Extract the shared reveal helper and name the test's CardRef fields

RickyRister asked for cmdRevealCards and cmdRevealRandomCards to share a
helper instead of threading a randomCount parameter through the reveal
virtual. Restore the three-argument cmdRevealCards signature, resolve the
reveal preconditions and zone in resolveRevealZone, and let both commands
build their card list and hand it to revealCards, which owns the private and
public Event_RevealCards construction and the enqueue. The random command no
longer fabricates a Command_RevealCards with the -2 sentinel to re-enter the
legacy path; its behaviour is unchanged.

Name the CardRef fields in random_reveal_test instead of relying on
declaration order, and state in the user documentation that a rejected
reveal is not reported in the client, matching what the client does.
This commit is contained in:
Lukas Brübach 2026-11-08 09:51:31 +01:00
parent 4a3cb564ca
commit 9c60ae98d4
6 changed files with 98 additions and 54 deletions

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@ -6,6 +6,6 @@ The server chooses distinct cards without replacement. Two copies of the same ca
When you choose a specific player, that player receives the selected card identities. Judges and spectators configured to see all hidden information retain their usual access. Ordinary participants other than the chosen player, including the hand's owner, receive a notice with the count and recipient, but do not learn which cards were chosen. Revealing to all players sends the selected identities to everyone, using the ordinary reveal window. When you choose a specific player, that player receives the selected card identities. Judges and spectators configured to see all hidden information retain their usual access. Ordinary participants other than the chosen player, including the hand's owner, receive a notice with the count and recipient, but do not learn which cards were chosen. Revealing to all players sends the selected identities to everyone, using the ordinary reveal window.
If the hand becomes too small or the recipient leaves before the server processes the request, the request fails without a partial reveal. Cancelling the count dialog sends nothing. If the hand becomes too small or the recipient leaves before the server processes the request, the server rejects the request and no cards are revealed. Cancelling the count dialog sends nothing.
This operation requires a server that supports multiple random reveals. An older server rejects it without revealing any cards. The existing **Reveal random card to...** action and its shortcut remain available for single-card reveals. This operation requires a server that supports multiple random reveals. An older server rejects it without revealing any cards. Neither rejection is reported in the client; the reveal simply does not happen. The existing **Reveal random card to...** action and its shortcut remain available for single-card reveals.

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@ -400,8 +400,7 @@ Response::ResponseCode Server_AbstractParticipant::cmdDumpZone(const Command_Dum
Response::ResponseCode Server_AbstractParticipant::cmdRevealCards(const Command_RevealCards & /*cmd*/, Response::ResponseCode Server_AbstractParticipant::cmdRevealCards(const Command_RevealCards & /*cmd*/,
ResponseContainer & /*rc*/, ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/, GameEventStorage & /*ges*/)
int /*randomCount*/)
{ {
return Response::RespFunctionNotAllowed; return Response::RespFunctionNotAllowed;
} }

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@ -175,7 +175,7 @@ public:
virtual Response::ResponseCode virtual Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges); cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode virtual Response::ResponseCode
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges, int randomCount = 1); cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode virtual Response::ResponseCode
cmdRevealRandomCards(const Command_RevealRandomCards &cmd, ResponseContainer &rc, GameEventStorage &ges); cmdRevealRandomCards(const Command_RevealRandomCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode virtual Response::ResponseCode

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@ -1494,26 +1494,10 @@ Server_AbstractPlayer::cmdDumpZone(const Command_DumpZone &cmd, ResponseContaine
return Response::RespOk; return Response::RespOk;
} }
Response::ResponseCode Server_AbstractPlayer::cmdRevealRandomCards(const Command_RevealRandomCards &cmd, Response::ResponseCode Server_AbstractPlayer::resolveRevealZone(const std::string &zoneName,
ResponseContainer &rc, bool hasRecipient,
GameEventStorage &ges) int recipientId,
{ Server_CardZone *&zone)
if (cmd.number_of_cards() <= 0) {
return Response::RespInvalidData;
}
Command_RevealCards reveal;
reveal.set_zone_name(cmd.zone_name());
reveal.add_card_id(-2);
if (cmd.has_player_id()) {
reveal.set_player_id(cmd.player_id());
}
return cmdRevealCards(reveal, rc, ges, cmd.number_of_cards());
}
Response::ResponseCode Server_AbstractPlayer::cmdRevealCards(const Command_RevealCards &cmd,
ResponseContainer & /*rc*/,
GameEventStorage &ges,
int randomCount)
{ {
if (!game->getGameStarted()) { if (!game->getGameStarted()) {
return Response::RespGameNotStarted; return Response::RespGameNotStarted;
@ -1522,17 +1506,61 @@ Response::ResponseCode Server_AbstractPlayer::cmdRevealCards(const Command_Revea
return Response::RespContextError; return Response::RespContextError;
} }
if (cmd.has_player_id()) { if (hasRecipient && !game->getPlayer(recipientId)) {
Server_AbstractPlayer *otherPlayer = game->getPlayer(cmd.player_id()); return Response::RespNameNotFound;
if (!otherPlayer) {
return Response::RespNameNotFound;
}
} }
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone_name()));
zone = zones.value(nameFromStdString(zoneName));
if (!zone) { if (!zone) {
return Response::RespNameNotFound; return Response::RespNameNotFound;
} }
return Response::RespOk;
}
Response::ResponseCode Server_AbstractPlayer::cmdRevealRandomCards(const Command_RevealRandomCards &cmd,
ResponseContainer & /*rc*/,
GameEventStorage &ges)
{
if (cmd.number_of_cards() <= 0) {
return Response::RespInvalidData;
}
Server_CardZone *zone = nullptr;
const Response::ResponseCode result =
resolveRevealZone(cmd.zone_name(), cmd.has_player_id(), cmd.player_id(), zone);
if (result != Response::RespOk) {
return result;
}
auto candidates = zone->getCards();
if (cmd.number_of_cards() > candidates.size()) {
return Response::RespContextError;
}
// Partial Fisher-Yates on a copy: each physical card can appear only once,
// and the hand's order and contents stay unchanged.
QList<Server_Card *> cardsToReveal;
for (int i = 0; i < cmd.number_of_cards(); ++i) {
const int selected = rng->rand(i, candidates.size() - 1);
candidates.swapItemsAt(i, selected);
cardsToReveal.append(candidates.at(i));
}
// -2 in the public event tells other participants only how many cards were revealed.
return revealCards(zone, cardsToReveal, {-2}, cmd.has_player_id(), cmd.player_id(), false, ges);
}
Response::ResponseCode
Server_AbstractPlayer::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
Server_CardZone *zone = nullptr;
const Response::ResponseCode result =
resolveRevealZone(cmd.zone_name(), cmd.has_player_id(), cmd.player_id(), zone);
if (result != Response::RespOk) {
return result;
}
QList<Server_Card *> cardsToReveal; QList<Server_Card *> cardsToReveal;
if (cmd.top_cards() != -1) { if (cmd.top_cards() != -1) {
for (int i = 0; i < cmd.top_cards(); i++) { for (int i = 0; i < cmd.top_cards(); i++) {
@ -1550,18 +1578,11 @@ Response::ResponseCode Server_AbstractPlayer::cmdRevealCards(const Command_Revea
// //
// This is to be compatible with clients supporting a single card_id // This is to be compatible with clients supporting a single card_id
// value, which send value -2 to request a random card. // value, which send value -2 to request a random card.
if (randomCount <= 0 || randomCount > zone->getCards().size()) { if (zone->getCards().isEmpty()) {
return Response::RespContextError; return Response::RespContextError;
} }
// Partial Fisher-Yates on a copy: each physical card can appear only once, cardsToReveal.append(zone->getCards().at(rng->rand(0, zone->getCards().size() - 1)));
// and the hand's order and contents stay unchanged. Legacy requests use one.
auto candidates = zone->getCards();
for (int i = 0; i < randomCount; ++i) {
const int selected = rng->rand(i, candidates.size() - 1);
candidates.swapItemsAt(i, selected);
cardsToReveal.append(candidates.at(i));
}
} else { } else {
for (auto cardId : cmd.card_id()) { for (auto cardId : cmd.card_id()) {
Server_Card *card = zone->getCard(cardId); Server_Card *card = zone->getCard(cardId);
@ -1572,15 +1593,28 @@ Response::ResponseCode Server_AbstractPlayer::cmdRevealCards(const Command_Revea
} }
} }
const QList<int> cardIdsForOthers(cmd.card_id().begin(), cmd.card_id().end());
return revealCards(zone, cardsToReveal, cardIdsForOthers, cmd.has_player_id(), cmd.player_id(),
cmd.grant_write_access(), ges);
}
Response::ResponseCode Server_AbstractPlayer::revealCards(Server_CardZone *zone,
const QList<Server_Card *> &cardsToReveal,
const QList<int> &cardIdsForOthers,
bool hasRecipient,
int recipientId,
bool grantWriteAccess,
GameEventStorage &ges)
{
Event_RevealCards eventOthers; Event_RevealCards eventOthers;
eventOthers.set_grant_write_access(cmd.grant_write_access()); eventOthers.set_grant_write_access(grantWriteAccess);
eventOthers.set_zone_name(zone->getName().toStdString()); eventOthers.set_zone_name(zone->getName().toStdString());
eventOthers.set_number_of_cards(cardsToReveal.size()); eventOthers.set_number_of_cards(cardsToReveal.size());
for (auto cardId : cmd.card_id()) { for (int cardId : cardIdsForOthers) {
eventOthers.add_card_id(cardId); eventOthers.add_card_id(cardId);
} }
if (cmd.has_player_id()) { if (hasRecipient) {
eventOthers.set_other_player_id(cmd.player_id()); eventOthers.set_other_player_id(recipientId);
} }
Event_RevealCards eventPrivate(eventOthers); Event_RevealCards eventPrivate(eventOthers);
@ -1617,19 +1651,19 @@ Response::ResponseCode Server_AbstractPlayer::cmdRevealCards(const Command_Revea
} }
} }
if (cmd.has_player_id()) { if (hasRecipient) {
if (cmd.grant_write_access()) { if (grantWriteAccess) {
zone->addWritePermission(cmd.player_id()); zone->addWritePermission(recipientId);
} }
if (isJudge()) { if (isJudge()) {
ges.setOverwriteOwnership(true); ges.setOverwriteOwnership(true);
} }
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id()); ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, recipientId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers); ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
} else { } else {
if (cmd.grant_write_access()) { if (grantWriteAccess) {
const QList<int> &participantIds = game->getParticipants().keys(); const QList<int> &participantIds = game->getParticipants().keys();
for (int anyParticipantId : participantIds) { for (int anyParticipantId : participantIds) {
zone->addWritePermission(anyParticipantId); zone->addWritePermission(anyParticipantId);

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@ -32,6 +32,18 @@ private:
void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges); void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
void getPlayerProperties(ServerInfo_PlayerProperties &result) override; void getPlayerProperties(ServerInfo_PlayerProperties &result) override;
/// Validates the preconditions shared by every reveal and resolves the source zone.
Response::ResponseCode
resolveRevealZone(const std::string &zoneName, bool hasRecipient, int recipientId, Server_CardZone *&zone);
/// Builds the private and public reveal events for an already chosen set of cards and enqueues them.
Response::ResponseCode revealCards(Server_CardZone *zone,
const QList<Server_Card *> &cardsToReveal,
const QList<int> &cardIdsForOthers,
bool hasRecipient,
int recipientId,
bool grantWriteAccess,
GameEventStorage &ges);
protected: protected:
bool conceded; bool conceded;
DeckList *deck; DeckList *deck;
@ -161,10 +173,8 @@ public:
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override; cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode virtual Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override; cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, virtual Response::ResponseCode
ResponseContainer &rc, cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
GameEventStorage &ges,
int randomCount = 1) override;
Response::ResponseCode Response::ResponseCode
cmdRevealRandomCards(const Command_RevealRandomCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override; cmdRevealRandomCards(const Command_RevealRandomCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, virtual Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,

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@ -95,7 +95,8 @@ protected:
player = game->getPlayer(0); player = game->getPlayer(0);
hand = player->getZones().value(ZoneNames::HAND); hand = player->getZones().value(ZoneNames::HAND);
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {
hand->insertCard(new Server_Card({"Twin", QString::number(i)}, player->newCardId(), i, 0), -1, 0); hand->insertCard(
new Server_Card({.name = "Twin", .providerId = QString::number(i)}, player->newCardId(), i, 0), -1, 0);
} }
} }