4a
commit 9c527fb5aa
28 changed files with 424 additions and 284 deletions

View file

@ -563,9 +563,10 @@ void Player::actMoveTopCardsToGrave()
const int maxCards = zones.value("deck")->getCards().size();
if (number > maxCards)
number = maxCards;
QList<CardId *> idList;
for (int i = 0; i < number; ++i)
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "grave", 0, 0, false));
sendCommandContainer(new CommandContainer(commandList));
idList.append(new CardId(i));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0, false));
}
void Player::actMoveTopCardsToExile()
@ -578,14 +579,15 @@ void Player::actMoveTopCardsToExile()
const int maxCards = zones.value("deck")->getCards().size();
if (number > maxCards)
number = maxCards;
QList<CardId *> idList;
for (int i = 0; i < number; ++i)
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "rfg", 0, 0, false));
sendCommandContainer(new CommandContainer(commandList));
idList.append(new CardId(i));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0, false));
}
void Player::actMoveTopCardToBottom()
{
sendGameCommand(new Command_MoveCard(-1, "deck", 0, getId(), "deck", -1, 0, false));
sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardId *>() << new CardId(0), getId(), "deck", -1, 0, false));
}
void Player::actUntapAll()
@ -1088,10 +1090,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
{
CardInfo *ci = c->getInfo();
if (ci->getTableRow() == 3)
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "stack", 0, 0, false));
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardId *>() << new CardId(c->getId()), getId(), "stack", 0, 0, false));
else {
QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardId *>() << new CardId(c->getId()), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
}
}
@ -1276,42 +1278,54 @@ bool Player::clearCardsToDelete()
void Player::cardMenuAction(QAction *a)
{
QList<QGraphicsItem *> sel = scene()->selectedItems();
QList<CardItem *> cardList;
while (!sel.isEmpty())
cardList.append(qgraphicsitem_cast<CardItem *>(sel.takeFirst()));
QList<Command *> commandList;
while (!sel.isEmpty()) {
unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
switch (a->data().toInt()) {
case 0:
if (!card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "1"));
break;
case 1:
if (card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "0"));
break;
case 2:
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
break;
case 3: {
QString zone = card->getZone()->getName();
commandList.append(new Command_FlipCard(-1, zone, card->getId(), !card->getFaceDown()));
break;
if (a->data().toInt() <= 4)
for (int i = 0; i < cardList.size(); ++i) {
CardItem *card = cardList[i];
switch (a->data().toInt()) {
case 0:
if (!card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "1"));
break;
case 1:
if (card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "0"));
break;
case 2:
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
break;
case 3: {
QString zone = card->getZone()->getName();
commandList.append(new Command_FlipCard(-1, zone, card->getId(), !card->getFaceDown()));
break;
}
case 4:
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), true, -1, card->getGridPoint().y()));
break;
}
case 4:
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), true, -1, card->getGridPoint().y()));
break;
}
else {
QList<CardId *> idList;
for (int i = 0; i < cardList.size(); ++i)
idList.append(new CardId(cardList[i]->getId()));
QString startZone = cardList[0]->getZone()->getName();
switch (a->data().toInt()) {
case 5:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", 0, 0, false));
break;
case 6:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", -1, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", -1, 0, false));
break;
case 7:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "grave", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "grave", 0, 0, false));
break;
case 8:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "rfg", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "rfg", 0, 0, false));
break;
default: ;
}