Merge branch 'master' into master

This commit is contained in:
Jurriaan 2026-11-01 23:16:39 +01:00 • committed by GitHub
commit 9cfc1450cd
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413 changed files with 12837 additions and 3590 deletions

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@ -3,11 +3,13 @@ FROM debian:12
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
ccache \
cmake \
file \
g++ \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

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@ -9,6 +9,7 @@ RUN apt-get update && \
file \
g++ \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

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@ -1,10 +1,12 @@
FROM fedora:43
RUN dnf install -y \
ca-certificates \
ccache \
cmake \
gcc-c++ \
git \
libcurl-devel \
mariadb-devel \
ninja-build \
openssl-devel \

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@ -1,10 +1,12 @@
FROM fedora:44
RUN dnf install -y \
ca-certificates \
ccache \
cmake \
gcc-c++ \
git \
libcurl-devel \
mariadb-devel \
ninja-build \
openssl-devel \

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@ -3,11 +3,13 @@ FROM ubuntu:24.04
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
ccache \
cmake \
file \
g++ \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

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@ -10,6 +10,7 @@ RUN apt-get update && \
g++ \
gcovr \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

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@ -200,6 +200,20 @@ if [[ $USE_VCPKG ]]; then
flags+=("-DUSE_VCPKG=1")
flags+=("-DVCPKG_INSTALL_OPTIONS=--x-abi-tools-use-exact-versions")
fi
if [[ ${WITH_CRASH_REPORTING:-} == "ON" ]]; then
# Release CI opts into the sentry-native SDK (default is OFF so from-source, distro and
# offline package builds never fetch it). Debug builds stay SDK-free so crashes from
# developer builds never reach Sentry.
flags+=("-DWITH_CRASH_REPORTING=ON")
fi
if [[ ${BUILDTYPE:-Release} == "Release" && -n ${COCKATRICE_SENTRY_DSN:-} ]]; then
# Release-only: Debug builds stay DSN-free so crashes from developer builds
# never reach Sentry. Empty (local builds, forks without the secret, and non-tag
# CI builds, which never receive the secret) keeps today's mock fallback via the
# compiled-in default. CI passes the value from the SENTRY_DSN secret on tag
# Release builds only, so pre-release test artifacts never report to Sentry.
flags+=("-DCOCKATRICE_SENTRY_DSN=$COCKATRICE_SENTRY_DSN")
fi
# Add cmake --build flags
buildflags=(--config "$BUILDTYPE")
@ -445,6 +459,206 @@ if [[ $MAKE_COVERAGE ]]; then
echo "::endgroup::"
fi
if [[ $RUNNER_OS == Windows && ! $MAKE_NO_CLIENT ]]; then
echo "::group::Probe the installer's holder lookup"
# The working directory is still the build dir here: the package steps below are what
# leave and re-enter it, and that is what made a $BUILD_DIR-prefixed path name
# build/build. Both paths are relative to the dir the probe was built into.
probe="./installer-holder-probe.exe"
if [[ ! -f $probe ]]; then
echo "::error file=$0::installer-holder-probe.exe was not built"
exit 1
fi
# The probe exists to name a holder that a process-and-module scan cannot see: one
# that has a file open without having loaded it. Holding a temporary DLL with
# FileShare.None is exactly that case, so this asserts the reason the probe was
# added instead of only that the Restart Manager answers at all. It needs no NSIS
# and no packaging, so it runs on every Windows build that gets this far.
# The holder is a process of its own: the probe never names the process that started it,
# which is what keeps an in-place uninstaller from being named as a holder of the
# directory it is emptying. The same DLL held by the script that starts the probe
# therefore has to come back as nothing, and that is the second case below.
probe_check="./holder-probe-check.ps1"
cat >"$probe_check" <<'POWERSHELL'
$ErrorActionPreference = "Stop"
$dir = Join-Path ([IO.Path]::GetTempPath()) "cockatrice-holder-probe-$PID"
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force $dir | Out-Null
$probe = (Resolve-Path -LiteralPath $env:PROBE_EXE).Path
function Invoke-Probe([string] $guardDir) {
$start = New-Object System.Diagnostics.ProcessStartInfo
$start.FileName = $probe
$start.UseShellExecute = $false
$start.RedirectStandardOutput = $true
$start.EnvironmentVariables["COCKATRICE_GUARD_DIR"] = $guardDir
$process = [System.Diagnostics.Process]::Start($start)
$read = $process.StandardOutput.ReadToEndAsync()
if (-not $process.WaitForExit(20000)) {
try { $process.Kill() } catch { }
throw "the holder probe did not finish within 20 s for $guardDir"
}
$output = $read.Result
$code = $process.ExitCode
$process.Dispose()
return @{ Code = $code; Output = $output }
}
function Wait-UntilLocked([string] $path) {
$deadline = (Get-Date).AddSeconds(15)
while ((Get-Date) -lt $deadline) {
try {
$open = [IO.File]::Open($path, "Open", "ReadWrite", "None")
$open.Dispose()
} catch {
return
}
Start-Sleep -Milliseconds 100
}
throw "the holder never locked $path"
}
try {
$file = Join-Path $dir "locked.dll"
[IO.File]::WriteAllText($file, "x")
# The holder is a process of its own, not this script: the probe never names the process
# that started it (the case below asserts that), so a file held here would be left out on
# purpose and the check would pass for the wrong reason.
$holderScript = Join-Path $dir "hold.ps1"
Set-Content -LiteralPath $holderScript -Value @'
param([string] $Path)
$handle = [IO.File]::Open($Path, "Open", "ReadWrite", "None")
Start-Sleep -Seconds 120
'@
$powershell = Join-Path $env:SystemRoot "System32\WindowsPowerShell\v1.0\powershell.exe"
$holder = Start-Process -FilePath $powershell -PassThru -ArgumentList @(
"-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "`"$holderScript`"", "-Path", "`"$file`"")
try {
Wait-UntilLocked $file
$locked = Invoke-Probe $dir
if ($locked.Code -ne 1) { throw "expected exit 1 for a locked file, got $($locked.Code) : $($locked.Output)" }
if ($locked.Output -notmatch "pid\s+$($holder.Id)\b") {
throw "the lookup did not name the process holding the file: $($locked.Output)"
}
} finally {
try { $holder.Kill() } catch { }
try { $holder.WaitForExit(5000) | Out-Null } catch { }
}
# The probe is started by the installer, or by an uninstaller that runs in place from the
# directory it is emptying, so the asking process holds files there itself. Naming it would
# ask the user to close the program that is asking - a question neither the close nor the
# end offer can answer, so the guard repeated it until the update was cancelled. A holder
# that is only the asking process has to come back as nothing.
$handle = [IO.File]::Open($file, "Open", "ReadWrite", "None")
try {
$self = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($self.Code -ne 0) { throw "expected exit 0 when the asking process is the only holder, got $($self.Code) : $($self.Output)" }
if ($self.Output -match "pid\s+$PID\b") { throw "the lookup named the process that started it: $($self.Output)" }
# A payload executable that refuses to be replaced is running, whether or not this probe
# may name it: the Restart Manager does not report every mapping, and the image path of a
# process under another account cannot be read from here, so both process lookups can
# come back empty while the program is still there. Held here by the asking process, so
# that it cannot be named - the answer has to be "could not name it", never "nothing is
# holding it", which is what sent an update into an uninstall that could only fail
# halfway. Exit 3 is the code the guard answers by asking the user to close it and retry.
$image = Join-Path $dir "oracle.exe"
[IO.File]::WriteAllText($image, "x")
$handle = [IO.File]::Open($image, "Open", "ReadWrite", "None")
try {
$unnameable = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($unnameable.Code -ne 3) {
throw "expected exit 3 for a payload executable that is in use but cannot be named, got $($unnameable.Code) : $($unnameable.Output)"
}
if ($unnameable.Output -notmatch "oracle\.exe is in use") {
throw "the answer did not name the executable it could not replace: $($unnameable.Output)"
}
$empty = Join-Path $dir "empty"
New-Item -ItemType Directory -Force $empty | Out-Null
$nothing = Invoke-Probe $empty
if ($nothing.Code -ne 0) { throw "expected exit 0 for a directory with nothing open, got $($nothing.Code) : $($nothing.Output)" }
# A process running from the directory is a holder even when it has no file open: an
# instance holds its payload as mapped images, not as handles, and that is the state
# the guard used to miss - it passed, the purge failed, and the install ended in a
# warning with no offer to close and try again. The image is a copy of a native
# Windows program, so it starts without its usual directory next to it, and it carries
# one of the payload's own names because that is what the lookup names.
$copy = Join-Path $dir "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $copy
$running = Start-Process -FilePath $copy -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$byImage = Invoke-Probe $dir
} finally {
try { $running.Kill() } catch { }
# Wait for the image to be released, or the cleanup below leaves the copy behind.
try { $running.WaitForExit(5000) | Out-Null } catch { }
}
if ($byImage.Code -ne 1) { throw "expected exit 1 for a process running from the directory, got $($byImage.Code) : $($byImage.Output)" }
if ($byImage.Output -notmatch "cockatrice\.exe \(pid\s+$($running.Id)") {
throw "the lookup did not name the process running from the directory: $($byImage.Output)"
}
# A program in a folder below the directory is not an instance of the installation, even
# when it carries a payload program's name: the install directory can be a folder the
# user keeps other applications in, each in its own subfolder, and naming one of those
# asked for a close the probe never sends and an end it refuses to perform, so the guard
# could only abort the update. A program that really does hold a payload file is still
# named, by the Restart Manager lookup exercised above.
$nested = Join-Path $dir "other"
New-Item -ItemType Directory -Force $nested | Out-Null
$nestedImage = Join-Path $nested "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $nestedImage
$nestedRunning = Start-Process -FilePath $nestedImage -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$inSubfolder = Invoke-Probe $dir
} finally {
try { $nestedRunning.Kill() } catch { }
try { $nestedRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($inSubfolder.Code -ne 0) {
throw "expected exit 0 for a program in a folder below the directory, got $($inSubfolder.Code) : $($inSubfolder.Output)"
}
# A program the user keeps in the directory itself is not a payload program either: the
# guard ends only what the payload installs, and naming anything else asks for an answer
# that cannot free a single file.
$foreign = Join-Path $dir "tool.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $foreign
$foreignRunning = Start-Process -FilePath $foreign -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$ignored = Invoke-Probe $dir
} finally {
try { $foreignRunning.Kill() } catch { }
try { $foreignRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($ignored.Code -ne 0) {
throw "expected exit 0 for a program the payload does not install, got $($ignored.Code) : $($ignored.Output)"
}
Write-Host "holder lookup named pid $($holder.Id) for a file another process holds, named nothing for a file only the asking process holds, reported a payload executable it could not name as in use instead of free, named nothing for an empty directory, named pid $($running.Id) for a payload program running from the directory, and named nothing for a payload program in a folder below it or for a program the payload does not install"
} finally {
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
}
POWERSHELL
if ! PROBE_EXE="$probe" powershell -NoProfile -File "$probe_check"; then
rm -f "$probe_check"
exit 1
fi
rm -f "$probe_check"
echo "::endgroup::"
fi
if [[ $MAKE_INSTALL ]]; then
echo "::group::Install"
cmake --build . --target install --config "$BUILDTYPE"

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@ -175,6 +175,12 @@ function RUN ()
args+=(--mount "type=bind,source=$GITHUB_OUTPUT,target=/gh_output")
args+=(--env "GITHUB_OUTPUT=/gh_output")
fi
# The container does not inherit host env vars: without this, WITH_CRASH_REPORTING=ON set in
# the workflow never reaches compile.sh inside the container, so the Linux packages silently
# build with crash reporting OFF while the libcurl packages in the Dockerfiles go unused.
if [[ ${WITH_CRASH_REPORTING:-} ]]; then
args+=(--env "WITH_CRASH_REPORTING=${WITH_CRASH_REPORTING}")
fi
# shellcheck disable=2086
docker run "${args[@]}" $RUN_ARGS "$IMAGE_NAME" bash "$BUILD_SCRIPT" $RUN_OPTS "$@"
return $?

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@ -60,8 +60,10 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
ca-certificates \
cmake \
g++ \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

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@ -46,6 +46,11 @@ jobs:
outputs:
tag: ${{ steps.configure.outputs.tag }}
sha: ${{ steps.configure.outputs.sha }}
# MAJ.MIN.PATCH[-beta[.N]] of a tag build; empty otherwise. Mirrors what
# cmake/getversion.cmake derives as PROJECT_VERSION, which the client bakes as its
# Sentry release (cmake/CrashReporting.cmake) — symbol uploads must use the same
# string so stack traces de-symbolicate against this build's binaries.
sentry_release: ${{ steps.configure.outputs.sentry_release }}
steps:
- name: "Configure"
@ -56,6 +61,9 @@ jobs:
run: |
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]; then # release
echo "tag=$GITHUB_REF_NAME" >> "$GITHUB_OUTPUT"
# Tag format is YYYY-MM-DD-{Release|Development}-MAJ.MIN.PATCH[-beta[.N]];
# PROJECT_VERSION is the tail after the type (see cmake/getversion.cmake).
echo "sentry_release=$(sed -E 's/^[0-9]{4}-[0-9]{2}-[0-9]{2}-(Release|Development)-//' <<< "$GITHUB_REF_NAME")" >> "$GITHUB_OUTPUT"
fi
echo "sha=$RESOLVED_SHA" >> "$GITHUB_OUTPUT"
@ -239,6 +247,12 @@ jobs:
SUFFIX: '-${{ matrix.distro }}${{ matrix.version }}'
package: '${{ matrix.package }}'
server_only: '${{ matrix.server_only }}'
WITH_CRASH_REPORTING: 'ON'
# Tag builds only: artifacts from master pushes and PR branches must not report to
# Sentry. Forks get no secrets on pull_request, so they keep the mock fallback either way.
# configure.outputs.tag is set for ANY tag, so beta (Development) tags get the DSN
# and the symbol upload below just like full releases.
COCKATRICE_SENTRY_DSN: ${{ needs.configure.outputs.tag != null && secrets.SENTRY_DSN || '' }}
run: |
source .ci/docker.sh
args=()
@ -247,9 +261,58 @@ jobs:
args+=(--ccache "$CCACHE_SIZE")
args+=(--cmake-generator "$CMAKE_GENERATOR")
args+=(--suffix "$SUFFIX")
# The container inherits no environment, so the DSN rides in explicitly. -e without
# =value passes it through (possibly empty); compile.sh only consumes it for Release
# configures, and empty keeps the mock fallback.
export RUN_ARGS="${RUN_ARGS:-} -e COCKATRICE_SENTRY_DSN"
RUN --server --release --package "$package" "${args[@]}"
- name: "Install sentry-cli"
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
# Downloads from Sentry's release registry: a Sentry outage or a broken install under
# Git Bash must not take down the release assets below.
continue-on-error: true
shell: bash
env:
SENTRY_CLI_VERSION: '3.8.0'
run: |
export INSTALL_DIR="$GITHUB_WORKSPACE/.sentry-cli"
curl -sL https://sentry.io/get-cli/ | bash
echo "$GITHUB_WORKSPACE/.sentry-cli" >> "$GITHUB_PATH"
- name: "Upload debug symbols to Sentry"
# Like the DSN above, this runs for every tag — beta (Development) tags included.
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
# A Sentry outage or rotated token must not take down the release assets below.
continue-on-error: true
shell: bash
env:
SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }}
run: |
paths=()
# The binaries only, not the directories: a directory makes sentry-cli walk the
# whole build tree, where it finds (and uploads) object files and other fragments
# that can never match a stack frame. The packaged copy is split and stripped by
# cpack, but keeps this binary's GNU build-id, which is how Sentry matches it.
for app in cockatrice oracle servatrice; do
binary="build/$app/$app"
[[ -f $binary ]] && paths+=("$binary")
done
if [[ ${#paths[@]} == 0 ]]; then
# Fail loudly instead of skipping: see the Windows/macOS leg below — this step
# is the only way symbols reach Sentry and `continue-on-error` keeps the job
# green either way, so a silent skip looks exactly like a successful upload.
echo "::error::No debug symbol files found; nothing would be uploaded"
exit 1
fi
# Project slug on Sentry; must match the project the baked DSN points at.
# No --release here: `debug-files upload` has no such option (sentry-cli errors on
# the unknown flag and uploads nothing), and debug information files are matched to
# events by debug ID via the event's debug_meta, not by release. The release grouping
# comes from the client event itself (COCKATRICE_SENTRY_RELEASE).
sentry-cli debug-files upload --org cockatrice --project cockatrice-desktop "${paths[@]}"
# Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342
- name: "Delete remote compiler cache (ccache)"
if: github.ref == 'refs/heads/master' && steps.restore_ccache.outputs.cache-hit
@ -521,11 +584,17 @@ jobs:
# job. A scope nobody has written to yet therefore leaves the directory missing
# and fails the job, which is exactly the state every scope starts in. Make the
# directory up front so an empty scope is a cache miss instead of an error.
# always() covers the cache step itself failing: the action's post save still runs
# then, and it should report the real error instead of ENOENT. It cannot rescue a
# failure before the cache step, since a post step only runs for an action whose
# main step did. The fallback keeps this guard from failing when the cache step was
# skipped and left no path output.
- name: "Create vcpkg cache directory"
if: always()
shell: bash
env:
CACHE_DIR: '${{ steps.vcpkg-cache.outputs.path }}'
run: mkdir -p "$CACHE_DIR"
run: mkdir -p "${CACHE_DIR:-$GITHUB_WORKSPACE/.vcpkg-cache}"
# Uses environment variables, see compile.sh for more details
- name: "Build Cockatrice"
@ -535,6 +604,11 @@ jobs:
BUILDTYPE: '${{ matrix.type }}'
CCACHE_EVICTION_AGE: ${{ matrix.ccache_eviction_age }}
CMAKE_GENERATOR: ${{ matrix.cmake_generator }}
# Tag builds only: artifacts from master pushes and PR branches must not report to
# Sentry. Forks get no secrets on pull_request, so they keep the mock fallback either way.
# configure.outputs.tag is set for ANY tag, so beta (Development) tags get the DSN
# and the symbol upload below just like full releases.
COCKATRICE_SENTRY_DSN: ${{ needs.configure.outputs.tag != null && secrets.SENTRY_DSN || '' }}
DEVELOPER_DIR: '/Applications/Xcode_${{ matrix.xcode }}.app/Contents/Developer'
GITHUB_TOKEN: ${{ github.token }} # needed for vcpkg dependency graph updates, see VCPKG_FEATURE_FLAGS
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }}
@ -558,8 +632,125 @@ jobs:
VCPKG_DISABLE_METRICS: 1
VCPKG_FEATURE_FLAGS: dependencygraph
VCPKG_TARGET_MACOS_VERSION: ${{ matrix.vcpkg_deployment_target }}
# Release legs compile the sentry-native SDK; Debug legs stay SDK-free.
WITH_CRASH_REPORTING: ${{ matrix.type == 'Release' && 'ON' || '' }}
run: .ci/compile.sh --server --test --vcpkg
- name: "Install sentry-cli"
if: needs.configure.outputs.tag != null && matrix.make_package == '1'
# Same as the Linux leg above: the install downloads from Sentry's registry, so a
# failure here must not block the release upload below.
continue-on-error: true
shell: bash
env:
SENTRY_CLI_VERSION: '3.8.0'
run: |
export INSTALL_DIR="$GITHUB_WORKSPACE/.sentry-cli"
curl -sL https://sentry.io/get-cli/ | bash
echo "$GITHUB_WORKSPACE/.sentry-cli" >> "$GITHUB_PATH"
- name: "Upload debug symbols to Sentry"
# Like the DSN above, this runs for every tag — beta (Development) tags included.
if: needs.configure.outputs.tag != null && matrix.make_package == '1'
# A Sentry outage or rotated token must not take down the release assets below.
continue-on-error: true
shell: bash
env:
SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }}
run: |
paths=()
if [[ '${{ matrix.os }}' == 'Windows' ]]; then
# Top-level CMakeLists.txt links /DEBUG even in release, so the linker PDBs
# land next to the binaries. Ninja is single-config, so that is
# build/<target>/ and NOT build/<target>/Release/ — the same globs the symbol
# artifact step below uses.
#
# The executables are uploaded as well, in the same invocation. On 64-bit
# Windows the Call Frame Information (.pdata/.xdata) lives in the PE and is
# not copied into the PDB, so a PDB on its own leaves Sentry reporting
# "Stack Unwinding: Missing" for the image. sentry-cli also needs to see the
# PE and its PDB together: only then does it associate the PE's code
# identifier with the PDB's debug identifier.
shopt -s nullglob
for target in cockatrice oracle servatrice; do
paths+=("build/$target"/*.exe "build/$target"/*.pdb)
done
shopt -u nullglob
# Qt's own runtime DLLs, taken from required-runtime.txt — the manifest
# .ci/compile.sh asserts the installer against — so the set uploaded is
# the set an install actually carries. The PE is the only carrier of
# unwind information for a 64-bit image, and sending it in the same
# invocation as a PDB is what lets sentry-cli associate the PE's code
# identifier with the PDB's debug identifier. Qt ships no PDBs with the
# SDK, so Qt frames resolve through the export table: names, no lines.
qt_dir=
qt_core_dir=
# Existence guards matter: the step runs under `bash -eo pipefail`, so a
# redirection-less sed over a missing file would abort the step outright
# and continue-on-error would hide it.
if [[ -f build/CMakeCache.txt ]]; then
qt_core_dir=$(sed -n 's/^Qt6Core_DIR:PATH=//p' build/CMakeCache.txt | head -1)
fi
if [[ -n $qt_core_dir ]]; then
qt_dir=$(dirname "$(dirname "$(dirname "$qt_core_dir")")")
fi
if [[ -z $qt_dir || ! -d $qt_dir ]]; then
# Warnings, not failures: the upload of our own binaries is what this
# step is for, and continue-on-error already means an upload failure
# cannot be told apart from a successful one.
echo "::warning::Qt runtime directory not resolved from build/CMakeCache.txt; Qt images get no unwind information"
elif [[ ! -f build/required-runtime.txt ]]; then
echo "::warning::build/required-runtime.txt is missing; cannot tell which Qt DLLs ship"
else
while IFS= read -r runtime; do
name=${runtime##*/}
if [[ $runtime == */* ]]; then
# A Qt plugin: the install root keeps it as plugins/<type>/<name>.
# `|| true`: an unmatched glob makes ls exit non-zero, and pipefail
# turns that into a step abort.
runtime_path=$(ls "$qt_dir/plugins"/*/"$name" 2>/dev/null | head -1) || true
else
runtime_path="$qt_dir/bin/$name"
fi
if [[ -f ${runtime_path:-} ]]; then
paths+=("$runtime_path")
else
echo "::warning::shipped Qt runtime $runtime not found under $qt_dir"
fi
done < <(grep -E '^(Qt6[^/]*\.dll|Plugins/)' build/required-runtime.txt)
fi
else
# Release builds carry DWARF (-g, kept by CrashReporting.cmake); macOS keeps its
# debug info in dSYM bundles, so materialize them before uploading.
for app in cockatrice oracle servatrice; do
binary="build/$app/$app.app/Contents/MacOS/$app"
if [[ -f $binary ]]; then
if [[ '${{ matrix.os }}' == 'macOS' ]]; then
dsymutil "$binary" -o "$binary.dSYM"
paths+=("$binary.dSYM")
# The dSYM holds the debug information, but the unwind information
# Sentry needs to walk a minidump stack lives in the Mach-O itself.
paths+=("$binary")
else
paths+=("$binary")
fi
fi
done
fi
if [[ ${#paths[@]} == 0 ]]; then
# Fail loudly instead of skipping: this step is the only way symbols reach
# Sentry, and `continue-on-error` keeps the job green either way, so a
# silent skip is indistinguishable from a successful upload. It also hid a
# wrong Windows path (build/<target>/Release, which Ninja never creates).
echo "::error::No debug symbol files found; nothing would be uploaded"
exit 1
fi
# Project slug on Sentry; must match the project the baked DSN points at.
# No --release: see the Linux leg above — the flag does not exist on
# `debug-files upload` and DIFs are matched by debug ID, not release.
sentry-cli debug-files upload --org cockatrice --project cockatrice-desktop "${paths[@]}"
# CPack reports a failed makensis run as "Problem running NSIS command"
# plus a path to NSISOutput.log, and that log lives only on the runner, so
# the actual compile error is otherwise nowhere in the workflow output.
@ -703,19 +894,6 @@ jobs:
if-no-files-found: error
path: ${{ steps.build.outputs.path }}
# Ninja is single-config: binaries and their PDBs land directly in the
# target directories instead of a Release subdirectory.
- name: "[Windows] Upload PDBs (Program Databases)"
if: matrix.os == 'Windows' && github.ref_type != 'tag'
uses: actions/upload-artifact@v7
with:
if-no-files-found: error
name: ${{ steps.build.outputs.name }}-PDBs
path: |
build/cockatrice/*.pdb
build/oracle/*.pdb
build/servatrice/*.pdb
- name: "Upload to release"
if: needs.configure.outputs.tag != null && matrix.make_package == '1'
id: upload_release
@ -727,6 +905,33 @@ jobs:
tag_name: ${{ needs.configure.outputs.tag }}
run: gh release upload "$tag_name" "$asset_path#$asset_name"
# Ninja is single-config: binaries and their PDBs land directly in the
# target directories instead of a Release subdirectory.
#
# Archived for tag builds only, and ordered after the release upload so
# a missing PDB can never block a release from being published. On a tag
# build this artifact is the only durable copy of the symbols: the Sentry
# upload is continue-on-error, so without it a failed upload would lose
# the ability to symbolicate that release permanently. Other builds upload
# no symbols at all, so archiving them there would only cost storage.
#
# The executables travel with their PDBs: re-uploading the pair together is
# what lets sentry-cli associate the PE's code identifier with the PDB's
# debug identifier, and the PE is what carries the unwind information.
- name: "[Windows] Upload debug symbols (exe + pdb)"
if: matrix.os == 'Windows' && needs.configure.outputs.tag != null
uses: actions/upload-artifact@v7
with:
if-no-files-found: error
name: ${{ steps.build.outputs.name }}-Symbols
path: |
build/cockatrice/*.exe
build/cockatrice/*.pdb
build/oracle/*.exe
build/oracle/*.pdb
build/servatrice/*.exe
build/servatrice/*.pdb
- name: "Attest binary provenance"
if: steps.upload_release.outcome == 'success'
id: attestation

View file

@ -220,6 +220,7 @@ endif()
# when ENABLE_SANITIZERS or ENABLE_COVERAGE is on.
include(Sanitizers)
include(Coverage)
include(CrashReporting)
# GNU systems need to define the Mersenne exponent for the RNG to compile w/o warning
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
@ -249,6 +250,15 @@ message(STATUS "Update Translations: ${UPDATE_TRANSLATIONS}")
include(FindQtRuntime)
# Reject APIs that were deprecated before the oldest Qt release we support
# (6.4). Qt 6.5 renamed the switch, so use whichever spelling the found
# version understands while still compiling everywhere.
if(Qt6_VERSION VERSION_GREATER_EQUAL 6.5)
add_compile_definitions(QT_DISABLE_DEPRECATED_UP_TO=0x060400)
else()
add_compile_definitions(QT_DISABLE_DEPRECATED_BEFORE=0x060400)
endif()
set(CMAKE_AUTOMOC TRUE)
# Find other needed libraries
@ -336,6 +346,15 @@ elseif(WIN32)
# Configure file with custom definitions for NSIS.
configure_file("${COCKATRICE_CMAKE_PATH}/NSIS.definitions.nsh.in" "${PROJECT_BINARY_DIR}/NSIS.definitions.nsh")
# Installer-log sender for the AbortInstall Sentry hook (values parsed out of COCKATRICE_SENTRY_DSN in
# cmake/CrashReporting.cmake). Generated only when a DSN was parsed: cmake/NSIS.template.in embeds it under
# the same CPACK_SENTRY_ENABLED check, so a build without reporting never references or carries the helper.
if(CPACK_SENTRY_ENABLED)
configure_file(
"${COCKATRICE_CMAKE_PATH}/SendInstallerLog.ps1.in" "${PROJECT_BINARY_DIR}/SendInstallerLog.ps1" @ONLY
)
endif()
# Every runtime DLL a Windows install has to contain, as paths relative to the
# install root. .ci/compile.sh reads this and fails the build when the packaged
# installer is missing one of them, or carries a runtime it does not know about.
@ -410,6 +429,9 @@ if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters)
endif()
if(WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_game ${CMAKE_BINARY_DIR}/libcockatrice_game)
endif()
if(WITH_SERVER)
add_subdirectory(servatrice)
@ -421,6 +443,13 @@ if(WITH_CLIENT)
set(CPACK_INSTALL_CMAKE_PROJECTS "Cockatrice;Cockatrice;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
endif()
if(WIN32 AND WITH_CLIENT)
# Runs from the installer's $PLUGINSDIR when a purge fails, and is never installed
# (see LogProcessesUsingInstallDir in cmake/NSIS.template.in), so it has no install
# rules and is not part of the client's staged tree.
add_subdirectory(${CMAKE_SOURCE_DIR}/tools/installer-holder-probe ${CMAKE_BINARY_DIR}/tools/installer-holder-probe)
endif()
if(WITH_ORACLE)
add_subdirectory(oracle)
set(CPACK_INSTALL_CMAKE_PROJECTS "Oracle;Oracle;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
@ -433,5 +462,5 @@ endif()
if(Qt6_FOUND AND Qt6_VERSION_MINOR GREATER_EQUAL 3)
# Qt6.3+ requires project finalization to support translations
qt6_finalize_project()
qt_finalize_project()
endif()

View file

@ -15,9 +15,10 @@
---
<br><pre><p align='center'>
<b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b><br>
<b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b>
<b>To help with development &#8674; learn [how to contribute](#contribute-)</b>
<b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b>
<b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b><br>
<b>To learn about the app and its code &#8674; [read our code documentation](https://cockatrice.github.io/docs/)</b>
<b>To help with development &#8674; learn [how to contribute](#contribute)</b>
</pre><p><br>
@ -83,7 +84,7 @@ Join our [Discord community](https://discord.gg/3Z9yzmA) to connect with other p
### Code
To contribute code to the project, please review our [guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br>
To commit code to the project, please review our [Contribution Guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br>
We maintain two tags for contributors to easier find issues to potentially work on:
- [![Good first issue](https://img.shields.io/github/issues/cockatrice/cockatrice/Good%20First%20Issue)](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Good%20first%20issue%22%20)<br>
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
@ -95,7 +96,7 @@ We'll happily advice on how best to implement a feature, or we can show you wher
You can also have a look at our `Todo List` in our [Code Documentation](https://cockatrice.github.io/docs) or search the repo for [`\todo` comments](https://github.com/search?q=repo%3ACockatrice%2FCockatrice%20%5Ctodo&type=code).
### Documentation [![CI Docs](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml/badge.svg?event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml?query=event%3Apush)
### Documentation [![CI Docs](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml/badge.svg?event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml?query=event%3Arelease+event%3Aworkflow_dispatch)
There are various places where useful information for different needs are maintained:
- [Official Code Documentation](https://cockatrice.github.io/docs/)
@ -104,7 +105,8 @@ There are various places where useful information for different needs are mainta
- [Official README](https://github.com/Cockatrice/Cockatrice/blob/master/README.md) `This file`
- [Official CONTRIBUTING](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md)
Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.
### Translation [![Transifex Project](https://img.shields.io/badge/translate-on%20transifex-brightgreen)](https://explore.transifex.com/cockatrice/cockatrice/)

212
cmake/CrashReporting.cmake Normal file
View file

@ -0,0 +1,212 @@
# Crash reporting via sentry-native (Sentry protocol, MIT).
# Included once from the root CMakeLists.txt, right after the sanitizer/coverage helpers.
#
# Inputs:
# WITH_CRASH_REPORTING -- build the client with the sentry-native SDK (default OFF, our release
# CI passes ON; packagers and from-source builds stay SDK-free until this
# ships something real, so offline package builds never fetch the SDK)
# COCKATRICE_SENTRY_DSN -- Sentry DSN baked into the build (default empty = SDK init skipped at runtime)
# COCKATRICE_SENTRY_TAG -- sentry-native release tag to vendor via FetchContent
# ENABLE_SANITIZERS -- forces the sentry backend to "none" (crashpad vs ASan conflict)
# Defines: cockatrice_target_enable_crash_reporting(<target>)
option(WITH_CRASH_REPORTING "Build with crash reporting via sentry-native" OFF)
set(COCKATRICE_SENTRY_DSN
""
CACHE STRING "Sentry DSN baked into the client; empty disables crash-report upload at runtime"
)
# Pinned stable release; tag verified at https://github.com/getsentry/sentry-native/tags.
set(COCKATRICE_SENTRY_TAG
"0.17.3"
CACHE STRING "sentry-native release tag to vendor via FetchContent"
)
# Wire the SDK (or the no-op fallback) into a client target. Always callable: with the
# option OFF the compile definitions below make crash_reporter.cpp compile to no-ops.
function(cockatrice_target_enable_crash_reporting _target)
if(WITH_CRASH_REPORTING AND TARGET sentry::sentry)
target_link_libraries(${_target} PRIVATE sentry::sentry)
target_compile_definitions(${_target} PRIVATE COCKATRICE_WITH_CRASH_REPORTING=1)
else()
target_compile_definitions(${_target} PRIVATE COCKATRICE_WITH_CRASH_REPORTING=0)
endif()
# Always baked in (possibly empty): main() prefers the COCKATRICE_SENTRY_DSN env var at runtime.
target_compile_definitions(${_target} PRIVATE "COCKATRICE_SENTRY_DSN=\"${COCKATRICE_SENTRY_DSN}\"")
# Sentry release for events from this target: PROJECT_VERSION (getversion.cmake ran before this
# file was included). Deliberately not PROJECT_VERSION_FRIENDLY / VERSION_STRING — that carries
# a build date, so every build of the same version would land in a different Sentry release.
# PROJECT_VERSION matches what the installer reports in its own log and what CPack derives the
# package version from, so client and installer events group under one release.
target_compile_definitions(${_target} PRIVATE "COCKATRICE_SENTRY_RELEASE=\"${PROJECT_VERSION}\"")
endfunction()
if(WITH_CRASH_REPORTING AND WITH_CLIENT)
include(FetchContent)
if(ENABLE_SANITIZERS)
# The crash handler cannot run under ASan/UBSan, so there is no backend to capture with.
set(_sentry_backend "none")
else()
# Breakpad on every OS (increment 3 probe, 2026-10-14): the crashpad sources
# do vendor friction-free (FetchContent inits all submodules recursively by
# default, verified populated in a local build tree), but the crashpad backend
# would need its out-of-process crashpad_handler binary installed next to the
# exe, into the macOS bundle, and through NSIS, plus handler-path wiring and
# notarization care. Breakpad is in-process, needs no extra binary and no
# packaging on any OS sentry-native builds, so simplicity wins.
set(_sentry_backend "breakpad")
endif()
# FORCE so toggling ENABLE_SANITIZERS on a reused build dir cannot leave a stale backend behind.
set(SENTRY_BACKEND
"${_sentry_backend}"
CACHE STRING "Crash handler backend for sentry-native" FORCE
)
unset(_sentry_backend)
if(NOT MSVC)
# Symbol upload needs debug info in Release binaries: the top-level flags build GCC
# Release as -s -O2 (stripped, no DWARF) and Clang/Apple Release as plain -O2 (no DWARF),
# both of which upload nothing useful. Keep -g and drop the strip flag while the SDK is
# on; the OFF default leaves local, distro and Debug builds untouched. MSVC already
# links /DEBUG with PDBs in release (see top-level CMakeLists.txt), so it needs nothing.
string(REGEX REPLACE "(^| )-s( |$)" "\\1\\2" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
if(NOT CMAKE_CXX_FLAGS_RELEASE MATCHES "(^| )-g( |$)")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -g")
endif()
endif()
# No Qt integration: it runs find_package(Qt6) inside the vendored build, which
# cannot see our thin/aqt Qt layouts (macOS CI) under foreign toolchains, and its
# breadcrumbs could carry unredacted log lines into native crash events that bypass
# before_send. Our attached redacted log preview already carries the log context.
set(SENTRY_INTEGRATION_QT
OFF
CACHE BOOL "Qt log-message breadcrumbs for sentry-native (off: discovery + secret surface)" FORCE
)
# The transport stays at the SDK default (curl on Apple/Linux, winhttp on Windows).
set(SENTRY_BUILD_TESTS
OFF
CACHE BOOL "Build sentry-native tests" FORCE
)
set(SENTRY_BUILD_EXAMPLES
OFF
CACHE BOOL "Build sentry-native examples" FORCE
)
fetchcontent_declare(
sentry
GIT_REPOSITORY https://github.com/getsentry/sentry-native.git
GIT_TAG ${COCKATRICE_SENTRY_TAG}
GIT_SHALLOW TRUE
)
fetchcontent_makeavailable(sentry)
# Vendored sentry-native (and its breakpad/crashpad trees) warn under our -Wall -Wextra
# (e.g. breakpad's -Wmissing-field-initializers), and WARNING_AS_ERROR would fail the build
# on code we cannot fix. Those findings are not actionable for us, so opt the whole vendored
# tree out of warnings-as-errors while keeping the warnings themselves visible; our own
# targets keep -Werror. Interface libraries compile nothing, so they are skipped outright:
# an INTERFACE -Wno-error would propagate to our consumers and weaken their build.
function(_cockatrice_sentry_opt_out_of_werror _dir)
get_property(
_sentry_targets
DIRECTORY "${_dir}"
PROPERTY BUILDSYSTEM_TARGETS
)
foreach(_sentry_target IN LISTS _sentry_targets)
get_target_property(_sentry_type ${_sentry_target} TYPE)
if(_sentry_type STREQUAL "INTERFACE_LIBRARY")
continue()
elseif(_sentry_type MATCHES "LIBRARY|EXECUTABLE")
get_target_property(_sentry_imported ${_sentry_target} IMPORTED)
if(NOT _sentry_imported)
target_compile_options(${_sentry_target} PRIVATE -Wno-error)
endif()
endif()
endforeach()
get_property(
_sentry_subdirs
DIRECTORY "${_dir}"
PROPERTY SUBDIRECTORIES
)
foreach(_sentry_subdir IN LISTS _sentry_subdirs)
_cockatrice_sentry_opt_out_of_werror("${_sentry_subdir}")
endforeach()
endfunction()
if(NOT MSVC)
_cockatrice_sentry_opt_out_of_werror("${sentry_SOURCE_DIR}")
endif()
message(STATUS "Crash reporting: sentry-native ${COCKATRICE_SENTRY_TAG} (backend: ${SENTRY_BACKEND})")
else()
message(STATUS "Crash reporting: SDK not vendored "
"(WITH_CRASH_REPORTING=${WITH_CRASH_REPORTING}, WITH_CLIENT=${WITH_CLIENT})"
)
endif()
# Packaged release binaries must not ship the DWARF that the symbol upload needs: it is
# 80-90% of an unstripped binary and nobody downloads a 500 MB installer to get it. The
# build tree keeps -g (CI uploads symbols from there); the *packaged copy* is split at
# install time by a CPack install script, which extracts the debug info next to the staging
# dir and strips the binary. Only ELF (Linux/BSD) needs this: Windows links /DEBUG with
# separate PDBs, and macOS keeps its dSYM extracted from the bundle.
option(COCKATRICE_SPLIT_DEBUG_SYMBOLS "Strip DWARF out of packaged release binaries" ON)
set(COCKATRICE_DEBUG_SYMBOL_DIR
"${CMAKE_BINARY_DIR}/debug-symbols"
CACHE PATH "Where the packaged binaries' split debug information is written (kept out of the package)"
)
if(WITH_CRASH_REPORTING
AND WITH_CLIENT
AND COCKATRICE_SPLIT_DEBUG_SYMBOLS
AND CMAKE_BUILD_TYPE STREQUAL "Release"
AND UNIX
AND NOT APPLE
)
find_program(COCKATRICE_OBJCOPY NAMES objcopy)
find_program(COCKATRICE_STRIP_TOOL NAMES strip)
if(COCKATRICE_OBJCOPY AND COCKATRICE_STRIP_TOOL)
configure_file(
"${CMAKE_CURRENT_LIST_DIR}/SplitDebugSymbols.cmake.in" "${CMAKE_BINARY_DIR}/cmake/SplitDebugSymbols.cmake" @ONLY
)
# PRE_BUILD runs after CPack stages the install tree and before the package is produced.
# CPACK_INSTALL_SCRIPTS would run too early (staging is still empty); the script walks
# CPACK_TEMPORARY_DIRECTORY, never CMAKE_INSTALL_PREFIX, and refuses to run otherwise.
list(APPEND CPACK_PRE_BUILD_SCRIPTS "${CMAKE_BINARY_DIR}/cmake/SplitDebugSymbols.cmake")
message(STATUS "Crash reporting: packaged binaries stripped, debug info split to ${COCKATRICE_DEBUG_SYMBOL_DIR}")
else()
message(WARNING "COCKATRICE_SPLIT_DEBUG_SYMBOLS is ON but objcopy/strip were not found; "
"packaged release binaries will keep their debug information"
)
endif()
endif()
# Installer failure reporting (increment 4): parse COCKATRICE_SENTRY_DSN into the parts the Windows installer
# needs. These are CPACK_* so CPack snapshots them at include(CPack) time and substitutes them into
# cmake/NSIS.template.in at package time; on non-Windows they are inert (only the NSIS template consumes them).
# Set from COCKATRICE_SENTRY_DSN on every configure, so a changed or removed DSN can never leave a stale value
# behind. Plain variables, not CACHE: they only need to be in scope when include(CPack) later snapshots every
# CPACK_* variable into CPackConfig.cmake.
set(CPACK_SENTRY_ENABLED "0")
set(CPACK_SENTRY_KEY "")
set(CPACK_SENTRY_ENVELOPE_URL "")
set(CPACK_SENTRY_DSN_FULL "")
# Deliberately PROJECT_VERSION: that is what the client bakes as its Sentry release and what CI passes to
# `sentry-cli debug-files upload`, so installer and client events group under one release. It is not the
# CPACK_PACKAGE_VERSION the installer logs in its own log line — on Development tags PROJECT_VERSION carries a
# "-<label>" suffix (getversion.cmake) while CPACK_PACKAGE_VERSION is only MAJOR.MINOR.PATCH.
set(CPACK_SENTRY_RELEASE "${PROJECT_VERSION}")
# Canonical <scheme>://<key>@<host>/<project-id>. Deliberately unanchored, so a trailing slash still matches.
# A self-hosted DSN with a path prefix (e.g. GlitchTip behind a subpath) does not match and falls through to the
# disabled-and-warn branch instead of deriving a wrong endpoint from the tail of the path.
if(COCKATRICE_SENTRY_DSN MATCHES "(https?)://([^@]+)@([^/]+)/([0-9]+)")
set(CPACK_SENTRY_ENABLED "1")
set(CPACK_SENTRY_KEY "${CMAKE_MATCH_2}")
# Scheme comes from the DSN, not an assumption: self-hosted (GlitchTip) DSNs may be plain http.
set(CPACK_SENTRY_ENVELOPE_URL "${CMAKE_MATCH_1}://${CMAKE_MATCH_3}/api/${CMAKE_MATCH_4}/envelope/")
set(CPACK_SENTRY_DSN_FULL "${COCKATRICE_SENTRY_DSN}")
elseif(NOT COCKATRICE_SENTRY_DSN STREQUAL "")
message(WARNING "COCKATRICE_SENTRY_DSN is set but malformed "
"(expected <scheme>://<key>@<host>/<project-id>); installer log reporting disabled"
)
endif()

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,146 @@
# Sends the NSIS installer log to Sentry as an envelope carrying one error
# event plus the log as an attachment.
#
# Generated at configure time from this template by CMake configure_file: the
# CPACK_SENTRY_* placeholders are baked in then, so the real values only ever
# exist in the build directory and the packaged installer, never in the repo.
# Runs on stock Windows PowerShell 5.1 with no extra modules.
param(
[Parameter(Mandatory = $true)][string]$LogPath
)
$ErrorActionPreference = 'Stop'
$EnvelopeUrl = '@CPACK_SENTRY_ENVELOPE_URL@'
$SentryKey = '@CPACK_SENTRY_KEY@'
$Release = '@CPACK_SENTRY_RELEASE@'
$Dsn = '@CPACK_SENTRY_DSN_FULL@'
try {
# The envelope endpoint is TLS-only; stock powershell.exe on older systems
# still negotiates TLS 1.0 otherwise, so opt into 1.2 explicitly.
try {
[Net.ServicePointManager]::SecurityProtocol = [Net.ServicePointManager]::SecurityProtocol -bor [Net.SecurityProtocolType]::Tls12
} catch {
}
# --- Log payload, tail-capped at 128 KiB ---------------------------------
$MaxLogBytes = 128 * 1024
$TruncNotice = '[log truncated to last 128 KB]'
if (Test-Path -LiteralPath $LogPath) {
$raw = [System.IO.File]::ReadAllBytes($LogPath)
} else {
$raw = [System.Text.Encoding]::UTF8.GetBytes('(installer log not found: ' + $LogPath + ')')
}
if ($raw.Length -gt $MaxLogBytes) {
$tail = New-Object byte[] $MaxLogBytes
[System.Buffer]::BlockCopy($raw, $raw.Length - $MaxLogBytes, $tail, 0, $MaxLogBytes)
$prefix = [System.Text.Encoding]::UTF8.GetBytes($TruncNotice + "`r`n")
$logBytes = New-Object byte[] ($prefix.Length + $tail.Length)
[System.Buffer]::BlockCopy($prefix, 0, $logBytes, 0, $prefix.Length)
[System.Buffer]::BlockCopy($tail, 0, $logBytes, $prefix.Length, $tail.Length)
} else {
$logBytes = $raw
}
# --- Abort reason, read from the log itself --------------------------------
# AbortInstall logs "ABORT: ..." first, so the reason travels inside the file
# and nothing reason-shaped crosses the command line (no quoting hazards).
# Select-String yields the matching line alone, so the reason is already one
# physical line for the message; anything else stays in the attached log.
# Non-ASCII paths may garble here; the attachment is byte-exact regardless.
$Reason = 'unknown (no ABORT line in log)'
if (Test-Path -LiteralPath $LogPath) {
$abortLine = Select-String -LiteralPath $LogPath -Pattern '^ABORT: ' | Select-Object -Last 1
if ($abortLine) {
$Reason = ($abortLine.Line -replace '^ABORT:\s*', '')
}
}
# --- What was holding the files, read from the log as well -------------------
# The guard and the close attempt each log one line naming every holder and what
# happened to it. Carrying the last of each as event data keeps an abort caused by
# a running instance actionable without opening the attachment. Kept out of the
# message so the issue still groups on the reason alone.
$Holders = ''
$CloseResult = ''
$EndResult = ''
if (Test-Path -LiteralPath $LogPath) {
$holderLine = Select-String -LiteralPath $LogPath -Pattern 'guard: still in use by (.*)$' | Select-Object -Last 1
if ($holderLine) {
$Holders = $holderLine.Matches[0].Groups[1].Value
}
$closeLine = Select-String -LiteralPath $LogPath -Pattern '(close-holders: .*)$' | Select-Object -Last 1
if ($closeLine) {
$CloseResult = $closeLine.Matches[0].Groups[1].Value
}
$endLine = Select-String -LiteralPath $LogPath -Pattern '(end-holders: .*)$' | Select-Object -Last 1
if ($endLine) {
$EndResult = $endLine.Matches[0].Groups[1].Value
}
}
# --- Event ---------------------------------------------------------------
$eventId = [guid]::NewGuid().ToString('N')
$now = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
# $Event is an automatic variable (Microsoft.PowerShell.Utility\Register-ObjectEvent),
# so the local is named $sentryEvent to avoid shadowing it.
$sentryEvent = [ordered]@{
event_id = $eventId
timestamp = $now
platform = 'other'
level = 'error'
logger = 'cockatrice-installer'
release = $Release
environment = 'installer'
sdk = @{ name = 'cockatrice.installer'; version = $Release }
message = @{ formatted = 'Installer aborted: ' + $Reason }
extra = @{
reason = $Reason
os = [System.Environment]::OSVersion.VersionString
holders = $Holders
close_result = $CloseResult
end_result = $EndResult
}
}
$eventJson = $sentryEvent | ConvertTo-Json -Compress -Depth 6
$eventBytes = [System.Text.Encoding]::UTF8.GetBytes($eventJson)
# --- Envelope, assembled as bytes (the log is opaque binary) -------------
$sentAt = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
$headerLine = '{"event_id":"' + $eventId + '","sent_at":"' + $sentAt + '","dsn":"' + $Dsn + '"}'
$eventHeader = '{"type":"event","length":' + $eventBytes.Length + '}'
$attachHeader = '{"type":"attachment","filename":"Cockatrice-installer.log","content_type":"text/plain","length":' + $logBytes.Length + '}'
$enc = [System.Text.Encoding]::UTF8
$lf = [byte[]]@(10)
$body = New-Object System.IO.MemoryStream
foreach ($chunk in @($enc.GetBytes($headerLine), $lf, $enc.GetBytes($eventHeader), $lf, $eventBytes, $lf, $enc.GetBytes($attachHeader), $lf, $logBytes)) {
$body.Write($chunk, 0, $chunk.Length)
}
$bodyBytes = $body.ToArray()
$body.Close()
# --- Send ----------------------------------------------------------------
# The key travels in the auth header only; stdout below never contains it.
$auth = 'Sentry sentry_version=7, sentry_client=cockatrice.installer/' + $Release + ', sentry_key=' + $SentryKey
Invoke-RestMethod -Uri $EnvelopeUrl -Method Post -TimeoutSec 45 -ContentType 'application/x-sentry-envelope' -Headers @{ 'X-Sentry-Auth' = $auth } -Body $bodyBytes | Out-Null
Write-Output ('SENT ' + $eventId)
exit 0
} catch {
# Scrub the key/DSN out of the failure text in case a transport error echoes them.
$msg = $_.Exception.Message
if ($msg -and $SentryKey) {
$msg = $msg.Replace($SentryKey, '<redacted>')
}
if ($msg -and $Dsn) {
$msg = $msg.Replace($Dsn, '<redacted>')
}
# Flatten to one line: this text is echoed into the installer log, which is
# itself uploaded as an attachment, so a multi-line transport error must not
# be able to forge extra lines in the artifact we send.
if ($msg) {
$msg = ($msg -replace '\s+', ' ').Trim()
}
Write-Output ('FAILED: ' + $msg)
exit 1
}

View file

@ -0,0 +1,80 @@
# Splits DWARF out of the packaged ELF binaries, then strips them.
#
# This is a CPack pre-build script (CPACK_PRE_BUILD_SCRIPTS, wired in CrashReporting.cmake):
# CPack runs it after staging the install tree and before producing the package, so it only
# ever touches the copy that becomes the release artifact. The build tree is left alone: -g
# stays on, and CI uploads symbols to Sentry straight from build/.
#
# For every ELF file under CPACK_TEMPORARY_DIRECTORY the script extracts the debug information
# to COCKATRICE_DEBUG_SYMBOL_DIR and removes the debug sections from the packaged binary.
# COCKATRICE_DEBUG_SYMBOL_DIR is deliberately outside the staging tree, so sidecars never end
# up in the package; CI can archive/upload them if wanted (it normally uploads straight from
# the build tree). The only thing that must survive stripping is .eh_frame (allocatable, used
# for unwinding), which neither --only-keep-debug nor --strip-debug removes.
#
# Tool paths, the symbol directory and the tree to walk are baked in / provided at configure /
# run time; the guards below refuse to run on anything that is not a CPack staging directory,
# so a missing variable can never turn the glob into a filesystem-wide walk.
set(_objcopy "@COCKATRICE_OBJCOPY@")
set(_strip "@COCKATRICE_STRIP_TOOL@")
set(_symbolDir "@COCKATRICE_DEBUG_SYMBOL_DIR@")
if(_objcopy STREQUAL "" OR _strip STREQUAL "")
message(WARNING "split debug symbols: objcopy/strip not found at configure time, packaging unstripped binaries")
return()
endif()
if(_symbolDir STREQUAL "")
message(FATAL_ERROR "split debug symbols: COCKATRICE_DEBUG_SYMBOL_DIR is empty")
endif()
# CPack sets CPACK_TEMPORARY_DIRECTORY to the staging tree; CMAKE_INSTALL_PREFIX is still the
# configured /usr prefix here, so globbing it would walk system directories. Refuse to run
# unless the path exists and really is a CPack staging tree.
if(NOT CPACK_TEMPORARY_DIRECTORY OR NOT IS_DIRECTORY "${CPACK_TEMPORARY_DIRECTORY}")
message(STATUS "split debug symbols: no CPack staging directory, skipping")
return()
endif()
if(NOT CPACK_TEMPORARY_DIRECTORY MATCHES "_CPack_Packages")
message(WARNING "split debug symbols: ${CPACK_TEMPORARY_DIRECTORY} is not a CPack staging tree, skipping")
return()
endif()
file(MAKE_DIRECTORY "${_symbolDir}")
file(
GLOB_RECURSE _entries
LIST_DIRECTORIES true
"${CPACK_TEMPORARY_DIRECTORY}/*"
)
set(_processed 0)
foreach(_file IN LISTS _entries)
if(IS_DIRECTORY "${_file}" OR IS_SYMLINK "${_file}")
continue()
endif()
# Only ELF: objcopy would fail on the icons, translations and Qt resources next to it.
file(
READ "${_file}" _magic
OFFSET 0
LIMIT 4
HEX
)
if(NOT _magic STREQUAL "7f454c46")
continue()
endif()
get_filename_component(_name "${_file}" NAME)
set(_debug "${_symbolDir}/${_name}.debug")
execute_process(COMMAND "${_objcopy}" --only-keep-debug "${_file}" "${_debug}" RESULT_VARIABLE _rc)
if(NOT _rc EQUAL 0)
message(WARNING "split debug symbols: objcopy --only-keep-debug failed for ${_file}")
continue()
endif()
execute_process(COMMAND "${_strip}" --strip-debug --strip-unneeded "${_file}" RESULT_VARIABLE _rc)
if(NOT _rc EQUAL 0)
message(WARNING "split debug symbols: strip failed for ${_file}")
continue()
endif()
math(EXPR _processed "${_processed} + 1")
endforeach()
message(STATUS "Split debug symbols for ${_processed} packaged ELF file(s); sidecars in ${_symbolDir}")

View file

@ -15,6 +15,7 @@ set(cockatrice_SOURCES
src/client/network/update/client/client_update_checker.cpp
src/client/network/update/client/release_channel.cpp
src/client/network/update/card_spoiler/spoiler_background_updater.cpp
src/client/crash/crash_reporter.cpp
src/client/latency_graph_widget.cpp
src/client/latency_status_widget.cpp
src/client/lag_monitor.cpp
@ -24,12 +25,11 @@ set(cockatrice_SOURCES
src/client/settings/shortcut_treeview.cpp
src/client/settings/shortcuts_settings.cpp
src/interface/deck_loader/card_node_function.cpp
src/interface/deck_loader/deck_file_format.cpp
src/interface/deck_loader/deck_loader.cpp
src/interface/deck_loader/loaded_deck.cpp
src/interface/widgets/dialogs/dlg_connect.cpp
src/interface/widgets/dialogs/dlg_convert_deck_to_cod_format.cpp
src/interface/widgets/dialogs/dlg_create_game.cpp
src/interface/widgets/dialogs/dlg_crash_report.cpp
src/interface/widgets/dialogs/dlg_default_tags_editor.cpp
src/interface/widgets/dialogs/dlg_edit_avatar.cpp
src/interface/widgets/dialogs/dlg_edit_password.cpp
@ -69,36 +69,27 @@ set(cockatrice_SOURCES
src/filters/filter_builder.cpp
src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game/arrow_registry.cpp
src/game_graphics/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_item.cpp
src/game_graphics/board/abstract_counter.cpp
src/game/board/arrow_data.cpp
src/game_graphics/board/arrow_item.cpp
src/game_graphics/board/arrow_registry.cpp
src/game_graphics/board/arrow_target.cpp
src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/card_state.cpp
src/game_graphics/board/counter_general.cpp
src/game/board/counter_state.cpp
src/game_graphics/board/translate_counter_name.cpp
src/game_graphics/deckview/deck_view.cpp
src/game_graphics/deckview/deck_view_container.cpp
src/game_graphics/deckview/tabbed_deck_view_container.cpp
src/game_graphics/dialogs/dlg_annotation.cpp
src/game_graphics/dialogs/dlg_create_token.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp
src/game/game_state.cpp
src/game_graphics/game_view.cpp
src/game_graphics/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp
src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp
@ -116,23 +107,11 @@ set(cockatrice_SOURCES
src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp
@ -343,6 +322,7 @@ set(cockatrice_SOURCES
src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
src/interface/window_main.cpp
src/installer_close_server.cpp
src/main.cpp
src/single_instance_manager.cpp
src/interface/widgets/tabs/abstract_tab_deck_editor.cpp
@ -448,6 +428,7 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h
src/interface/widgets/utility/compact_push_button.cpp
src/interface/widgets/utility/compact_push_button.h
src/installer_close_server.h
src/single_instance_manager.h
src/client/url_scheme_event_filter.h
src/interface/intents/intent_connect_to_server.cpp
@ -509,7 +490,7 @@ if(APPLE)
set(cockatrice_SOURCES ${cockatrice_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/resources/appicon.icns)
endif(APPLE)
qt6_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
qt_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
# Declare path variables
set(ICONDIR
@ -530,7 +511,7 @@ set(COCKATRICE_MAC_QM_INSTALL_DIR "cockatrice.app/Contents/Resources/translation
set(COCKATRICE_UNIX_QM_INSTALL_DIR "share/cockatrice/translations")
set(COCKATRICE_WIN32_QM_INSTALL_DIR "translations")
qt6_add_executable(
qt_add_executable(
cockatrice
WIN32
MACOSX_BUNDLE
@ -542,7 +523,7 @@ qt6_add_executable(
target_precompile_headers(cockatrice PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtwidgets_pch.h")
qt6_add_shaders(
qt_add_shaders(
cockatrice
"onboarding_shaders"
PREFIX
@ -554,7 +535,7 @@ qt6_add_shaders(
src/interface/widgets/onboarding/shaders/brand_plate.frag
)
qt6_add_resources(
qt_add_resources(
cockatrice
"onboarding_qml"
PREFIX
@ -570,6 +551,7 @@ target_link_libraries(
PUBLIC libcockatrice_card
libcockatrice_deck_list
libcockatrice_filters
libcockatrice_game
libcockatrice_utility
libcockatrice_network
libcockatrice_models
@ -578,6 +560,8 @@ target_link_libraries(
${COCKATRICE_QT_MODULES}
)
cockatrice_target_enable_crash_reporting(cockatrice)
if(UNIX)
if(APPLE)
set(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}")
@ -784,7 +768,7 @@ endif()
if(Qt6LinguistTools_FOUND)
#Qt6 Translations happen after the executable is built up
if(UPDATE_TRANSLATIONS)
qt6_add_translations(
qt_add_translations(
cockatrice
TS_FILES
${cockatrice_TS}
@ -794,7 +778,7 @@ if(Qt6LinguistTools_FOUND)
cockatrice_QM
)
else()
qt6_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
qt_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
endif()
if(UNIX)
@ -820,4 +804,4 @@ if(Qt6LinguistTools_FOUND)
endforeach()
endif()
qt6_finalize_target(cockatrice)
qt_finalize_target(cockatrice)

View file

@ -0,0 +1,616 @@
#include "crash_reporter.h"
#if COCKATRICE_WITH_CRASH_REPORTING
#include <sentry.h>
#endif
#include <QByteArray>
#include <QCoreApplication>
#include <QDir>
#include <QFile>
#include <QJsonDocument>
#include <QJsonObject>
#include <QLockFile>
#include <QLoggingCategory>
#include <QRegularExpression>
#include <QThread>
#include <QUrl>
#include <cstring>
#include <libcockatrice/settings/personal_settings.h>
#include <string>
Q_LOGGING_CATEGORY(CrashReportLog, "crash_report");
#if COCKATRICE_WITH_CRASH_REPORTING
namespace
{
constexpr char CockatriceUrlScheme[] = "cockatrice://";
/**
* @brief Qt-free cockatrice:// secret scrubber for the before_send hook.
*
* before_send does not run in async-signal context on our backends (breakpad invokes it on the
* crashing thread outside the signal handler, and crashpad/native crashes bypass the hook
* entirely), but it still avoids QString/QRegularExpression so it stays safe to call from the
* crash-handler thread. Truncates each URL at the first terminator, keeping scheme://host like
* redactCockatriceUrls does. (std::string allocates, so this is not strictly signal-safe.)
*/
std::string scrubCockatriceUrls(const char *input)
{
std::string out;
const char *pos = input;
const char *scheme = CockatriceUrlScheme;
const size_t schemeLen = std::strlen(scheme);
while (*pos != '\0') {
const char *found = std::strstr(pos, scheme);
if (found == nullptr) {
out.append(pos);
break;
}
out.append(pos, found);
const char *hostEnd = found + schemeLen;
while (*hostEnd != '\0' && *hostEnd != '/' && *hostEnd != '?' && *hostEnd != '#' && *hostEnd != ' ' &&
*hostEnd != '\t' && *hostEnd != '\n' && *hostEnd != '\'' && *hostEnd != '"' && *hostEnd != '<' &&
*hostEnd != '>') {
++hostEnd;
}
out.append(found, hostEnd);
pos = hostEnd;
}
return out;
}
void scrubStringValue(sentry_value_t holder, const char *key)
{
sentry_value_t current = sentry_value_get_by_key(holder, key);
if (sentry_value_get_type(current) != SENTRY_VALUE_TYPE_STRING) {
return;
}
const char *raw = sentry_value_as_string(current);
if (raw == nullptr || std::strstr(raw, CockatriceUrlScheme) == nullptr) {
return;
}
sentry_value_set_by_key(holder, key, sentry_value_new_string(scrubCockatriceUrls(raw).c_str()));
}
/**
* @brief Scrub trivially reachable string values inside a breadcrumb data object.
*/
int scrubDataEntry(const char *key, sentry_value_t value, void *userdata)
{
if (sentry_value_get_type(value) != SENTRY_VALUE_TYPE_STRING) {
return 0;
}
const char *raw = sentry_value_as_string(value);
if (raw == nullptr || std::strstr(raw, CockatriceUrlScheme) == nullptr) {
return 0;
}
auto *holder = static_cast<sentry_value_t *>(userdata);
sentry_value_set_by_key(*holder, key, sentry_value_new_string(scrubCockatriceUrls(raw).c_str()));
return 0;
}
void scrubDataObject(sentry_value_t data)
{
if (sentry_value_get_type(data) != SENTRY_VALUE_TYPE_OBJECT) {
return;
}
sentry_value_foreach_key_value(data, scrubDataEntry, &data);
}
void scrubCrumbList(sentry_value_t crumbs)
{
const size_t count = sentry_value_get_length(crumbs);
for (size_t i = 0; i < count; ++i) {
sentry_value_t crumb = sentry_value_get_by_index(crumbs, i);
if (sentry_value_get_type(crumb) != SENTRY_VALUE_TYPE_OBJECT) {
continue;
}
scrubStringValue(crumb, "message");
scrubDataObject(sentry_value_get_by_key(crumb, "data"));
}
}
void scrubBreadcrumbs(sentry_value_t event)
{
// The SDK merges scope breadcrumbs onto the event as a plain list (sentry__value_merge_breadcrumbs
// in sentry_scope.c); the { "values": [...] } envelope shape only exists on the wire. Accept both
// so the scrubbing runs on the actual merged form.
sentry_value_t breadcrumbs = sentry_value_get_by_key(event, "breadcrumbs");
if (sentry_value_get_type(breadcrumbs) == SENTRY_VALUE_TYPE_LIST) {
scrubCrumbList(breadcrumbs);
return;
}
if (sentry_value_get_type(breadcrumbs) == SENTRY_VALUE_TYPE_OBJECT) {
sentry_value_t values = sentry_value_get_by_key(breadcrumbs, "values");
if (sentry_value_get_type(values) == SENTRY_VALUE_TYPE_LIST) {
scrubCrumbList(values);
}
}
}
/**
* @brief before_send hook: scrub cockatrice:// secrets from the event.
*
* Defense in depth — payloads we build are pre-redacted. No breadcrumbs are recorded today (the Qt
* integration stays off), so this currently covers the top-level message and logentry.formatted,
* plus any breadcrumb messages/data that reach the merged event in the future. Native crash
* minidumps bypass this hook regardless of backend: breakpad captures them in-process without
* invoking before_send, and fast-fail crashes on Windows skip the local handler, so before_send is
* never invoked for those.
*/
sentry_value_t scrubEventBeforeSend(sentry_value_t event, sentry_hint_t *hint, void *userData)
{
Q_UNUSED(hint);
Q_UNUSED(userData);
scrubStringValue(event, "message");
sentry_value_t logentry = sentry_value_get_by_key(event, "logentry");
if (sentry_value_get_type(logentry) == SENTRY_VALUE_TYPE_OBJECT) {
scrubStringValue(logentry, "formatted");
}
scrubBreadcrumbs(event);
return event;
}
} // namespace
#endif
namespace
{
/**
* @brief DSN matcher shared by isDsnWellFormed() and describeDsn().
*
* Kept unanchored on purpose, mirroring the MATCHES in cmake/CrashReporting.cmake (CMake searches
* rather than anchoring), so the client never rejects a DSN the build itself baked in. Compiled once
* because QRegularExpression construction is not free and both helpers are called per pending
* envelope.
*/
const QRegularExpression &dsnPattern()
{
static const QRegularExpression pattern(QStringLiteral("(https?)://([^@]+)@([^/]+)/([0-9]+)"));
return pattern;
}
} // namespace
bool CrashReporter::isDsnWellFormed(const QString &dsn)
{
return dsnPattern().match(dsn).hasMatch();
}
QString CrashReporter::describeDsn(const QString &dsn)
{
const QRegularExpressionMatch match = dsnPattern().match(dsn);
if (!match.hasMatch()) {
return QString();
}
// Host and project id only: the key in group 2 must never reach a log line.
return QStringLiteral("%1 (project %2)").arg(match.captured(3), match.captured(4));
}
QString CrashReporter::describeOriginMismatch(const QString &envelopePath, const QString &currentDsn)
{
const QString destination = describeDsn(currentDsn);
if (destination.isEmpty()) {
return QString();
}
QFile file(envelopePath);
if (!file.open(QIODevice::ReadOnly)) {
return QString();
}
// The envelope header is the first line and is small; the cap only keeps a corrupt file from
// being read in full.
const QByteArray headerLine = file.readLine(4096).trimmed();
if (headerLine.isEmpty() || !headerLine.startsWith('{')) {
return QString();
}
const QString originDsn = QJsonDocument::fromJson(headerLine).object().value(QStringLiteral("dsn")).toString();
const QString origin = describeDsn(originDsn);
// Equal destinations are not a mismatch: a different key for the same host and project still
// uploads where the crash was captured.
if (origin.isEmpty() || origin == destination) {
return QString();
}
return QStringLiteral("was captured for %1 but this session uploads with %2").arg(origin, destination);
}
bool CrashReporter::isReportingEnabled(const QString &dsn, PersonalSettings::CrashReportingMode consentMode)
{
return !dsn.isEmpty() && consentMode != PersonalSettings::CrashReportingMode::NeverSend;
}
void CrashReporter::init(const QString &dsn,
const QString &release,
const QString &databasePath,
PersonalSettings::CrashReportingMode consentMode)
{
shutdown();
sentryDatabasePath = databasePath;
if (!isReportingEnabled(dsn, consentMode)) {
if (!dsn.isEmpty()) {
// A deliberate choice rather than a misconfiguration, so it is not a warning. The
// no-DSN case is reported by the caller, which is the only place that knows whether
// the environment or the build supplied the DSN.
qCInfo(CrashReportLog) << "crash reporting disabled by preference (Never send)";
}
return;
}
// Only created when the SDK will actually run: no-DSN launches stay side-effect free.
#if COCKATRICE_WITH_CRASH_REPORTING
// A crash captured by an earlier run is uploaded by THIS session's transport, which posts every
// envelope with the DSN it was armed with (sentry-native keeps the DSN in the transport state,
// and envelopes restored from disk are raw, so their own "dsn" header is never read). When the
// two disagree the report lands in a project nobody chose, which no other log line reveals.
const QStringList pendingEnvelopes = pendingEnvelopePaths(sentryDatabasePath);
for (const QString &envelopePath : pendingEnvelopes) {
const QString mismatch = describeOriginMismatch(envelopePath, dsn);
if (!mismatch.isEmpty()) {
qCWarning(CrashReportLog) << "pending crash envelope" << envelopePath << mismatch;
}
}
qCInfo(CrashReportLog) << "crash reporting armed for" << describeDsn(dsn);
QDir().mkpath(sentryDatabasePath);
if (consentMode != PersonalSettings::CrashReportingMode::AlwaysSend) {
// sentry-native persists consent to <database>/user-consent and reloads it in sentry_init
// before old runs are processed, so a stale "given" from an earlier AlwaysSend run (or an
// earlier Send in Ask mode) would upload the next crash before the dialog asks. Our
// CrashReportingMode is the source of truth, so clear the persisted state first; asking
// afterwards re-establishes it via giveConsent()/revokeConsent().
QFile::remove(sentryDatabasePath + QStringLiteral("/user-consent"));
}
sentry_options_t *options = sentry_options_new();
sentry_options_set_dsn(options, dsn.toUtf8().constData());
sentry_options_set_release(options, release.toUtf8().constData());
sentry_options_set_database_path(options, sentryDatabasePath.toUtf8().constData());
// Consent-gated uploads: crashes are captured into the local database but
// nothing leaves the machine until giveConsent(). cache_keep holds the previous run's
// crash envelope in <database>/cache instead of dropping it at init, so the Ask dialog
// decides its fate: giveConsent() flushes it via the transport retry, revokeConsent()
// deletes it below. This also covers the first crash after switching to AlwaysSend,
// which giveConsent() (running after init) would otherwise miss. http_retry is required
// for the flush: without it the held envelope is written with a plain filename the retry
// scanner skips, and giveConsent()'s sentry_transport_retry() sends nothing.
sentry_options_set_require_user_consent(options, 1);
sentry_options_set_cache_keep(options, SENTRY_CACHE_KEEP_OFFLINE);
sentry_options_set_http_retry(options, 1);
sentry_options_set_before_send(options, scrubEventBeforeSend, nullptr);
ready = (sentry_init(options) == 0);
#else
Q_UNUSED(release);
// Not a misconfiguration like an empty DSN: this build cannot report whatever the DSN says, so
// a tester forcing a crash needs to know the difference.
qCInfo(CrashReportLog) << "crash reporting unavailable: built without Sentry support";
ready = false;
#endif
}
bool CrashReporter::isReady() const
{
return ready;
}
void CrashReporter::shutdown()
{
#if COCKATRICE_WITH_CRASH_REPORTING
if (ready) {
sentry_close();
}
#endif
ready = false;
}
CrashReporter::~CrashReporter() = default;
CrashReporter::CrashReporter() = default;
bool CrashReporter::beginSession(const QString &dir)
{
// Restartable: releasing first keeps begin->end->begin round-trips clean.
endSession();
QDir().mkpath(dir);
const QDir sessionDir(dir);
const QString selfName = QStringLiteral("session-%1").arg(QCoreApplication::applicationPid());
bool unclean = false;
const QStringList leftovers = sessionDir.entryList({QStringLiteral("session-*")}, QDir::Files);
for (const QString &name : leftovers) {
if (name == selfName) {
continue;
}
const QString path = sessionDir.filePath(name);
QLockFile probe(path);
// Long-lived session lock: stale means "owner dead", regardless of file age, so a
// crash followed by an immediate relaunch (younger than the 30 s default) is still
// detected. tryLock() only deletes the file when it finds it stale, so a live
// concurrent instance's lock is never touched here. (The static
// QLockFile::removeStaleLockFile(path) form does not exist in Qt5/Qt6, and the
// member removeStaleLockFile() force-removes without a staleness check, so neither
// is usable for this scan.)
probe.setStaleLockTime(0);
if (probe.tryLock(0)) {
unclean = true;
probe.unlock(); // deletes the stale file
continue;
}
// tryLock failed: either a live concurrent instance owns the file, or it is
// unreadable (garbage/empty) and therefore has no live owner. Only the latter is
// cleaned up; a live instance is left alone. On Unix QLockFile creates the file
// before writing the pid, so a second instance starting at the same moment can
// briefly observe an empty (or half-written) file for a live owner: re-read once
// after a beat so a live owner's fresh lock is never mistaken for garbage and deleted.
qint64 pid = 0;
QString hostname, appname;
if (!probe.getLockInfo(&pid, &hostname, &appname)) {
QThread::msleep(100);
if (!probe.getLockInfo(&pid, &hostname, &appname)) {
QFile::remove(path);
unclean = true;
}
}
}
sessionLockPath = sessionDir.filePath(selfName);
sessionLock = std::make_unique<QLockFile>(sessionLockPath);
sessionLock->setStaleLockTime(0);
if (!sessionLock->tryLock(0)) {
qCWarning(CrashReportLog) << "Failed to claim session lock at" << sessionLockPath;
}
return unclean;
}
void CrashReporter::endSession()
{
if (sessionLock) {
// unlock() removes the lock file; nothing left to clean up.
sessionLock->unlock();
sessionLock.reset();
} else if (!sessionLockPath.isEmpty()) {
// The lock was never claimed (a live concurrent instance owns its file): only our
// own unclaimed file, if tryLock left one behind, is removed.
QFile::remove(sessionLockPath);
}
sessionLockPath.clear();
}
void CrashReporter::giveConsent()
{
#if COCKATRICE_WITH_CRASH_REPORTING
if (ready) {
sentry_user_consent_give();
}
#endif
}
void CrashReporter::revokeConsent()
{
#if COCKATRICE_WITH_CRASH_REPORTING
// Revoke (not reset): an explicit refusal blocks uploads; reset would
// return to unknown, which blocks uploads too but loses the decision.
if (ready) {
sentry_user_consent_revoke();
// Drop the held crash envelope: without this it would sit in <database>/cache and
// upload on the next give (e.g. after switching to AlwaysSend), after the user
// explicitly refused it. The SDK recreates the directory as needed.
QDir(sentryDatabasePath + QStringLiteral("/cache")).removeRecursively();
}
#endif
}
bool CrashReporter::sendReport(const QString &redactedPreview, const QString &userNote)
{
#if COCKATRICE_WITH_CRASH_REPORTING
if (!ready) {
return false;
}
// Local scope (not the global one): the log preview rides only on this event. A global
// sentry_attach_bytes would linger and ride along on every later event in the session,
// including a real native crash later on — and with the crashpad backend byte attachments
// are written to disk for exactly that. In-memory bytes also mean no report files land in
// the Sentry DB dir, so there is no disk growth and no same-second filename collision.
sentry_scope_t *scope = sentry_scope_new();
if (scope == nullptr) {
qCWarning(CrashReportLog) << "Could not create scope for crash report";
return false;
}
const QByteArray previewBytes = redactedPreview.toUtf8();
const sentry_uuid_t attachmentId = sentry_scope_attach_bytes(
scope, previewBytes.constData(), static_cast<size_t>(previewBytes.size()), "crash-log.txt");
const bool attachOk = sentry_uuid_is_nil(&attachmentId) == 0;
if (!attachOk) {
qCWarning(CrashReportLog) << "Could not attach crash log to crash report";
}
bool noteAttachOk = true;
if (!userNote.isEmpty()) {
const QByteArray noteBytes = userNote.toUtf8();
const sentry_uuid_t noteId = sentry_scope_attach_bytes(scope, noteBytes.constData(),
static_cast<size_t>(noteBytes.size()), "user-note.txt");
noteAttachOk = sentry_uuid_is_nil(&noteId) == 0;
if (!noteAttachOk) {
qCWarning(CrashReportLog) << "Could not attach user note to crash report";
}
}
// Release is attached automatically from the init options. Deliberately no
// sentry_set_user call: the report must carry no PII. The dialog collects
// no contact info, so the message event + attachments are the whole payload
// (sentry_value_new_feedback/sentry_capture_feedback exist but stay unused).
sentry_value_t event = sentry_value_new_message_event(SENTRY_LEVEL_ERROR, "crash-report", "Crash report");
const sentry_uuid_t eventId = sentry_scope_capture_event(scope, event, nullptr);
sentry_scope_free(scope);
if (sentry_uuid_is_nil(&eventId)) {
qCWarning(CrashReportLog) << "Failed to capture crash report event";
return false;
}
char eventIdStr[37] = {};
sentry_uuid_as_string(&eventId, eventIdStr);
// Capture only queues the envelope to the background transport: a network failure stays
// invisible here, so true means "queued", not "delivered". The Save fallback is offered only
// when the local capture itself fails.
qCInfo(CrashReportLog) << "Crash report queued, event id:" << eventIdStr;
// A failed attachment still captures the event above, but reports failure
// so callers offer the local-save fallback instead of silent success.
return attachOk && noteAttachOk;
#else
Q_UNUSED(redactedPreview);
Q_UNUSED(userNote);
return false;
#endif
}
bool CrashReporter::appendAttachmentToEnvelope(const QString &envelopePath,
const QString &filename,
const QByteArray &payload)
{
// QIODevice::ReadWrite creates a missing file; appending to a file that was never
// written by the SDK would fabricate an envelope, so require it to exist.
if (!QFile::exists(envelopePath)) {
return false;
}
QFile file(envelopePath);
if (!file.open(QIODevice::ReadWrite)) {
return false;
}
// Item boundaries are single newlines: make sure the header starts on a fresh line.
if (file.size() > 0) {
if (!file.seek(file.size() - 1)) {
return false;
}
char lastByte = 0;
if (file.read(&lastByte, 1) != 1) {
return false;
}
if (lastByte != '\n' && file.write("\n", 1) != 1) {
return false;
}
}
// Item shape mirrors sentry__envelope_add_attachment in the SDK. `length` is what the
// SDK's envelope re-parser uses to frame the payload (a missing length ends the item at
// the next newline, which would truncate a multi-line log and make the rest of the file
// fail to parse); `attachment_length` is the logical attachment size the SDK also emits.
// The filename is a compile-time ASCII constant from the callers, so no JSON escaping is
// needed.
const QByteArray header = QByteArrayLiteral("{\"type\":\"attachment\",\"length\":") +
QByteArray::number(payload.size()) + QByteArrayLiteral(",\"attachment_length\":") +
QByteArray::number(payload.size()) + QByteArrayLiteral(",\"filename\":\"") +
filename.toUtf8() + QByteArrayLiteral("\",\"content_type\":\"text/plain\"}") + '\n';
if (file.write(header) != header.size()) {
return false;
}
return file.write(payload) == payload.size();
}
QStringList CrashReporter::pendingEnvelopePaths(const QString &databasePath)
{
static const auto isUuid = [](const QString &id) { return id.size() == 36 && id.count(QLatin1Char('-')) == 4; };
static const auto isEnvelopeName = [](const QString &name) {
if (name == QStringLiteral("__sentry-crash.envelope")) {
return false;
}
const QString stem = name.left(name.size() - 9); // strip ".envelope"
if (isUuid(stem)) {
return true;
}
// Retry cache filename: "<ts>-<count>-<uuid>".
const qsizetype firstSep = stem.indexOf(QLatin1Char('-'));
const qsizetype secondSep = firstSep > 0 ? stem.indexOf(QLatin1Char('-'), firstSep + 1) : -1;
return firstSep > 0 && secondSep > 0 && isUuid(stem.mid(secondSep + 1)) && stem.left(firstSep).toLongLong() > 0;
};
QStringList result;
const QDir dbDir(databasePath);
if (!dbDir.exists()) {
return result;
}
// Consent-held envelopes (Ask mode: the SDK cached them at crash time instead
// of sending, see sentry__submit_envelope). Bare "<uuid>.envelope" with
// cache_keep only, "<ts>-<count>-<uuid>.envelope" with http_retry.
const QDir cacheDir(databasePath + QStringLiteral("/cache"));
const QStringList cacheNames = cacheDir.entryList({QStringLiteral("*.envelope")}, QDir::Files, QDir::Name);
for (const QString &name : cacheNames) {
if (isEnvelopeName(name)) {
result.append(cacheDir.filePath(name));
}
}
// In-flight envelopes dumped to the crashed run's own directory (AlwaysSend
// mode: consent was already given, so the transport dump wrote them there and
// sentry_init's process_old_runs replays them at startup — attach before init).
const QStringList runDirs =
dbDir.entryList({QStringLiteral("*.run")}, QDir::Dirs | QDir::NoDotAndDotDot, QDir::Name);
for (const QString &runDir : runDirs) {
const QDir dir(dbDir.filePath(runDir));
const QStringList names = dir.entryList({QStringLiteral("*.envelope")}, QDir::Files, QDir::Name);
for (const QString &name : names) {
if (isEnvelopeName(name)) {
result.append(dir.filePath(name));
}
}
}
return result;
}
int CrashReporter::attachToPendingCrashEnvelopes(const QString &redactedLogText, const QString &userNoteText)
{
return attachToPendingCrashEnvelopes(sentryDatabasePath, redactedLogText, userNoteText);
}
int CrashReporter::attachToPendingCrashEnvelopes(const QString &databasePath,
const QString &redactedLogText,
const QString &userNoteText)
{
if (databasePath.isEmpty()) {
return 0;
}
const QByteArray logBytes = redactedLogText.toUtf8();
const QByteArray noteBytes = userNoteText.toUtf8();
int attached = 0;
const QStringList envelopes = pendingEnvelopePaths(databasePath);
for (const QString &path : envelopes) {
bool ok = appendAttachmentToEnvelope(path, QStringLiteral("crash-log.txt"), logBytes);
if (ok && !noteBytes.isEmpty()) {
ok = appendAttachmentToEnvelope(path, QStringLiteral("user-note.txt"), noteBytes);
}
if (ok) {
++attached;
} else {
qCWarning(CrashReportLog) << "Failed to attach crash log to pending envelope" << path;
}
}
if (attached > 0) {
qCInfo(CrashReportLog) << "Attached crash log and user note to" << attached << "pending crash envelope(s)";
}
return attached;
}
QString CrashReporter::sanitizeLogLine(const QString &line)
{
static const auto colorEscapeCodePattern = QRegularExpression(QStringLiteral("\033\\[[0-9;]*m"));
QString sanitized = line;
sanitized.replace(colorEscapeCodePattern, "");
return sanitized;
}
QString CrashReporter::redactCockatriceUrls(const QString &line)
{
static auto urlPattern = QRegularExpression(QStringLiteral("cockatrice://\\S+"));
// Single pass over the original line: rescanning the replaced text would match a redacted
// secret-free URL again and loop forever.
QString redacted;
redacted.reserve(line.size());
qsizetype pos = 0;
QRegularExpressionMatchIterator it = urlPattern.globalMatch(line);
while (it.hasNext()) {
QRegularExpressionMatch match = it.next();
redacted.append(line.mid(pos, match.capturedStart() - pos));
// The pattern only matches cockatrice:// URLs, so the check is folded into the parse:
// scheme://host, secrets dropped.
const QUrl parsed(match.captured(0));
redacted.append(parsed.scheme() + QStringLiteral("://") + parsed.host());
pos = match.capturedEnd();
}
redacted.append(line.mid(pos));
return redacted;
}

View file

@ -0,0 +1,177 @@
/**
* @file crash_reporter.h
* @ingroup Core
*/
#ifndef CRASH_REPORTER_H
#define CRASH_REPORTER_H
#include <QByteArray>
#include <QLoggingCategory>
#include <QString>
#include <QStringList>
#include <libcockatrice/settings/personal_settings.h>
#include <memory>
#ifndef COCKATRICE_WITH_CRASH_REPORTING
#define COCKATRICE_WITH_CRASH_REPORTING 0
#endif
#ifndef COCKATRICE_SENTRY_DSN
#define COCKATRICE_SENTRY_DSN ""
#endif
#ifndef COCKATRICE_SENTRY_RELEASE
#define COCKATRICE_SENTRY_RELEASE ""
#endif
class QLockFile;
Q_DECLARE_LOGGING_CATEGORY(CrashReportLog);
/**
* @brief Sentry-backed crash-report facade, owned by main().
*
* An empty DSN (or Never consent) skips the SDK entirely, so the mock dialog
* fallback behaves exactly as before. All SDK calls are guarded so OFF builds
* compile to no-ops.
*
* @par Consent gating
* init() arms require-user-consent and before_send scrubbing. Stale persisted
* consent from a previous AlwaysSend run is cleared before init when the mode is
* not AlwaysSend, and cached crash envelopes are held for the dialog instead of
* being dropped. giveConsent()/revokeConsent() gate uploads.
*
* @par Envelope and log helpers
* attachToPendingCrashEnvelopes() folds the redacted log and the optional user
* note into the pending native crash event(s) before consent releases them, so
* dump, stack, log and note arrive as ONE Sentry event. sendReport() is the
* fallback for unclean exits that produced no native crash event, capturing a
* redacted message event with the log preview attached. The log redaction
* helpers are static and SDK-independent.
*
* @par Session tracking
* beginSession()/endSession() are SDK-independent: a QLockFile per process in
* the database dir detects unclean exits cross-platform, replacing the legacy
* Windows-only .dmp scan. The held lock makes the reporter non-copyable and
* non-movable.
*/
class CrashReporter
{
public:
CrashReporter();
CrashReporter(const CrashReporter &) = delete;
CrashReporter &operator=(const CrashReporter &) = delete;
CrashReporter(CrashReporter &&) = delete;
CrashReporter &operator=(CrashReporter &&) = delete;
~CrashReporter();
void init(const QString &dsn,
const QString &release,
const QString &databasePath,
PersonalSettings::CrashReportingMode consentMode);
[[nodiscard]] bool isReady() const;
void shutdown();
void giveConsent();
void revokeConsent();
bool sendReport(const QString &redactedPreview, const QString &userNote = QString());
/**
* @brief Append the redacted log (and optional user note) to every pending
* native crash envelope in the local database, so the crashed event uploads
* with dump, stack, log and note together instead of the log arriving as a
* separate event that has to be correlated by hand. Both storage locations
* are covered: consent-held envelopes in <database>/cache (Ask mode) and
* in-flight envelopes dumped into <database>/<run>.run (AlwaysSend mode).
*
* For the AlwaysSend variant run this BEFORE init() (static overload): the
* startup replay of *.run envelopes happens inside sentry_init. SDK-independent
* plain-file surgery on the Sentry envelope format, so it stays unit-testable
* in OFF builds.
*
* @return the number of envelopes that received the attachments.
*/
int attachToPendingCrashEnvelopes(const QString &redactedLogText, const QString &userNoteText);
static int attachToPendingCrashEnvelopes(const QString &databasePath,
const QString &redactedLogText,
const QString &userNoteText);
/**
* @brief Append one attachment item to a cached Sentry envelope file.
*
* An envelope is a newline-separated stream of item-header-line + payload
* pairs. The retry transport replays cached envelopes byte-for-byte
* (sentry-native 0.17.3 reads them raw and serializes raw envelopes back
* verbatim), so appending well-formed items associates them with the event
* already in the file; the first line (event id header) is never touched.
*
* @param filename ASCII-only item filename, embedded verbatim in the header.
*/
static bool
appendAttachmentToEnvelope(const QString &envelopePath, const QString &filename, const QByteArray &payload);
/**
* @brief Pending crash envelopes in <database>: the consent-held files in
* <database>/cache and the in-flight files in <database>/<run>.run.
*
* Matches the cache filename conventions sentry-native accepts (see
* sentry__parse_cache_filename): bare "<uuid>.envelope" and retry
* "<ts>-<count>-<uuid>.envelope"; run dirs accept plain "<uuid>.envelope"
* minus the SDK's own "__sentry-crash.envelope" marker.
*/
static QStringList pendingEnvelopePaths(const QString &databasePath);
/**
* @brief SDK-independent gating decision, unit-testable in OFF builds.
*/
static bool isReportingEnabled(const QString &dsn, PersonalSettings::CrashReportingMode consentMode);
/**
* @brief Whether a DSN has the shape the build and the SDK require:
* <scheme>://<key>@<host>/<project-id>.
*
* Deliberately the same unanchored pattern cmake/CrashReporting.cmake matches (CMake's MATCHES
* searches rather than anchoring), so a DSN this build accepted is never rejected here. The SDK
* refuses to even build a request for a DSN it considers invalid, so an unchecked typo disables
* uploading with no error anywhere.
*/
static bool isDsnWellFormed(const QString &dsn);
/**
* @brief Human-readable destination of a DSN, e.g. "o0.ingest.sentry.io (project 1234567)".
*
* Safe to log: the public key is never part of the result. Empty for a malformed DSN.
*/
static QString describeDsn(const QString &dsn);
/**
* @brief Describe the captured-for DSN of a pending envelope when it points at a different
* destination than the DSN this session would upload it with; empty when they agree.
*
* sentry-native posts every envelope with the DSN held in the transport state of the session
* doing the sending (envelopes restored from disk are raw and their own "dsn" header is never
* read), so a cached crash envelope captured for one project can silently be uploaded to
* another - the exact way a tester's report lands in the wrong place. Compares destinations
* (host and project id), not raw strings, so a different key for the same project stays quiet.
*/
static QString describeOriginMismatch(const QString &envelopePath, const QString &currentDsn);
/**
* @brief Claim this process's session lock, reporting a previous unclean exit.
* @return true if a leftover session lock from a dead process (or an unreadable
* garbage file) was found and cleaned; live concurrent instances are ignored.
*/
bool beginSession(const QString &dir);
void endSession();
static QString sanitizeLogLine(const QString &line);
static QString redactCockatriceUrls(const QString &line);
private:
bool ready = false;
QString sentryDatabasePath;
QString sessionLockPath;
std::unique_ptr<QLockFile> sessionLock;
};
#endif

View file

@ -14,6 +14,7 @@
#include <QObject>
#include <QPoint>
#include <QVBoxLayout>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
LatencyStatusWidget::LatencyStatusWidget(QWidget *parent) : QWidget(parent)
@ -24,9 +25,7 @@ LatencyStatusWidget::LatencyStatusWidget(QWidget *parent) : QWidget(parent)
latencyGraph = new LatencyGraphWidget(this);
latencyGraph->setFixedSize(90, 14);
auto *layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(4);
auto *layout = QtUtils::makeLayout<QHBoxLayout>(this, 4);
layout->addWidget(latencyGraph);
layout->addWidget(pingLabel);

View file

@ -24,6 +24,7 @@
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
class QWidget;
@ -243,17 +244,27 @@ void ConnectionController::onLoginError(int r,
{
switch (static_cast<Response::ResponseCode>(r)) {
case Response::RespClientUpdateRequired: {
QString formatted = "Missing Features: ";
for (int i = 0; i < missingFeatures.size(); ++i) {
formatted.append(QString("\n %1").arg(QChar(0x2022)) + " " + missingFeatures.value(i));
}
QMessageBox msgBox(dialogParent);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setWindowTitle(tr("Failed Login"));
msgBox.setText(tr("Your client seems to be missing features this server requires for connection.") +
"\n\n" + tr("To update your client, go to 'Help -> Check for Client Updates'."));
msgBox.setDetailedText(formatted);
if (missingFeatures.isEmpty()) {
// Without a feature list this is either a login the client stopped itself or a
// strict server asking for a password; the reason string already says which and
// what to do. No client update can fix any of those causes, so show it instead of
// the update advice.
msgBox.setText(reasonStr.isEmpty() ? tr("The login did not complete.") : reasonStr);
} else {
QString formatted = tr("Missing Features:");
for (const QString &feature : missingFeatures) {
formatted.append(QString("\n %1 ").arg(QChar(0x2022)) + feature);
}
msgBox.setText(tr("Your client seems to be missing features this server requires for connection.") +
"\n\n" + tr("To update your client, go to 'Help -> Check for Client Updates'."));
msgBox.setDetailedText(formatted);
}
msgBox.exec();
break;
}
@ -300,9 +311,8 @@ void ConnectionController::onLoginError(int r,
}
case Response::RespRegistrationRequired: {
if (QMessageBox::question(dialogParent, tr("Error"),
tr("This server requires user registration. Do you want to register now?"),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
if (QtUtils::confirm(dialogParent, tr("Error"),
tr("This server requires user registration. Do you want to register now?"))) {
registerToServer();
}
return; // don't re-prompt connect
@ -517,14 +527,38 @@ void ConnectionController::onForgotPasswordSuccess()
SettingsCache::instance().servers().setFPPlayerName("");
}
void ConnectionController::onForgotPasswordError()
void ConnectionController::onForgotPasswordError(int responseCode)
{
QMessageBox::warning(
dialogParent, tr("Reset Password"),
tr("Failed to reset user account password, please contact the server operator to reset your password."));
SettingsCache::instance().servers().setFPHostName("");
SettingsCache::instance().servers().setFPPort("");
SettingsCache::instance().servers().setFPPlayerName("");
// Rate limiting is retryable, so it must not clear the prefill.
bool keepPrefill = false;
QString message;
switch (static_cast<Response::ResponseCode>(responseCode)) {
case Response::RespTooManyRequests:
// Retryable: keep the host/port/user prefill so the user can try again. The window
// is server-configured (an hour by default), so do not promise a shorter wait.
keepPrefill = true;
message = tr("Too many password reset attempts from your address. Please wait before "
"requesting a new reset.");
break;
case Response::RespFunctionNotAllowed:
// Also returned for an unknown user, a banned user, and an expired token or
// challenge, so the message must not claim a single cause.
message = tr("The server did not accept the reset request. Check the user name, or contact "
"the server operator to reset your password.");
break;
default:
message = tr("Failed to reset user account password, please contact the server operator to reset your "
"password.");
break;
}
QMessageBox::warning(dialogParent, tr("Reset Password"), message);
if (!keepPrefill) {
SettingsCache::instance().servers().setFPHostName("");
SettingsCache::instance().servers().setFPPort("");
SettingsCache::instance().servers().setFPPlayerName("");
}
}
void ConnectionController::onPromptForgotPasswordReset()

View file

@ -87,7 +87,7 @@ private slots:
// Forgot-password flow
void onForgotPasswordSuccess();
void onForgotPasswordError();
void onForgotPasswordError(int responseCode);
void onPromptForgotPasswordReset();
void onPromptForgotPasswordChallenge();

View file

@ -20,11 +20,12 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/network/network_manager.h>
#include <version_string.h>
DeckStatsInterface::DeckStatsInterface(QObject *parent) : QObject(parent)
{
manager = new QNetworkAccessManager(this);
manager = NetworkManagerFactory::create(this);
connect(manager, &QNetworkAccessManager::finished, this, &DeckStatsInterface::queryFinished);
}

View file

@ -26,11 +26,12 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/network/network_manager.h>
#include <version_string.h>
TappedOutInterface::TappedOutInterface(QObject *parent) : QObject(parent)
{
manager = new QNetworkAccessManager(this);
manager = NetworkManagerFactory::create(this);
connect(manager, &QNetworkAccessManager::finished, this, &TappedOutInterface::queryFinished);
}

View file

@ -27,6 +27,7 @@
#include <functional>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/network/network_manager.h>
#include <libcockatrice/settings/download_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <tuple>
@ -56,7 +57,7 @@ void SpoilerBackgroundUpdater::startSpoilerDownloadProcess(QString url, bool sav
void SpoilerBackgroundUpdater::downloadFromURL(QUrl url, bool saveResults)
{
auto *nam = new QNetworkAccessManager(this);
auto *nam = NetworkManagerFactory::create(this);
auto request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
QNetworkReply *reply = nam->get(request);

View file

@ -20,6 +20,7 @@
#include <QVariant>
#include <QVariantMap>
#include <QtGlobal>
#include <libcockatrice/network/network_manager.h>
#include <optional>
#include <qnamespace.h>
#include <qprocessordetection.h>
@ -62,7 +63,7 @@ std::optional<int> getProductVersionMajor()
} // namespace
ReleaseChannel::ReleaseChannel() : netMan(new QNetworkAccessManager(this)), response(nullptr), lastRelease(nullptr)
ReleaseChannel::ReleaseChannel() : netMan(NetworkManagerFactory::create(this)), response(nullptr), lastRelease(nullptr)
{
}

View file

@ -9,10 +9,11 @@
#include <QNetworkRequest>
#include <QUrl>
#include <QVariant>
#include <libcockatrice/network/network_manager.h>
UpdateDownloader::UpdateDownloader(QObject *parent) : QObject(parent), response(nullptr)
{
netMan = new QNetworkAccessManager(this);
netMan = NetworkManagerFactory::create(this);
}
void UpdateDownloader::beginDownload(QUrl downloadUrl)

View file

@ -19,7 +19,6 @@ inline Q_LOGGING_CATEGORY(SettingsCacheLog, "settings_cache");
class ReleaseChannel;
#define DEFAULT_LANG_NAME "English"
#define CLIENT_INFO_NOT_SET "notset"
#define DEFAULT_FONT_SIZE 12

View file

@ -2,13 +2,18 @@
#define COCKATRICE_SETTINGS_CARD_PREFERENCE_PROVIDER_H
#include "../../client/settings/cache_settings.h"
#include <QObject>
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
class SettingsCardPreferenceProvider : public ICardPreferenceProvider
class SettingsCardPreferenceProvider : public QObject, public ICardPreferenceProvider
{
public:
explicit SettingsCardPreferenceProvider(QObject *parent = nullptr) : QObject(parent)
{
}
[[nodiscard]] QString getCardPreferenceOverride(const QString &cardName) const override
{
return SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardName);

View file

@ -1,6 +1,5 @@
#include "deck_filter_string.h"
#include "../interface/deck_loader/loaded_deck.h"
#include "libcockatrice/card/card_localization.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/deck_list/deck_list.h"
@ -15,6 +14,7 @@
#include <algorithm>
#include <any>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/utility/peglib.h>
#include <mutex>

View file

@ -11,6 +11,7 @@
#include <QString>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/deck_list/loaded_deck.h>
struct CardSearchLanguage;
struct LoadedDeck;

View file

@ -13,6 +13,7 @@
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/filters/filter_card.h>
#include <libcockatrice/utility/qt_utils.h>
#include <stddef.h>
FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
@ -39,9 +40,8 @@ FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
edit->setClearButtonEnabled(true);
edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout *layout = new QGridLayout;
QGridLayout *layout = QtUtils::makeLayout<QGridLayout>();
layout->setObjectName("layout");
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(typeCombo, 0, 0, 1, 2);
layout->addWidget(filterCombo, 0, 2, 1, 2);

View file

@ -1,113 +0,0 @@
#include "card_state.h"
#include <QSharedPointer>
void CardState::resetState(bool keepAnnotations)
{
attacking = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {
annotation.clear();
}
attachedTo = nullptr;
}
void CardState::setZone(CardZoneLogic *_zone)
{
if (zone == _zone) {
return;
}
zone = _zone;
emit zoneChanged(this, zone);
emit stateChanged();
}
void CardState::setAttacking(bool _attacking)
{
if (attacking == _attacking) {
return;
}
attacking = _attacking;
emit attackingChanged(_attacking);
emit stateChanged();
}
void CardState::insertCounter(int id, int value)
{
counters.insert(id, value);
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setCounter(int id, int value)
{
if (value) {
counters[id] = value;
} else {
counters.remove(id);
}
emit countersChanged(counters);
emit stateChanged();
}
void CardState::clearCounters()
{
counters.clear();
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setAnnotation(const QString &_annotation)
{
if (annotation == _annotation) {
return;
}
annotation = _annotation;
emit annotationChanged(annotation);
emit stateChanged();
}
void CardState::setPT(const QString &_pt)
{
if (pt == _pt) {
return;
}
pt = _pt;
emit ptChanged(pt);
emit stateChanged();
}
void CardState::setDoesntUntap(bool _doesntUntap)
{
if (doesntUntap == _doesntUntap) {
return;
}
doesntUntap = _doesntUntap;
emit doesntUntapChanged(_doesntUntap);
emit stateChanged();
}
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
{
if (destroyOnZoneChange == _destroyOnZoneChange) {
return;
}
destroyOnZoneChange = _destroyOnZoneChange;
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
emit stateChanged();
}
void CardState::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo == _attachedTo) {
return;
}
attachedTo = _attachedTo;
emit attachedToChanged(_attachedTo);
emit stateChanged();
}

View file

@ -1,106 +0,0 @@
#ifndef COCKATRICE_CARD_STATE_H
#define COCKATRICE_CARD_STATE_H
#include <QMap>
#include <QObject>
#include <QString>
#include <qtmetamacros.h>
class CardZoneLogic;
class CardItem;
class CardState : public QObject
{
Q_OBJECT
private:
bool attacking = false;
QMap<int, int> counters;
QString annotation;
QString pt;
bool doesntUntap = false;
bool destroyOnZoneChange = false;
CardItem *attachedTo = nullptr;
CardZoneLogic *zone = nullptr;
signals:
void stateChanged();
void attackingChanged(bool newValue);
void countersChanged(const QMap<int, int> &newCounters);
void annotationChanged(const QString &newAnnotation);
void ptChanged(const QString &newPt);
void doesntUntapChanged(bool newValue);
void destroyOnZoneChangeChanged(bool newValue);
void attachedToChanged(CardItem *newAttachedTo);
void zoneChanged(CardState *changedCard, CardZoneLogic *newZone);
public:
explicit CardState(QObject *parent, CardZoneLogic *_zone) : QObject(parent), zone(_zone)
{
}
void resetState(bool keepAnnotations);
CardZoneLogic *getZone() const
{
return zone;
}
void setZone(CardZoneLogic *_zone);
bool getAttacking() const
{
return attacking;
}
void setAttacking(bool _attacking);
const QMap<int, int> &getCounters() const
{
return counters;
}
void insertCounter(int id, int value);
void setCounter(int id, int value);
void clearCounters();
QString getAnnotation() const
{
return annotation;
}
void setAnnotation(const QString &_annotation);
QString getPT() const
{
return pt;
}
void setPT(const QString &_pt);
bool getDoesntUntap() const
{
return doesntUntap;
}
void setDoesntUntap(bool _doesntUntap);
bool getDestroyOnZoneChange() const
{
return destroyOnZoneChange;
}
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
CardItem *getAttachedTo() const
{
return attachedTo;
}
void setAttachedTo(CardItem *_attachedTo);
};
#endif // COCKATRICE_CARD_STATE_H

View file

@ -1,26 +0,0 @@
/**
* @file replay.h
* @ingroup GameLogic
* @ingroup Replay
*/
//! \todo Document this file.
#ifndef COCKATRICE_REPLAY_H
#define COCKATRICE_REPLAY_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class GameReplay;
class QObject;
class Replay : public AbstractGame
{
Q_OBJECT
public:
explicit Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame);
};
#endif // COCKATRICE_REPLAY_H

View file

@ -34,7 +34,6 @@
#include <QVariant>
#include <QtGlobal>
#include <algorithm>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/appearance_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/debug_settings.h>
@ -43,13 +42,23 @@
class QSizeF;
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0), pendingSelectionCollapse(false)
: ArrowTarget(_owner, parent), state(new CardState(this, nullptr, cardRef, _id)), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0)
{
setCursor(Qt::OpenHandCursor);
setFlag(ItemIsSelectable);
setCacheMode(DeviceCoordinateCache);
connect(state, &CardState::cardPixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
connect(state, &CardState::cardInfoChanged, this, &AbstractCardItem::onCardInfoChanged);
connect(state, &CardState::cardRefChanged, this, &AbstractCardItem::onCardRefChanged);
connect(state, &CardState::tappedChanged, this, &AbstractCardItem::onTappedChanged);
connect(state, &CardState::facedownChanged, this, [this] { update(); });
connect(state, &CardState::colorChanged, this, [this] {
cacheBgColor();
update();
});
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::displayCardNamesChanged, this,
[this] { update(); });
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, this,
@ -67,7 +76,7 @@ AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef
AbstractCardItem::~AbstractCardItem()
{
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(state->getCardRef().name);
}
QRectF AbstractCardItem::boundingRect() const
@ -90,30 +99,29 @@ void AbstractCardItem::pixmapUpdated()
emit sigPixmapUpdated();
}
void AbstractCardItem::refreshCardInfo()
void AbstractCardItem::onCardInfoChanged()
{
exactCard = CardDatabaseManager::query()->getCard(cardRef);
if (!exactCard && !cardRef.name.isEmpty()) {
CardInfo::UiAttributes attributes = {.tableRow = -1};
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, attributes);
exactCard = ExactCard(info);
}
if (exactCard) {
connect(exactCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
}
cacheBgColor();
update();
}
void AbstractCardItem::onCardRefChanged(const CardRef &oldCardRef, const CardRef & /*newCardRef*/)
{
emit deleteCardInfoPopup(oldCardRef.name);
}
void AbstractCardItem::refreshCardInfo()
{
state->refreshCardInfo();
}
/**
* Convenience method to get the CardInfo of the exactCard
* @return A const reference to the CardInfo, or an empty CardInfo if card was null
*/
const CardInfo &AbstractCardItem::getCardInfo() const
{
return exactCard.getInfo();
return state->getCardInfo();
}
void AbstractCardItem::setRealZValue(qreal _zValue)
@ -158,13 +166,13 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
QPixmap translatedPixmap;
bool paintImage = true;
if (facedown || cardRef.name.isEmpty()) {
if (state->getFaceDown() || state->getCardRef().name.isEmpty()) {
// never reveal card color, always paint the card back
CardPictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
} else {
// don't even spend time trying to load the picture if our size is too small
if (translatedSize.width() > 10) {
CardPictureLoader::getPixmap(translatedPixmap, exactCard, translatedSize.toSize());
CardPictureLoader::getPixmap(translatedPixmap, state->getCard(), translatedSize.toSize());
if (translatedPixmap.isNull()) {
paintImage = false;
}
@ -185,19 +193,20 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
painter->drawPath(shape());
}
if (translatedPixmap.isNull() || SettingsCache::instance().cardsDisplay().getDisplayCardNames() || facedown) {
if (translatedPixmap.isNull() || SettingsCache::instance().cardsDisplay().getDisplayCardNames() ||
state->getFaceDown()) {
painter->save();
transformPainter(painter, translatedSize, angle);
painter->setPen(Qt::white);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
QString nameStr;
if (facedown) {
nameStr = "# " + QString::number(id);
if (state->getFaceDown()) {
nameStr = "# " + QString::number(state->getId());
} else {
QString prefix = "";
if (SettingsCache::instance().debug().getShowCardId()) {
prefix = "#" + QString::number(id) + " ";
prefix = "#" + QString::number(state->getId()) + " ";
}
nameStr = prefix + CardLocalization::displayName(getCardInfo());
}
@ -235,21 +244,6 @@ void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *
painter->restore();
}
void AbstractCardItem::setCardRef(const CardRef &_cardRef)
{
if (cardRef == _cardRef) {
return;
}
emit deleteCardInfoPopup(cardRef.name);
if (exactCard) {
disconnect(exactCard.getCardPtr().data(), nullptr, this, nullptr);
}
cardRef = _cardRef;
refreshCardInfo();
}
void AbstractCardItem::setHovered(bool _hovered)
{
if (isHovered == _hovered) {
@ -275,18 +269,17 @@ void AbstractCardItem::setHovered(bool _hovered)
void AbstractCardItem::setColor(const QString &_color)
{
color = _color;
cacheBgColor();
update();
state->setColor(_color);
}
void AbstractCardItem::cacheBgColor()
{
QChar colorChar;
if (color.isEmpty()) {
colorChar = exactCard.getInfo().getColorChar();
const QString cardColor = state->getColor();
if (cardColor.isEmpty()) {
colorChar = state->getCardInfo().getColorChar();
} else {
colorChar = color.at(0);
colorChar = cardColor.at(0);
}
switch (colorChar.toLower().toLatin1()) {
@ -314,17 +307,12 @@ void AbstractCardItem::cacheBgColor()
}
}
void AbstractCardItem::setTapped(bool _tapped, bool canAnimate)
void AbstractCardItem::onTappedChanged(bool newTapped, bool canAnimate)
{
if (tapped == _tapped) {
return;
}
tapped = _tapped;
if (SettingsCache::instance().cardsDisplay().getTapAnimation() && canAnimate) {
static_cast<GameScene *>(scene())->registerAnimationItem(this);
} else {
tapAngle = tapped ? 90 : 0;
tapAngle = newTapped ? 90 : 0;
setTransform(QTransform()
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(tapAngle)
@ -338,12 +326,6 @@ bool AbstractCardItem::animationEvent()
return false;
}
void AbstractCardItem::setFaceDown(bool _facedown)
{
facedown = _facedown;
update();
}
void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
cancelPendingSelectionCollapse();
@ -357,7 +339,7 @@ void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
}
}
if ((event->modifiers() & Qt::AltModifier) && event->button() == Qt::LeftButton) {
emit cardShiftClicked(cardRef.name);
emit cardShiftClicked(state->getCardRef().name);
} else if ((event->modifiers() & Qt::ControlModifier)) {
setSelected(!isSelected());
} else if (!isSelected()) {
@ -371,7 +353,7 @@ void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
} else if (event->button() == Qt::MiddleButton) {
emit showCardInfoPopup(event->screenPos(), cardRef);
emit showCardInfoPopup(event->screenPos(), state->getCardRef());
}
event->accept();
}
@ -405,7 +387,7 @@ void AbstractCardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
}
if (event->button() == Qt::MiddleButton) {
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(state->getCardRef().name);
}
// This function ensures the parent function doesn't mess around with our selection.

View file

@ -16,8 +16,7 @@
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/utility/card_ref.h>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class PlayerLogic;
@ -29,13 +28,8 @@ class AbstractCardItem : public ArrowTarget, public IAnimatedItem
{
Q_OBJECT
protected:
ExactCard exactCard;
int id;
CardRef cardRef;
bool tapped;
bool facedown;
CardState *state;
int tapAngle;
QString color;
QColor bgColor;
private:
@ -45,6 +39,9 @@ private:
int selectionCollapseGeneration = 0; ///< Guards the deferred collapse timer against stale firings
private slots:
void pixmapUpdated();
void onCardInfoChanged();
void onCardRefChanged(const CardRef &oldCardRef, const CardRef &newCardRef);
void onTappedChanged(bool newTapped, bool canAnimate);
public slots:
void refreshCardInfo();
@ -80,31 +77,38 @@ public:
QSizeF getTranslatedSize(QPainter *painter) const;
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] CardState *getState() const
{
return state;
}
ExactCard getCard() const
{
return exactCard;
return state->getCard();
}
const CardInfo &getCardInfo() const;
int getId() const
{
return id;
return state->getId();
}
void setId(int _id)
{
id = _id;
state->setId(_id);
}
QString getName() const
{
return cardRef.name;
return state->getCardRef().name;
}
QString getProviderId() const
{
return cardRef.providerId;
return state->getCardRef().providerId;
}
void setCardRef(const CardRef &_cardRef)
{
state->setCardRef(_cardRef);
}
void setCardRef(const CardRef &_cardRef);
CardRef getCardRef() const
{
return cardRef;
return state->getCardRef();
}
qreal getRealZValue() const
{
@ -116,27 +120,33 @@ public:
{
return isHovered;
}
QString getColor() const
[[nodiscard]] QString getColor() const
{
return color;
return state->getColor();
}
void setColor(const QString &_color);
bool getTapped() const
{
return tapped;
return state->getTapped();
}
void setTapped(bool _tapped, bool canAnimate = false)
{
state->setTapped(_tapped, canAnimate);
}
void setTapped(bool _tapped, bool canAnimate = false);
bool getFaceDown() const
{
return facedown;
return state->getFaceDown();
}
void setFaceDown(bool _facedown)
{
state->setFaceDown(_facedown);
}
void setFaceDown(bool _facedown);
void processHoverEvent();
/** @brief Drop a pending collapse and disarm any deferred collapse timer. */
void cancelPendingSelectionCollapse();
void deleteCardInfoPopup()
{
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(state->getCardRef().name);
}
/** @brief Default: no per-tick animation. Subclasses override to animate. */

View file

@ -2,10 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
@ -23,8 +19,10 @@
#include <QString>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/expression.h>
#include <qnamespace.h>
@ -151,10 +149,7 @@ void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
menu->exec(event->screenPos());
}
} else {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(event->button() == Qt::LeftButton ? 1 : -1);
player->getPlayerActions()->sendGameCommand(cmd);
player->getPlayerActions()->actIncrementCounter(id, event->button() == Qt::LeftButton ? 1 : -1);
}
event->accept();
}
@ -172,10 +167,7 @@ void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
void AbstractCounter::incrementCounter()
{
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(static_cast<QAction *>(sender())->data().toInt());
player->getPlayerActions()->sendGameCommand(cmd);
player->getPlayerActions()->actIncrementCounter(id, static_cast<QAction *>(sender())->data().toInt());
}
void AbstractCounter::setCounter()
@ -199,10 +191,7 @@ void AbstractCounter::setCounter()
}
Expression exp(value);
Command_SetCounter cmd;
cmd.set_counter_id(id);
cmd.set_value(static_cast<int>(exp.parse(dlg.textValue())));
player->getPlayerActions()->sendGameCommand(cmd);
player->getPlayerActions()->actSetCounter(id, static_cast<int>(exp.parse(dlg.textValue())));
}
AbstractCounterDialog::AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent)

View file

@ -2,11 +2,6 @@
#include "arrow_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h"
#include "../player/player_target.h"
#include "../z_values.h"
@ -27,12 +22,12 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>
#include <qnamespace.h>
@ -426,19 +421,19 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
CardZoneLogic *startZone = startCard->getZone();
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color));
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
ArrowData arrow;
arrow.color = data->color;
arrow.startPlayerId = startZone->getPlayer()->getPlayerInfo()->getId();
arrow.startZone = startZone->getName();
arrow.startCardId = startCard->getId();
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) {
CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
arrow.targetPlayerId = targetZone->getPlayer()->getPlayerInfo()->getId();
arrow.targetZone = targetZone->getName();
arrow.targetCardId = targetCard->getId();
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) {
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
arrow.targetPlayerId = targetPlayer->getOwner()->getPlayerInfo()->getId();
} else {
delArrow();
return;
@ -447,22 +442,9 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
if (startZone->getName() == ZoneNames::HAND) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {
cmd.set_start_zone(ZoneNames::STACK);
} else {
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
}
}
if (deleteInPhase != 0) {
cmd.set_delete_in_phase(deleteInPhase);
}
player->getPlayerActions()->sendGameCommand(cmd);
player->getPlayerActions()->createArrow(startCard->getState(), arrow, deleteInPhase);
}
delArrow();
@ -554,7 +536,7 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) {
attachCards(startCard, targetCard);
player->getPlayerActions()->attachCards(startCard->getState(), targetCard->getState());
}
}
@ -563,23 +545,3 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
child->mouseReleaseEvent(event);
}
}
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
// move card onto table first if attaching from some other zone
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}

View file

@ -1,7 +1,6 @@
#ifndef ARROWITEM_H
#define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
@ -18,6 +17,7 @@
#include <QRectF>
#include <QSharedPointer>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <qtmetamacros.h>
class CardItem;
@ -131,7 +131,6 @@ private:
PlayerLogic *player;
QList<ArrowAttachItem *> childArrows;
QMetaObject::Connection positionConnection;
void attachCards(CardItem *startCard, const CardItem *targetCard);
public:
explicit ArrowAttachItem(ArrowTarget *_startItem);

View file

@ -1,9 +1,9 @@
#include "arrow_registry.h"
#include "../game_graphics/board/arrow_item.h"
#include "board/arrow_data.h"
#include "arrow_item.h"
#include <QSharedPointer>
#include <libcockatrice/game/board/arrow_data.h>
void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
{

View file

@ -4,6 +4,7 @@
#include <QList>
#include <QMap>
#include <QSet>
#include <libcockatrice/game/board/arrow_data.h>
class ArrowItem;
struct ArrowData;

View file

@ -1,17 +1,6 @@
#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_state.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../card_dimensions.h"
#include "../game_scene.h"
#include "arrow_item.h"
@ -41,6 +30,17 @@
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/card_ref.h>
@ -53,8 +53,9 @@ CardItem::CardItem(PlayerLogic *_owner,
const CardRef &cardRef,
int _cardid,
CardZoneLogic *_zone)
: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
: AbstractCardItem(parent, cardRef, _owner, _cardid), dragItem(nullptr)
{
state->setZone(_zone);
owner->addCard(this);
connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
@ -62,25 +63,44 @@ CardItem::CardItem(PlayerLogic *_owner,
update();
}
});
connect(state, &CardState::stateReset, this, [this] {
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
});
// The retyped logic layer drives CardState setters directly (bypassing the CardItem wrappers that called
// update()), so repaint on every state change: attacking, annotation, doesntUntap, P/T and counters.
connect(state, &CardState::stateChanged, this, [this] { update(); });
connect(state, &CardState::viewDeleteRequested, this, &CardItem::deleteLater);
}
void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getGame()->getActiveCard() == this) {
auto *gameScene = qobject_cast<GameScene *>(scene());
if (gameScene && gameScene->getActiveCard() == this) {
emit owner->requestCardMenuUpdate(nullptr);
owner->getGame()->setActiveCard(nullptr);
gameScene->setActiveCard(nullptr);
}
owner = nullptr;
}
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(nullptr);
const QList<CardState *> &attachedStates = state->getAttachedCards();
while (!attachedStates.isEmpty()) {
auto *attachedItem = qobject_cast<CardItem *>(attachedStates.first()->parent());
if (attachedItem == nullptr) {
break;
}
attachedItem->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedItem->setAttachedTo(nullptr);
}
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(this);
state->getAttachedTo()->removeAttachedCard(state);
state->setAttachedTo(nullptr);
}
}
@ -127,7 +147,7 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->save();
transformPainter(painter, translatedSize, tapAngle);
if (!getFaceDown() && state->getPT() == exactCard.getInfo().getPowTough()) {
if (!getFaceDown() && state->getPT() == state->getCardInfo().getPowTough()) {
painter->setPen(Qt::white);
} else {
painter->setPen(QColor(255, 150, 0)); // dark orange
@ -209,36 +229,13 @@ void CardItem::setPT(const QString &_pt)
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(this);
}
CardState *newParent = _attachedTo == nullptr ? nullptr : _attachedTo->getState();
state->setAttachedTo(newParent);
gridPoint.setX(-1);
state->setAttachedTo(_attachedTo);
if (state->getAttachedTo() != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getAttachedTo()->getZone() == nullptr) {
deleteLater();
} else {
emit state->getAttachedTo()->getZone()->cardAdded(this);
state->getAttachedTo()->addAttachedCard(this);
if (state->getZone() != state->getAttachedTo()->getZone()) {
state->getAttachedTo()->getZone()->reorganizeCards();
}
}
} else {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getZone() == nullptr) {
deleteLater();
} else {
emit state->getZone()->cardAdded(this);
}
}
if (state->getZone() != nullptr) {
state->getZone()->reorganizeCards();
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its attached
// cards
if (newParent != nullptr ? newParent->getZone() == nullptr : state->getZone() == nullptr) {
deleteLater();
}
}
@ -248,13 +245,6 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
void CardItem::resetState(bool keepAnnotations)
{
state->resetState(keepAnnotations);
attachedCards.clear();
setTapped(false, false);
setDoesntUntap(false);
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
}
void CardItem::processCardInfo(const ServerInfo_Card &_info)
@ -390,7 +380,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
// Use the buttonDownPos to align the hot spot with the position when
// the user originally clicked
createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
createDragItem(state->getId(), event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
dragItem->grabMouse();
int childIndex = 0;
@ -433,42 +423,11 @@ void CardItem::playCard(bool faceDown)
emit playSelected(this);
}
} else {
state->getZone()->getPlayer()->getPlayerActions()->playCard(this, faceDown);
state->getZone()->getPlayer()->getPlayerActions()->playCard(state, faceDown);
}
}
}
QVariantList CardItem::parsePT(const QString &pt)
{
QVariantList ptList = QVariantList();
if (!pt.isEmpty()) {
int sep = pt.indexOf('/');
if (sep == 0) {
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
} else {
int start = 0;
for (;;) {
QString item = pt.mid(start, sep - start);
if (item.isEmpty()) {
ptList.append(QVariant(QString()));
} else if (item[0] == '+') {
ptList.append(QVariant(item.mid(1).toInt())); // add as int
} else if (item[0] == '-') {
ptList.append(QVariant(item.toInt())); // add as int
} else {
ptList.append(QVariant(item)); // add as qstring
}
if (sep == -1) {
break;
}
start = sep + 1;
sep = pt.indexOf('/', start);
}
}
}
return ptList;
}
/**
* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
* is nullptr.
@ -493,7 +452,7 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
if (SettingsCache::instance().userInterface().getClickPlaysAllSelected()) {
emit hideSelected(this);
} else {
state->getZone()->removeCard(this);
state->getZone()->removeCard(state);
}
} else {
playCard(shiftHeld);
@ -537,16 +496,16 @@ bool CardItem::animationEvent()
{
int rotation = ROTATION_DEGREES_PER_FRAME;
bool animationIncomplete = true;
if (!tapped) {
if (!state->getTapped()) {
rotation *= -1;
}
tapAngle += rotation;
if (tapped && (tapAngle > 90)) {
if (state->getTapped() && (tapAngle > 90)) {
tapAngle = 90;
animationIncomplete = false;
}
if (!tapped && (tapAngle < 0)) {
if (!state->getTapped() && (tapAngle < 0)) {
tapAngle = 0;
animationIncomplete = false;
}
@ -567,7 +526,9 @@ QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
bool selected = value.toBool();
if (selected) {
owner->getGame()->setActiveCard(this);
if (auto *gameScene = qobject_cast<GameScene *>(scene())) {
gameScene->setActiveCard(this);
}
}
emit selectionChanged(this, selected);

View file

@ -7,7 +7,6 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include "../../game/board/card_state.h"
#include "abstract_card_item.h"
#include "graphics_item_type.h"
@ -16,6 +15,7 @@
#include <QPointF>
#include <QString>
#include <QVariantList>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class CardDragItem;
@ -33,11 +33,7 @@ class CardItem : public AbstractCardItem
{
Q_OBJECT
private:
CardState *state;
QPoint gridPoint;
CardDragItem *dragItem;
QList<CardItem *> attachedCards;
void prepareDelete();
void handleClickedToPlay(bool shiftHeld);
@ -60,10 +56,6 @@ public:
CardZoneLogic *_zone = nullptr);
void retranslateUi();
[[nodiscard]] CardState *getState() const
{
return state;
}
[[nodiscard]] CardZoneLogic *getZone() const
{
return state->getZone();
@ -72,15 +64,15 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] QPoint getGridPoint() const
{
return gridPoint;
return state->getGridPoint();
}
void setGridPoint(const QPoint &_gridPoint)
{
gridPoint = _gridPoint;
state->setGridPoint(_gridPoint);
}
[[nodiscard]] QPoint getGridPos() const
{
return gridPoint;
return state->getGridPoint();
}
[[nodiscard]] PlayerLogic *getOwner() const
{
@ -123,22 +115,22 @@ public:
{
state->setDestroyOnZoneChange(_destroy);
}
[[nodiscard]] CardItem *getAttachedTo() const
[[nodiscard]] CardState *getAttachedTo() const
{
return state->getAttachedTo();
}
void setAttachedTo(CardItem *_attachedTo);
void addAttachedCard(CardItem *card)
void addAttachedCard(CardState *card)
{
attachedCards.append(card);
state->addAttachedCard(card);
}
void removeAttachedCard(CardItem *card)
void removeAttachedCard(CardState *card)
{
attachedCards.removeOne(card);
state->removeAttachedCard(card);
}
[[nodiscard]] const QList<CardItem *> &getAttachedCards() const
[[nodiscard]] const QList<CardState *> &getAttachedCards() const
{
return attachedCards;
return state->getAttachedCards();
}
void resetState(bool keepAnnotations = false);
void processCardInfo(const ServerInfo_Card &_info);
@ -150,26 +142,6 @@ public:
void drawAttachArrow();
void playCard(bool faceDown);
/**
* @brief Parses a string representing a p/t in order to extract the values from it.
*
* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
* which means the result list will have two elements.
*
* If '/' is not found, then the entire string is parsed together, which means the result list will
* have a single element.
*
* If either side of the split is empty, there will also only be a single element in the result list.
*
* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
* If successful, it will put the parsed value into the QVariant as an int.
* If failed, it will just put the substring into the QVariant as a QString.
*
* @param pt The p/t string
* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
*/
static QVariantList parsePT(const QString &pt);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;

View file

@ -2,13 +2,8 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/game_event_handler.h"
#include "../../game/game_state.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_file_format.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/deck_loader/loaded_deck.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
#include "../../interface/widgets/dialogs/dlg_load_deck_from_clipboard.h"
#include "../../interface/widgets/dialogs/dlg_load_deck_from_website.h"
@ -33,16 +28,17 @@
#include <QRect>
#include <QVBoxLayout>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_file_format.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
#include <libcockatrice/protocol/pb/command_ready_start.pb.h>
#include <libcockatrice/protocol/pb/command_set_playmat.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_lock.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <libcockatrice/utility/string_limits.h>
#include <optional>
#include <qnamespace.h>
@ -111,10 +107,9 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
connect(deckView, &DeckView::newCardAdded, this, &DeckViewContainer::newCardAdded);
connect(deckView, &DeckView::sideboardPlanChanged, this, &DeckViewContainer::sideboardPlanChanged);
deckViewLayout = new QVBoxLayout;
deckViewLayout = QtUtils::makeLayout<QVBoxLayout>();
deckViewLayout->addLayout(buttonHBox);
deckViewLayout->addWidget(deckView);
deckViewLayout->setContentsMargins(0, 0, 0, 0);
setLayout(deckViewLayout);
retranslateUi();
@ -314,9 +309,7 @@ void DeckViewContainer::loadDeckFromDeckList(const DeckList &deck)
return;
}
Command_DeckSelect cmd;
cmd.set_deck(deckString.toStdString());
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareDeckSelect(deckString);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
@ -345,15 +338,7 @@ void DeckViewContainer::resolveAndSendPlaymat()
lastResolvedPlaymat = resolved;
Command_SetPlaymat playmatCmd;
auto *pp = playmatCmd.mutable_playmat_params();
pp->set_card_name(resolved.card.name.toStdString());
pp->set_card_provider_id(resolved.card.providerId.toStdString());
pp->set_margin_pct_l(resolved.params.marginPctL);
pp->set_margin_pct_r(resolved.params.marginPctR);
pp->set_vertical_offset(resolved.params.verticalOffset);
pp->set_zoom(resolved.params.zoom);
PendingCommand *playmatPend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(playmatCmd);
PendingCommand *playmatPend = parentGame->getGame()->getGameEventHandler()->prepareSetPlaymat(resolved);
const QString sentName = resolved.card.name;
connect(playmatPend, &PendingCommand::finished, this, [this, sentName](const Response &r) {
// Only RespFunctionNotAllowed signals a card art DENY rule. Older servers that predate
@ -384,9 +369,7 @@ void DeckViewContainer::loadRemoteDeck()
{
DlgLoadRemoteDeck dlg(parentGame->getGame()->getClientForPlayer(playerId), this);
if (dlg.exec()) {
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareDeckSelectId(dlg.getDeckId());
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
}
@ -442,34 +425,21 @@ void DeckViewContainer::readyStart()
void DeckViewContainer::forceStart()
{
const auto msg = tr("Are you sure you want to force start?\nThis will kick all non-ready players from the game.");
const auto res =
QMessageBox::question(this, tr("Cockatrice"), msg, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (res == QMessageBox::No) {
if (!QtUtils::confirm(this, tr("Cockatrice"), msg, QMessageBox::Yes)) {
return;
}
Command_ReadyStart cmd;
cmd.set_force_start(true);
cmd.set_ready(true);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendForceStart(playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
{
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendSetSideboardLock(sideboardLockButton->getState(), playerId);
}
void DeckViewContainer::sideboardPlanChanged()
{
Command_SetSideboardPlan cmd;
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
for (const auto &i : newPlan) {
cmd.add_move_list()->CopyFrom(i);
}
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendSetSideboardPlan(deckView->getSideboardPlan(), playerId);
}
/**
@ -481,9 +451,7 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
resolveAndSendPlaymat();
}
Command_ReadyStart cmd;
cmd.set_ready(ready);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendReadyStart(ready, playerId);
}
/**

View file

@ -0,0 +1,13 @@
#include "dlg_annotation.h"
#include <QKeyEvent>
void AnnotationDialog::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Return && event->modifiers() & Qt::ControlModifier) {
event->accept();
accept();
return;
}
QInputDialog::keyPressEvent(event);
}

View file

@ -0,0 +1,22 @@
/**
* @file dlg_annotation.h
* @ingroup GameDialogs
*/
#ifndef COCKATRICE_DLG_ANNOTATION_H
#define COCKATRICE_DLG_ANNOTATION_H
#include <QInputDialog>
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
{
}
};
#endif // COCKATRICE_DLG_ANNOTATION_H

View file

@ -11,6 +11,7 @@
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/token_info.h>
#include <qtmetamacros.h>
class QLabel;
@ -25,17 +26,6 @@ class CardInfoPictureWidget;
class QModelIndex;
class QWidget;
struct TokenInfo
{
QString name;
QString color;
QString pt;
QString annotation;
bool destroy = true;
bool faceDown = false;
QString providerId;
};
class DlgCreateToken : public QDialog
{
Q_OBJECT

View file

@ -11,6 +11,7 @@
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/move_top_cards_until_options.h>
#include <qtmetamacros.h>
class FilterString;
@ -21,13 +22,6 @@ class QLabel;
class QSpinBox;
class QWidget;
struct MoveTopCardsUntilOptions
{
QStringList exprs = {};
int numberOfHits = 1;
bool autoPlay = false;
};
class DlgMoveTopCardsUntil : public QDialog
{
Q_OBJECT

View file

@ -1,18 +1,10 @@
#include "game_scene.h"
#include "../client/settings/cache_settings.h"
#include "../game/abstract_game.h"
#include "../game/arrow_registry.h"
#include "../game/board/arrow_data.h"
#include "../game/player/player_actions.h"
#include "../game/player/player_event_handler.h"
#include "../game/player/player_info.h"
#include "../game/player/player_logic.h"
#include "../game/zones/card_zone_logic.h"
#include "../game/zones/view_zone_logic.h"
#include "animated_item.h"
#include "board/abstract_card_item.h"
#include "board/arrow_item.h"
#include "board/arrow_registry.h"
#include "board/card_item.h"
#include "phases_toolbar.h"
#include "player/menu/player_menu.h"
@ -40,6 +32,15 @@
#include <QSharedPointer>
#include <QtMath>
#include <algorithm>
#include <functional>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>
@ -112,6 +113,15 @@ void GameScene::retranslateUi()
}
}
QList<CardState *> GameScene::selectedCardStates() const
{
QList<CardState *> selectedStates;
for (auto *card : selectedCards()) {
selectedStates.append(card->getState());
}
return selectedStates;
}
QList<CardItem *> GameScene::selectedCards() const
{
QList<CardItem *> selectedCards;
@ -124,6 +134,67 @@ QList<CardItem *> GameScene::selectedCards() const
return selectedCards;
}
/**
* @brief Selects every card of @p zone for which @p filter holds.
* @param filter A predicate to filter which cards are selected.
*/
static void selectCardsInZone(
const CardZoneLogic *zone,
std::function<bool(const CardItem *)> filter = [](const CardItem *) { return true; })
{
if (!zone) {
return;
}
for (auto *cardState : zone->getCards()) {
auto *cardItem = cardState == nullptr ? nullptr : qobject_cast<CardItem *>(cardState->parent());
if (cardItem && filter(cardItem)) {
cardItem->setSelected(true);
}
}
}
void GameScene::selectAllInZone(const CardItem *card)
{
if (!card) {
return;
}
selectCardsInZone(card->getZone());
}
void GameScene::selectSameRow(const CardItem *card)
{
if (!card) {
return;
}
auto isSameRow = [card](const CardItem *cardItem) {
return qAbs(card->scenePos().y() - cardItem->scenePos().y()) < 50;
};
selectCardsInZone(card->getZone(), isSameRow);
}
void GameScene::selectSameColumn(const CardItem *card)
{
if (!card) {
return;
}
auto isSameColumn = [card](const CardItem *cardItem) { return cardItem->x() == card->x(); };
selectCardsInZone(card->getZone(), isSameColumn);
}
CardItem *GameScene::getActiveCard() const
{
return activeCard;
}
void GameScene::setActiveCard(CardItem *card)
{
activeCard = card;
}
void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool selected)
{
CardItem *card = qobject_cast<CardItem *>(abstractCard);
@ -134,12 +205,12 @@ void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool sele
auto *owner = card->getOwner();
if (selected) {
owner->requestCardMenuUpdate(card);
owner->requestCardMenuUpdate(card->getState());
return;
}
if (selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
setActiveCard(nullptr);
owner->requestCardMenuUpdate(nullptr);
}
}
@ -158,9 +229,9 @@ void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screen
return;
}
card->getOwner()->getGame()->setActiveCard(card);
setActiveCard(card);
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card->getState())) {
menu->popup(screenPos);
}
}
@ -173,7 +244,7 @@ void GameScene::playSelected(AbstractCardItem *card)
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actPlay(selectedCards());
card->getOwner()->getPlayerActions()->actPlay(selectedCardStates());
}
void GameScene::playSelectedFaceDown(AbstractCardItem *card)
@ -184,7 +255,7 @@ void GameScene::playSelectedFaceDown(AbstractCardItem *card)
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actPlayFacedown(selectedCards());
card->getOwner()->getPlayerActions()->actPlayFacedown(selectedCardStates());
}
void GameScene::hideSelected(AbstractCardItem *card)
@ -195,7 +266,7 @@ void GameScene::hideSelected(AbstractCardItem *card)
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actHide(selectedCards());
card->getOwner()->getPlayerActions()->actHide(selectedCardStates());
}
/**
@ -230,6 +301,8 @@ void GameScene::addPlayer(PlayerLogic *player)
[this, id = player->getPlayerInfo()->getId()]() { clearArrowsForPlayerLocally(id); });
connect(player->getPlayerEventHandler(), &PlayerEventHandler::cardZoneChanged, this, &GameScene::onCardZoneChanged);
connect(player->getPlayerEventHandler(), &PlayerEventHandler::cardViewRefreshRequested, this,
&GameScene::onCardViewRefreshRequested);
rearrange();
}
@ -533,7 +606,11 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
return;
}
CardItem *startCard = startZone->getCard(data->startCardId);
CardState *startCardState = startZone->getCard(data->startCardId);
if (!startCardState) {
return;
}
CardItem *startCard = qobject_cast<CardItem *>(startCardState->parent());
if (!startCard) {
return;
}
@ -544,7 +621,8 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
} else {
auto *zone = targetView->getLogic()->getZones().value(data->targetZone);
if (zone) {
targetItem = zone->getCard(data->targetCardId);
CardState *targetCardState = zone->getCard(data->targetCardId);
targetItem = targetCardState == nullptr ? nullptr : qobject_cast<CardItem *>(targetCardState->parent());
}
}
if (!targetItem) {
@ -572,11 +650,15 @@ void GameScene::requestArrowDeletion(int playerId, int arrowId)
}
}
void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
void GameScene::onCardZoneChanged(CardState *card, bool sameZone)
{
auto *item = qobject_cast<CardItem *>(card->parent());
if (!item) {
return;
}
QList<ArrowItem *> toDelete;
for (auto *arrow : arrowRegistry.all()) {
if (arrow->getStartItem() == card || arrow->getTargetItem() == card) {
if (arrow->getStartItem() == item || arrow->getTargetItem() == item) {
if (sameZone) {
arrow->updatePath();
} else {
@ -589,6 +671,25 @@ void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
}
}
void GameScene::onCardViewRefreshRequested(CardState *card, bool zoneChanged, PlayerLogic *newOwner)
{
auto *item = qobject_cast<CardItem *>(card->parent());
if (!item) {
return;
}
if (zoneChanged) {
item->deleteCardInfoPopup();
}
item->deleteDragItem();
if (zoneChanged) {
item->setBeingPointedAt(false);
item->setHovered(false);
}
if (newOwner) {
item->setOwner(newOwner);
}
}
void GameScene::clearArrowsForPlayer(int playerId)
{
for (int arrowId : arrowRegistry.idsForPlayer(playerId)) {

View file

@ -1,7 +1,9 @@
#ifndef GAMESCENE_H
#define GAMESCENE_H
#include "../game/arrow_registry.h"
#include "animated_item.h"
#include "board/arrow_item.h"
#include "board/arrow_registry.h"
#include <QGraphicsScene>
#include <QHash>
@ -16,6 +18,8 @@
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qtmetamacros.h>
// IWYU pragma: keep
@ -39,6 +43,7 @@ class ZoneViewWidget;
class CardZone;
class AbstractCardItem;
class CardItem;
class CardState;
class ServerInfo_Card;
class PhasesToolbar;
class QBasicTimer;
@ -69,6 +74,7 @@ private:
QList<ZoneViewWidget *> zoneViews; ///< Active zone view widgets
QSize viewSize; ///< Current view size
QPointer<CardItem> hoveredCard; ///< Currently hovered card
QPointer<CardItem> activeCard; ///< Card the currently open context menu targets
QBasicTimer *animationTimer; ///< Timer for scene animations
QHash<QObject *, IAnimatedItem *> animatedItems; ///< Items currently animating
QHash<QObject *, QMetaObject::Connection>
@ -107,6 +113,22 @@ public:
/** @brief Gets all selected CardItems. */
QList<CardItem *> selectedCards() const;
QList<CardState *> selectedCardStates() const;
/** @brief Selects every card sharing the zone of @p card. */
void selectAllInZone(const CardItem *card);
/** @brief Selects the cards laid out in the same visual row as @p card. */
void selectSameRow(const CardItem *card);
/** @brief Selects the cards laid out in the same visual column as @p card. */
void selectSameColumn(const CardItem *card);
/** @brief Card the currently open context menu targets, or null. */
CardItem *getActiveCard() const;
/** @brief Sets the card the currently open context menu targets. */
void setActiveCard(CardItem *card);
/**
* @brief Adds a player to the scene and stores their graphics item.
@ -261,7 +283,15 @@ public slots:
/// Queues up arrow deletion but doesn't directly modify the scene
void requestArrowDeletion(int playerId, int arrowId);
void onCardZoneChanged(CardItem *card, bool sameZone);
void onCardZoneChanged(CardState *card, bool sameZone);
/**
* @brief Refreshes the view of a card that the server just moved.
*
* @param card The card that moved.
* @param zoneChanged Whether the card crossed a zone boundary.
* @param newOwner The player the card now belongs to, or nullptr to leave the owner alone.
*/
void onCardViewRefreshRequested(CardState *card, bool zoneChanged, PlayerLogic *newOwner);
protected:
/** @brief Handles hover updates. */

View file

@ -1,7 +1,5 @@
#include "hand_counter.h"
#include "../game/board/card_list.h"
#include "../game/zones/card_zone_logic.h"
#include "../interface/pixel_map_generator.h"
#include <QGraphicsSceneMouseEvent>
@ -14,6 +12,8 @@
#include <QString>
#include <QStringLiteral>
#include <QTransform>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qnamespace.h>
class QGraphicsItem;

View file

@ -3,16 +3,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../client/sound_engine.h"
#include "../../client/translation.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_list.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_event_handler.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../interface/card_localization.h"
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../board/card_item.h"
@ -24,6 +14,16 @@
#include <QList>
#include <QSharedPointer>
#include <QStringList>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
#include <libcockatrice/settings/chat_settings.h>
@ -283,7 +283,7 @@ void MessageLogWidget::logDestroyCard(PlayerLogic *player, QString cardName)
}
void MessageLogWidget::logMoveCard(PlayerLogic *player,
CardItem *card,
CardState *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
@ -662,7 +662,7 @@ void MessageLogWidget::logSetActivePlayer(PlayerLogic *player)
QString(tr("%1's turn.")).arg(player->getPlayerInfo()->getName()) + "</b></font><br>");
}
void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation)
void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardState *card, QString newAnnotation)
{
appendHtmlServerMessage(
QString(tr("%1 sets annotation of %2 to %3."))
@ -706,7 +706,7 @@ void MessageLogWidget::logSetCounter(PlayerLogic *player, QString counterName, i
.arg(value - oldValue));
}
void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap)
void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardState *card, bool doesntUntap)
{
QString str;
if (doesntUntap) {
@ -717,7 +717,7 @@ void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bo
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(card->getName())));
}
void MessageLogWidget::logSetPT(PlayerLogic *player, CardItem *card, QString newPT)
void MessageLogWidget::logSetPT(PlayerLogic *player, CardState *card, QString newPT)
{
if (currentContext == MessageContext_MoveCard) {
return;
@ -755,7 +755,7 @@ void MessageLogWidget::logSetSideboardLock(PlayerLogic *player, bool locked)
}
}
void MessageLogWidget::logSetTapped(PlayerLogic *player, CardItem *card, bool tapped)
void MessageLogWidget::logSetTapped(PlayerLogic *player, CardState *card, bool tapped)
{
if (currentContext == MessageContext_MoveCard) {
return;

View file

@ -14,6 +14,7 @@
#include <qtmetamacros.h>
#include <sys/types.h>
class CardState;
class AbstractGame;
class CardItem;
class GameEventContext;
@ -76,7 +77,7 @@ public slots:
void logLeaveSpectator(QString name, QString reason);
void logNotReadyStart(PlayerLogic *player);
void logMoveCard(PlayerLogic *player,
CardItem *card,
CardState *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
@ -97,13 +98,13 @@ public slots:
void logSay(PlayerLogic *player, QString message);
void logSetActivePhase(int phase);
void logSetActivePlayer(PlayerLogic *player);
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
void logSetAnnotation(PlayerLogic *player, CardState *card, QString newAnnotation);
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
void logSetDoesntUntap(PlayerLogic *player, CardState *card, bool doesntUntap);
void logSetPT(PlayerLogic *player, CardState *card, QString newPT);
void logSetSideboardLock(PlayerLogic *player, bool locked);
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
void logSetTapped(PlayerLogic *player, CardState *card, bool tapped);
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
void logSpectatorSay(const ServerInfo_User &spectator, QString message);
void logUnattachCard(PlayerLogic *player, QString cardName);

View file

@ -14,11 +14,6 @@
#include <QTransform>
#include <QtGlobal>
#include <google/protobuf/stubs/port.h>
#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/command_next_turn.pb.h>
#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <qnumeric.h>
@ -120,9 +115,9 @@ PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
: QGraphicsItem(parent), width(100), height(100), ySpacing(1), symbolSize(8)
{
auto *aUntapAll = new QAction(this);
connect(aUntapAll, &QAction::triggered, this, &PhasesToolbar::actUntapAll);
connect(aUntapAll, &QAction::triggered, this, &PhasesToolbar::untapAllRequested);
auto *aDrawCard = new QAction(this);
connect(aDrawCard, &QAction::triggered, this, &PhasesToolbar::actDrawCard);
connect(aDrawCard, &QAction::triggered, this, &PhasesToolbar::drawCardRequested);
PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
@ -144,7 +139,7 @@ PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
}
nextTurnButton = new PhaseButton("nextturn", this, nullptr, false);
connect(nextTurnButton, &PhaseButton::clicked, this, &PhasesToolbar::actNextTurn);
connect(nextTurnButton, &PhaseButton::clicked, this, &PhasesToolbar::nextTurnRequested);
rearrangeButtons();
@ -265,31 +260,5 @@ void PhasesToolbar::phaseButtonClicked()
button->triggerDoubleClickAction();
}
Command_SetActivePhase cmd;
cmd.set_phase(static_cast<google::protobuf::uint32>(buttonList.indexOf(button)));
emit sendGameCommand(cmd, -1);
}
void PhasesToolbar::actNextTurn()
{
emit sendGameCommand(Command_NextTurn(), -1);
}
void PhasesToolbar::actUntapAll()
{
Command_SetCardAttr cmd;
cmd.set_zone(ZoneNames::TABLE);
cmd.set_attribute(AttrTapped);
cmd.set_attr_value("0");
emit sendGameCommand(cmd, -1);
}
void PhasesToolbar::actDrawCard()
{
Command_DrawCards cmd;
cmd.set_number(1);
emit sendGameCommand(cmd, -1);
emit setActivePhaseRequested(buttonList.indexOf(button));
}

View file

@ -17,14 +17,6 @@
class QAction;
class QTimer;
namespace google
{
namespace protobuf
{
class Message;
}
} // namespace google
class PhaseButton : public QObject, public QGraphicsItem
{
Q_OBJECT
@ -95,11 +87,16 @@ public slots:
void triggerPhaseAction(int phase);
private slots:
void phaseButtonClicked();
void actNextTurn();
void actUntapAll();
void actDrawCard();
signals:
void sendGameCommand(const ::google::protobuf::Message &command, int playerId);
/** @name Intent signals
* The view reports what the user asked for; GameEventHandler builds the commands.
* @{
*/
void setActivePhaseRequested(int phase);
void nextTurnRequested();
void untapAllRequested();
void drawCardRequested();
/** @} */
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) override;

View file

@ -3,16 +3,8 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/card_zone_logic.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../game_scene.h"
#include "../card_menu_action_type.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
@ -35,6 +27,14 @@
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <utility>
@ -67,7 +67,7 @@ static QAction *makeAction(QObject *parent, Slot &&slot, bool checkable = false,
return a;
}
CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _shortcutsActive)
CardMenu::CardMenu(PlayerGraphicsItem *_player, CardItem *_card, bool _shortcutsActive)
: player(_player), card(_card), shortcutsActive(_shortcutsActive)
{
const QList<PlayerLogic *> &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
@ -86,7 +86,7 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _sho
auto *gameScene = player->getGameScene();
// Single selection resolver used by all lambdas — called at trigger time
auto sel = [gameScene]() { return gameScene->selectedCards(); };
auto sel = [gameScene]() { return gameScene->selectedCardStates(); };
// Unified dispatcher for card menu actions
auto invoke = [actions, sel](CardMenuActionType type) {
@ -108,18 +108,18 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _sho
aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
aReduceLifeByPower = makeAction(this, [actions, sel]() { actions->actReduceLifeByPower(sel()); });
// Actions that use activeCard, not selection — direct connection
// Actions bound to the card this menu was opened for, not to the current selection
aAttach = new QAction(this);
aDrawArrow = new QAction(this);
aSelectAll = new QAction(this);
aSelectRow = new QAction(this);
aSelectColumn = new QAction(this);
connect(aAttach, &QAction::triggered, actions, &PlayerActions::actAttach);
connect(aDrawArrow, &QAction::triggered, actions, &PlayerActions::actDrawArrow);
connect(aSelectAll, &QAction::triggered, actions, &PlayerActions::actSelectAll);
connect(aSelectRow, &QAction::triggered, actions, &PlayerActions::actSelectRow);
connect(aSelectColumn, &QAction::triggered, actions, &PlayerActions::actSelectColumn);
connect(aAttach, &QAction::triggered, this, &CardMenu::attachCard);
connect(aDrawArrow, &QAction::triggered, this, &CardMenu::drawArrow);
connect(aSelectAll, &QAction::triggered, this, [this, gameScene]() { gameScene->selectAllInZone(card); });
connect(aSelectRow, &QAction::triggered, this, [this, gameScene]() { gameScene->selectSameRow(card); });
connect(aSelectColumn, &QAction::triggered, this, [this, gameScene]() { gameScene->selectSameColumn(card); });
aRevealToAll = new QAction(this);
@ -337,7 +337,7 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
initContextualPlayersMenu(revealMenu, aRevealToAll);
connect(revealMenu, &QMenu::triggered, this, [this](QAction *action) {
player->getLogic()->getPlayerActions()->actReveal(player->getGameScene()->selectedCards(), action);
player->getLogic()->getPlayerActions()->actReveal(player->getGameScene()->selectedCardStates(), action);
});
addSeparator();
@ -441,6 +441,7 @@ void CardMenu::addRelatedCardActions()
if (relatedCards.isEmpty()) {
return;
}
auto *playerActions = player->getLogic()->getPlayerActions();
addSeparator();
int index = 0;
@ -484,9 +485,10 @@ void CardMenu::addRelatedCardActions()
}
auto *createRelated = new QAction(text, this);
createRelated->setData(QVariant(index++));
connect(createRelated, &QAction::triggered, player->getLogic()->getPlayerActions(),
&PlayerActions::actCreateRelatedCard);
const int relatedIndex = index++;
connect(createRelated, &QAction::triggered, this, [this, playerActions, relatedIndex] {
playerActions->actCreateRelatedCard(card->getState(), relatedIndex);
});
addAction(createRelated);
}
@ -495,12 +497,26 @@ void CardMenu::addRelatedCardActions()
createRelatedCards->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
}
connect(createRelatedCards, &QAction::triggered, player->getLogic()->getPlayerActions(),
&PlayerActions::actCreateAllRelatedCards);
connect(createRelatedCards, &QAction::triggered, this,
[this, playerActions] { playerActions->actCreateAllRelatedCards(card->getState()); });
addAction(createRelatedCards);
}
}
void CardMenu::attachCard()
{
if (card) {
card->drawAttachArrow();
}
}
void CardMenu::drawArrow()
{
if (card) {
card->drawArrow(Qt::red);
}
}
void CardMenu::retranslateUi()
{
aSelectAll->setText(tr("&Select All"));

View file

@ -27,7 +27,7 @@ signals:
void cardInfoRequested(const CardRef &cardRef);
public:
explicit CardMenu(PlayerGraphicsItem *player, const CardItem *card, bool shortcutsActive);
explicit CardMenu(PlayerGraphicsItem *player, CardItem *card, bool shortcutsActive);
void removePlayer(PlayerLogic *playerToRemove);
void createTableMenu(bool canModifyCard);
void createStackMenu(bool canModifyCard);
@ -53,11 +53,13 @@ public:
private:
PlayerGraphicsItem *player;
const CardItem *card;
CardItem *card;
QList<QPair<QString, int>> playersInfo;
bool shortcutsActive;
void addRelatedCardActions();
void attachCard();
void drawArrow();
void retranslateUi();
void initContextualPlayersMenu(QMenu *menu, QAction *allPlayersAction);
void setShortcutsActive();

View file

@ -1,13 +1,13 @@
#include "custom_zone_menu.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QVariant>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{

View file

@ -2,13 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -19,6 +13,12 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

View file

@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/hand_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -20,6 +13,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

View file

@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -23,6 +16,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
class QWidget;

View file

@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../card_menu_action_type.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
{
@ -30,7 +30,7 @@ MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
auto invoke = [player](CardMenuActionType type) {
return [type, player]() {
player->getLogic()->getPlayerActions()->cardMenuAction(player->getGameScene()->selectedCards(), type);
player->getLogic()->getPlayerActions()->cardMenuAction(player->getGameScene()->selectedCardStates(), type);
};
};

View file

@ -2,10 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_logic.h"
#include "../../../game/player/player_manager.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"
@ -26,6 +22,10 @@
#include <QMenu>
#include <QString>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
{
@ -87,22 +87,24 @@ void PlayerMenu::setMenusForGraphicItems()
}
}
QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
QMenu *PlayerMenu::updateCardMenu(CardState *card)
{
if (!card) {
emit cardMenuUpdated(nullptr);
return nullptr;
}
auto *cardItem = qobject_cast<CardItem *>(card->parent());
// If is spectator (as spectators don't need card menus), return
// only update the menu if the card is actually selected
if ((player->getLogic()->getGame()->getPlayerManager()->isSpectator() &&
!player->getLogic()->getGame()->getPlayerManager()->isJudge()) ||
player->getLogic()->getGame()->getActiveCard() != card) {
cardItem == nullptr || player->getGameScene()->getActiveCard() != cardItem) {
return nullptr;
}
CardMenu *menu = new CardMenu(player, card, shortcutsActive);
CardMenu *menu = new CardMenu(player, cardItem, shortcutsActive);
connect(menu, &CardMenu::cardInfoRequested, this, &PlayerMenu::cardInfoRequested);
emit cardMenuUpdated(menu);

View file

@ -14,7 +14,7 @@
#include <qtmetamacros.h>
#include <utility>
class CardItem;
class CardState;
class CardMenu;
class PlayerGraphicsItem;
class AbstractPlayerComponent;
@ -43,7 +43,7 @@ signals:
public slots:
void setMenusForGraphicItems();
QMenu *updateCardMenu(const CardItem *card);
QMenu *updateCardMenu(CardState *card);
private slots:
void refreshShortcuts();

View file

@ -2,12 +2,12 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{
@ -15,34 +15,35 @@ PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
aIncP = new QAction(this);
connect(aIncP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCardStates()); });
aDecP = new QAction(this);
connect(aDecP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCardStates()); });
aIncT = new QAction(this);
connect(aIncT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCardStates()); });
aDecT = new QAction(this);
connect(aDecT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCardStates()); });
aIncPT = new QAction(this);
connect(aIncPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCardStates()); });
aDecPT = new QAction(this);
connect(aDecPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCardStates()); });
aFlowP = new QAction(this);
connect(aFlowP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCardStates()); });
aFlowT = new QAction(this);
connect(aFlowT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCardStates()); });
aSetPT = new QAction(this);
connect(aSetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
connect(aSetPT, &QAction::triggered, playerActions, [player, playerActions] {
playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCardStates());
});
aResetPT = new QAction(this);
connect(aResetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCardStates()); });
addAction(aIncP);
addAction(aDecP);

View file

@ -1,10 +1,6 @@
#include "rfg_menu.h"
#include "../../../game/player/player_info.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -12,6 +8,10 @@
#include <QMenu>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

View file

@ -1,14 +1,14 @@
#include "say_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)

View file

@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{

View file

@ -2,9 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -14,6 +11,9 @@
#include <QSet>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
{
@ -44,7 +44,7 @@ UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu
aIncrementAllCardCounters = new QAction(this);
connect(aIncrementAllCardCounters, &QAction::triggered, playerActions, [this]() {
player->getLogic()->getPlayerActions()->actIncrementAllCardCounters(
player->getGameScene()->selectedCards());
player->getGameScene()->selectedCardStates());
});
createPredefinedTokenMenu = new QMenu(QString());

View file

@ -2,11 +2,10 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../interface/widgets/utility/get_text_with_max.h"
#include "../board/abstract_counter.h"
#include "../board/card_item.h"
#include "../dialogs/dlg_annotation.h"
#include "../dialogs/dlg_create_token.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "../dialogs/dlg_roll_dice.h"
@ -17,6 +16,8 @@
#include <QInputDialog>
#include <QLineEdit>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/string_limits.h>
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
@ -34,7 +35,7 @@ PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_player
&PlayerDialogs::onShuffleBottomDialogRequested);
connect(playerActions, &PlayerActions::requestMulliganDialog, this, &PlayerDialogs::onMulliganDialogRequested);
connect(playerActions, &PlayerActions::startingHandSizeChosen, this, &PlayerDialogs::onStartingHandSizeChosen);
connect(playerActions, &PlayerActions::requestDrawCardsDialog, this, &PlayerDialogs::onDrawCardsDialogRequested);
connect(playerActions, &PlayerActions::requestMoveTopCardsToDialog, this,
@ -126,6 +127,11 @@ void PlayerDialogs::onMulliganDialogRequested(int startSize, int handSize, int d
}
}
void PlayerDialogs::onStartingHandSizeChosen(int number)
{
SettingsCache::instance().userInterface().setStartingHandSize(number);
}
void PlayerDialogs::onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize)
{
bool ok;
@ -196,7 +202,7 @@ void PlayerDialogs::onRollDieDialogRequested()
playerActions->actRollDie(dlg.getDieSideCount(), dlg.getDiceToRollCount());
}
void PlayerDialogs::onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard,
void PlayerDialogs::onCreateRelatedFromRelationDialogRequested(const CardState *sourceCard,
const CardRelation *cardRelation)
{
if (sourceCard == nullptr || cardRelation == nullptr) {
@ -251,14 +257,14 @@ void PlayerDialogs::onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopC
number -= 1; // indexes start at 0
if (ok) {
playerActions->actMoveCardXCardsFromTop(player->getGameScene()->selectedCards(), number);
playerActions->actMoveCardXCardsFromTop(player->getGameScene()->selectedCardStates(), number);
}
}
void PlayerDialogs::onSetPTDialogRequested(const QString &oldPT)
{
bool ok;
auto cards = player->getGameScene()->selectedCards();
auto cards = player->getGameScene()->selectedCardStates();
emit requestDialogSemaphore(true);
QString pt = getTextWithMax(dialogParent(), tr("Change power/toughness"), tr("Change stats to:"), QLineEdit::Normal,
oldPT, &ok);
@ -273,7 +279,7 @@ void PlayerDialogs::onSetPTDialogRequested(const QString &oldPT)
void PlayerDialogs::onSetAnnotationDialogRequested(const QString &oldAnnotation)
{
auto cards = player->getGameScene()->selectedCards();
auto cards = player->getGameScene()->selectedCardStates();
emit requestDialogSemaphore(true);
AnnotationDialog *dialog = new AnnotationDialog(dialogParent());
dialog->setOptions(QInputDialog::UsePlainTextEditForTextInput);
@ -291,7 +297,7 @@ void PlayerDialogs::onSetAnnotationDialogRequested(const QString &oldAnnotation)
void PlayerDialogs::onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg)
{
auto cards = player->getGameScene()->selectedCards();
auto cards = player->getGameScene()->selectedCardStates();
emit requestDialogSemaphore(true);
auto &cardCounterSettings = SettingsCache::instance().cardCounters();

View file

@ -17,6 +17,7 @@
class CardItem;
class CardRelation;
class CardState;
class PlayerActions;
class QWidget;
struct MoveTopCardsUntilOptions;
@ -52,12 +53,13 @@ public slots:
bool faceDown);
void onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards);
void onRollDieDialogRequested();
void onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard, const CardRelation *cardRelation);
void onCreateRelatedFromRelationDialogRequested(const CardState *sourceCard, const CardRelation *cardRelation);
void onCreateTokenDialogRequested(const QStringList &predefinedTokens);
void onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize);
void onSetPTDialogRequested(const QString &oldPT);
void onSetAnnotationDialogRequested(const QString &oldAnnotation);
void onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg);
void onStartingHandSizeChosen(int number);
private:
PlayerGraphicsItem *player;

View file

@ -1,15 +1,6 @@
#include "player_graphics_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/widgets/cards/art_crop_attribution.h"
#include "../../interface/widgets/cards/card_art_utils.h"
@ -45,6 +36,15 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>
@ -177,6 +177,22 @@ void PlayerGraphicsItem::initializeZones()
void PlayerGraphicsItem::onCustomZoneAdded(QString customZoneName)
{
// Custom zones have no board view, but their cards still need a graphics owner.
// Without one, PileZone::onCardAdded never runs and cards moved from the table
// or hand into a custom zone stay drawn at their old spot. Give them a hidden
// pile zone so added cards are reparented to (0, 0) and hidden.
CardZoneLogic *logic = player->getZone(customZoneName);
if (auto *pileLogic = qobject_cast<PileZoneLogic *>(logic)) {
auto *hiddenZone = new PileZone(pileLogic, this);
hiddenZone->setVisible(false);
hiddenZone->setPos(0, 0);
zoneGraphicsItems.insert(customZoneName, hiddenZone);
// Hide any cards that arrived before the graphics item existed.
for (CardState *state : pileLogic->getCards()) {
hiddenZone->onCardAdded(state);
}
return;
}
zoneGraphicsItems.insert(customZoneName, nullptr); // Custom zone view goes here, if we ever implement it.
}

View file

@ -1,8 +1,6 @@
#include "player_target.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../board/abstract_counter.h"
#include "../board/abstract_graphics_item.h"
@ -30,6 +28,8 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -16,7 +16,7 @@ static int sumPowers(const QList<CardItem *> &cards)
// calculate total power;
int total = 0;
for (auto card : cards) {
QVariantList parsed = CardItem::parsePT(card->getPT());
QVariantList parsed = CardState::parsePT(card->getPT());
if (!parsed.isEmpty()) {
int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
total += qMax(power, 0);
@ -44,7 +44,7 @@ static int sumToughness(const QList<CardItem *> &cards)
{
int total = 0;
for (auto card : cards) {
QVariantList parsed = CardItem::parsePT(card->getPT());
QVariantList parsed = CardState::parsePT(card->getPT());
if (parsed.size() == 2) {
int toughness = parsed.at(1).toInt(); // toInt will default to 0 if it's not an int
total += qMax(toughness, 0);

View file

@ -1,13 +1,13 @@
#include "card_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/card_item.h"
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qnamespace.h>
class QGraphicsItem;
@ -18,23 +18,60 @@ CardZone::CardZone(CardZoneLogic *_logic, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), menu(nullptr), doubleClickAction(0), logic(_logic)
{
connect(logic, &CardZoneLogic::retranslateUi, this, &CardZone::retranslateUi);
// Invalidation is connected before any consumer so a handler that reads cardItems()
// during the same signal emission always sees a stale flag and rebuilds.
connect(logic, &CardZoneLogic::cardAdded, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::cardCountChanged, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::cardAdded, this, &CardZone::onCardAdded);
connect(logic, &CardZoneLogic::createCardRequested, this, &CardZone::onCreateCardRequested);
connect(logic, &CardZoneLogic::setGraphicsVisibility, this, [this](bool v) { this->setVisible(v); });
connect(logic, &CardZoneLogic::updateGraphics, this, [this]() { update(); });
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::reorganizeCards);
}
void CardZone::onCardAdded(CardItem *addedCard)
void CardZone::invalidateItems()
{
addedCard->setParentItem(this);
addedCard->setVisible(true);
addedCard->update();
itemsDirty = true;
}
const QList<CardItem *> &CardZone::cardItems() const
{
if (itemsDirty) {
items.clear();
for (auto *cardState : getLogic()->getCards()) {
if (auto *cardItem = qobject_cast<CardItem *>(cardState->parent())) {
items.append(cardItem);
}
}
itemsDirty = false;
}
return items;
}
void CardZone::onCardAdded(CardState *addedCard)
{
auto *addedItem = addedCard == nullptr ? nullptr : qobject_cast<CardItem *>(addedCard->parent());
if (addedItem == nullptr) {
return;
}
addedItem->setParentItem(this);
addedItem->setVisible(true);
addedItem->update();
}
void CardZone::onCreateCardRequested(const ServerInfo_Card &cardInfo, bool reorganize)
{
CardRef cardRef = {QString::fromStdString(cardInfo.name()), QString::fromStdString(cardInfo.provider_id())};
auto *card = new CardItem(getLogic()->getPlayer(), nullptr, cardRef, cardInfo.id());
card->processCardInfo(cardInfo);
getLogic()->addCard(card->getState(), reorganize, cardInfo.x(), cardInfo.y());
}
void CardZone::retranslateUi()
{
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
getLogic()->getCards()[i]->retranslateUi();
for (auto *card : cardItems()) {
card->retranslateUi();
}
}

View file

@ -16,13 +16,17 @@
class CardDragItem;
class CardItem;
class CardState;
class CardZoneLogic;
class QAction;
class QGraphicsItem;
class QMenu;
class QPoint;
class ServerInfo_Card;
template <typename T> class QList;
class CardItem;
inline Q_LOGGING_CATEGORY(CardZoneLog, "card_zone");
/**
@ -55,7 +59,9 @@ public slots:
* Virtual so subclasses (e.g. SelectZone) can override parenting behavior — the Qt signal
* connection in CardZone's constructor dispatches through the vtable.
*/
virtual void onCardAdded(CardItem *addedCard);
virtual void onCardAdded(CardState *addedCard);
/** @brief Builds the card item for @p cardInfo and hands it to this zone's logic. */
void onCreateCardRequested(const ServerInfo_Card &cardInfo, bool reorganize);
public:
enum
@ -76,6 +82,15 @@ public:
return logic;
}
/**
* @brief The CardItems backing getLogic()->getCards(), in zone order.
*
* Game logic talks about cards as states; this is the graphics side's view of the same list.
* It is rebuilt on demand after any content change, so views never reach into the logic's
* container themselves and never observe a stale one.
*/
[[nodiscard]] const QList<CardItem *> &cardItems() const;
void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
{
menu = _menu;
@ -83,7 +98,12 @@ public:
}
private:
/** @brief Marks the cached card items stale. Connected to every content-changing signal. */
void invalidateItems();
CardZoneLogic *logic;
mutable QList<CardItem *> items;
mutable bool itemsDirty = true;
};
#endif

View file

@ -1,11 +1,6 @@
#include "hand_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
@ -18,7 +13,11 @@
#include <QPointF>
#include <QRectF>
#include <QString>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <string>
@ -48,8 +47,8 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
for (x = 0; x < getLogic()->getCards().size(); x++) {
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x()) {
for (x = 0; x < cardItems().size(); x++) {
if (point.x() < cardItems().at(x)->scenePos().x()) {
break;
}
}
@ -58,19 +57,13 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
x = calcDropIndexFromY(dropPoint.y(), !sameZone);
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
QList<CardMoveRequest> cards;
cards.reserve(dragItems.size());
for (const CardDragItem *item : dragItems) {
cards.append(CardMoveRequest{item->getId()});
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), x, -1, cards);
}
QRectF HandZone::boundingRect() const
@ -90,23 +83,23 @@ void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
void HandZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const int cardCount = getLogic()->getCards().size();
if (!cardItems().isEmpty()) {
const int cardCount = cardItems().size();
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().userInterface().getLeftJustified();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
qreal cardWidth = cardItems().at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
if (cardCount == 1) {
CardItem *c = getLogic()->getCards().at(0);
CardItem *c = cardItems().at(0);
qreal xPosition = leftJustified ? xPadding : xPadding + (totalWidth - cardWidth) / 2;
c->setPos(xPosition, 5);
c->setRealZValue(0);
} else {
for (int i = 0; i < cardCount; i++) {
CardItem *c = getLogic()->getCards().at(i);
CardItem *c = cardItems().at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth) {
@ -131,7 +124,7 @@ void HandZone::reorganizeCards()
void HandZone::sortHand(const QList<CardList::SortOption> &options)
{
if (getLogic()->getCards().isEmpty()) {
if (cardItems().isEmpty()) {
return;
}

View file

@ -7,10 +7,10 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <qtmetamacros.h>
class HandZoneLogic;

View file

@ -1,12 +1,6 @@
#include "pile_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
@ -24,7 +18,12 @@
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <string>
@ -67,36 +66,35 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
{
painter->drawPath(shape());
if (!getLogic()->getCards().isEmpty()) {
getLogic()->getCards().at(0)->paintPicture(painter, getLogic()->getCards().at(0)->getTranslatedSize(painter),
90);
if (!cardItems().isEmpty()) {
cardItems().at(0)->paintPicture(painter, cardItems().at(0)->getTranslatedSize(painter), 90);
}
painter->translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F);
painter->rotate(-90);
painter->translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F);
paintNumberEllipse(getLogic()->getCards().size(), 28, Qt::white, -1, -1, painter);
paintNumberEllipse(cardItems().size(), 28, Qt::white, -1, -1, painter);
}
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
QList<CardMoveRequest> cards;
cards.reserve(dragItems.size());
for (const CardDragItem *item : dragItems) {
cards.append(CardMoveRequest{item->getId(), item->isForceFaceDown()});
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), 0, 0, cards);
}
void PileZone::onCardAdded(CardState *addedCard)
{
CardZone::onCardAdded(addedCard);
auto *addedItem = addedCard == nullptr ? nullptr : qobject_cast<CardItem *>(addedCard->parent());
if (addedItem) {
addedItem->setPos(0, 0);
addedItem->setVisible(false);
}
}
void PileZone::reorganizeCards()
@ -126,15 +124,14 @@ void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
return;
}
if (getLogic()->getCards().isEmpty()) {
if (cardItems().isEmpty()) {
return;
}
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
const int cardid =
getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
CardItem *card = bottomCard ? cardItems().last() : cardItems().first();
const int cardid = getLogic()->contentsKnown() ? card->getId() : (bottomCard ? cardItems().size() - 1 : 0);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), forceFaceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
@ -147,8 +144,8 @@ void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if (!getLogic()->getCards().isEmpty()) {
getLogic()->getCards()[0]->processHoverEvent();
if (!cardItems().isEmpty()) {
cardItems()[0]->processHoverEvent();
}
QGraphicsItem::hoverEnterEvent(event);
}

View file

@ -33,6 +33,7 @@ public:
[[nodiscard]] QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void onCardAdded(CardState *addedCard) override;
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;

View file

@ -1,8 +1,6 @@
#include "select_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/card_item.h"
#include "../game_scene.h"
@ -17,6 +15,8 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>
@ -85,7 +85,7 @@ SelectZone *SelectZone::findOwningSelectZone(const QGraphicsItem *card)
SelectZone::StackLayoutParams SelectZone::buildStackParams(qreal minOffset) const
{
const auto &cards = getLogic()->getCards();
const auto &cards = cardItems();
if (cards.isEmpty()) {
return {0, boundingRect().height(), 0.0, 0.0, minOffset};
}
@ -97,7 +97,7 @@ SelectZone::StackLayoutParams SelectZone::buildStackParams(qreal minOffset) cons
int SelectZone::calcDropIndexFromY(qreal dropY, bool allowCountExpand, qreal minOffset) const
{
const auto &cards = getLogic()->getCards();
const auto &cards = cardItems();
if (cards.isEmpty()) {
return 0;
}
@ -115,7 +115,7 @@ void SelectZone::restoreStaleEscapedCards()
if (!cardClipContainer) {
return;
}
for (auto *card : getLogic()->getCards()) {
for (auto *card : cardItems()) {
// A card parented to the zone (instead of the clip container) should
// only occur while it is actively hovered. If hover cleanup was
// missed, reparent it back so clipping resumes.
@ -127,7 +127,7 @@ void SelectZone::restoreStaleEscapedCards()
void SelectZone::layoutCardsVertically(const StackLayoutParams &params)
{
const auto &cards = getLogic()->getCards();
const auto &cards = cardItems();
if (cards.isEmpty() || params.cardCount <= 0) {
return;
}
@ -162,9 +162,9 @@ SelectZone::~SelectZone()
if (cardClipContainer) {
// Reparent any hover-escaped cards back to the clip container so Qt's
// parent-child tree is consistent for destruction. setParentItem() does
// not invalidate getLogic()->getCards() (it modifies the graphics tree,
// not the zone's logical card list).
for (auto *card : getLogic()->getCards()) {
// not invalidate cardItems() — it only moves the item in the graphics
// tree, it never changes the zone's contents.
for (auto *card : cardItems()) {
if (card && card->parentItem() == this) {
card->setParentItem(cardClipContainer);
}
@ -172,12 +172,13 @@ SelectZone::~SelectZone()
}
}
void SelectZone::onCardAdded(CardItem *addedCard)
void SelectZone::onCardAdded(CardState *addedCard)
{
if (cardClipContainer && addedCard) {
addedCard->setParentItem(cardClipContainer);
addedCard->setVisible(true);
addedCard->update();
auto *addedItem = addedCard == nullptr ? nullptr : qobject_cast<CardItem *>(addedCard->parent());
if (cardClipContainer && addedItem) {
addedItem->setParentItem(cardClipContainer);
addedItem->setVisible(true);
addedItem->update();
} else {
CardZone::onCardAdded(addedCard);
}
@ -247,7 +248,7 @@ void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
}
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
for (auto card : getLogic()->getCards()) {
for (auto card : cardItems()) {
if (card->getAttachedTo() && card->getAttachedTo()->getZone() != getLogic()) {
continue;
}

View file

@ -35,7 +35,7 @@ public:
SelectZone(CardZoneLogic *logic, QGraphicsItem *parent = nullptr);
~SelectZone() override;
void onCardAdded(CardItem *addedCard) override;
void onCardAdded(CardState *addedCard) override;
/**
* @brief Temporarily reparents a card from the clip container to this zone so hover scaling is visible beyond clip

View file

@ -1,11 +1,5 @@
#include "stack_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
@ -19,7 +13,12 @@
#include <QPoint>
#include <QRectF>
#include <QString>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <qnumeric.h>
#include <string>
@ -73,31 +72,21 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
int index = calcDropIndexFromY(dropPoint.y(), !sameZone, MIN_CARD_VISIBLE);
if (sameZone) {
// Same-zone no-op: don't move a card onto itself
const auto &cards = getLogic()->getCards();
const auto &cards = cardItems();
if (!cards.isEmpty() && cards.at(index)->getId() == dragItems.at(0)->getId()) {
return;
}
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(index);
cmd.set_y(0);
QList<CardMoveRequest> cards;
cards.reserve(dragItems.size());
for (const CardDragItem *item : dragItems) {
if (item) {
auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(item->getId());
if (item->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
cards.append(CardMoveRequest{item->getId(), item->isForceFaceDown()});
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), index, 0, cards);
}
void StackZone::setHeight(qreal newHeight)
@ -113,7 +102,7 @@ void StackZone::setHeight(qreal newHeight)
void StackZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
if (!cardItems().isEmpty()) {
const auto params = buildStackParams(MIN_CARD_VISIBLE);
layoutCardsVertically(params);
}

View file

@ -1,12 +1,6 @@
#include "table_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/abstract_card_item.h"
#include "../board/card_drag_item.h"
@ -32,8 +26,12 @@
#include <algorithm>
#include <iterator>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>
@ -62,7 +60,8 @@ TableZone::TableZone(TableZoneLogic *_logic, bool _mirrored, QGraphicsItem *pare
updateBg();
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CardDimensions::HEIGHT + (TABLEROWS - 1) * PADDING_Y;
height = MARGIN_TOP + MARGIN_BOTTOM + TableZoneLogic::ROW_COUNT * CardDimensions::HEIGHT +
(TableZoneLogic::ROW_COUNT - 1) * PADDING_Y;
width = MIN_WIDTH;
currentMinimumWidth = width;
@ -208,29 +207,20 @@ void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &gridPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
for (const auto &item : dragItems) {
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
ctm->set_card_id(item->getId());
if (item->isForceFaceDown()) {
ctm->set_face_down(true);
}
QList<CardMoveRequest> cards;
cards.reserve(dragItems.size());
for (const CardDragItem *item : dragItems) {
CardMoveRequest card{item->getId(), item->isForceFaceDown()};
if (startZone->getName() != getLogic()->getName() && !item->isForceFaceDown()) {
const auto &card = item->getItem()->getCard();
if (card) {
ctm->set_pt(card.getInfo().getPowTough().toStdString());
const auto &cardInfo = item->getItem()->getCard();
if (cardInfo) {
card.pt = cardInfo.getInfo().getPowTough();
}
}
cards.append(card);
}
startZone->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
startZone->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), gridPoint.x(), gridPoint.y(), cards);
}
void TableZone::reorganizeCards()
@ -238,8 +228,8 @@ void TableZone::reorganizeCards()
// Calculate card stack widths so mapping functions work properly
computeCardStackWidths();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
QPoint gridPoint = getLogic()->getCards()[i]->getGridPos();
for (int i = 0; i < cardItems().size(); ++i) {
QPoint gridPoint = cardItems()[i]->getGridPos();
if (gridPoint.x() == -1) {
continue;
}
@ -248,21 +238,24 @@ void TableZone::reorganizeCards()
qreal x = mapPoint.x();
qreal y = mapPoint.y();
int numberAttachedCards = getLogic()->getCards()[i]->getAttachedCards().size();
int numberAttachedCards = cardItems()[i]->getAttachedCards().size();
qreal actualX = x + numberAttachedCards * STACKED_CARD_OFFSET_X;
qreal actualY = y;
if (numberAttachedCards) {
actualY += 15;
}
getLogic()->getCards()[i]->setPos(actualX, actualY);
getLogic()->getCards()[i]->setRealZValue(ZValues::tableCardZValue(actualX, actualY));
cardItems()[i]->setPos(actualX, actualY);
cardItems()[i]->setRealZValue(ZValues::tableCardZValue(actualX, actualY));
QListIterator<CardItem *> attachedCardIterator(getLogic()->getCards()[i]->getAttachedCards());
QListIterator<CardState *> attachedCardIterator(cardItems()[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
CardItem *attachedCard = attachedCardIterator.next();
CardItem *attachedCard = qobject_cast<CardItem *>(attachedCardIterator.next()->parent());
if (attachedCard == nullptr) {
continue;
}
qreal childX = actualX - j * STACKED_CARD_OFFSET_X;
qreal childY = y + 5;
attachedCard->setPos(childX, childY);
@ -276,35 +269,18 @@ void TableZone::reorganizeCards()
void TableZone::toggleTapped()
{
QList<QGraphicsItem *> selectedItemsRaw = scene()->selectedItems();
QList<QGraphicsItem *> selectedItems;
auto isCardOnTable = [](const QGraphicsItem *item) {
if (auto card = qgraphicsitem_cast<const CardItem *>(item)) {
return card->getZone()->getName() == ZoneNames::TABLE;
}
return false;
};
std::copy_if(selectedItemsRaw.begin(), selectedItemsRaw.end(), std::back_inserter(selectedItems), isCardOnTable);
bool tapAll = std::any_of(selectedItems.begin(), selectedItems.end(), [](const QGraphicsItem *item) {
return !qgraphicsitem_cast<const CardItem *>(item)->getTapped();
});
QList<const ::google::protobuf::Message *> cmdList;
for (const auto &selectedItem : selectedItems) {
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItem);
if (temp->getTapped() != tapAll) {
Command_SetCardAttr *cmd = new Command_SetCardAttr;
cmd->set_zone(getLogic()->getName().toStdString());
cmd->set_card_id(temp->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapAll ? "1" : "0");
cmdList.append(cmd);
QList<CardState *> selectedCards;
for (auto *item : scene()->selectedItems()) {
auto *card = qgraphicsitem_cast<CardItem *>(item);
if (card && card->getZone()->getName() == ZoneNames::TABLE) {
selectedCards.append(card->getState());
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(
getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmdList));
const bool tapAll = std::any_of(selectedCards.begin(), selectedCards.end(),
[](const CardState *card) { return !card->getTapped(); });
getLogic()->getPlayer()->getPlayerActions()->actToggleTapped(getLogic()->getName(), selectedCards, tapAll);
}
void TableZone::resizeToContents()
@ -312,9 +288,9 @@ void TableZone::resizeToContents()
int xMax = 0;
// Find rightmost card position, which includes the left margin amount.
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
if (getLogic()->getCards()[i]->pos().x() > xMax) {
xMax = (int)getLogic()->getCards()[i]->pos().x();
for (int i = 0; i < cardItems().size(); ++i) {
if (cardItems()[i]->pos().x() > xMax) {
xMax = (int)cardItems()[i]->pos().x();
}
}
@ -335,9 +311,9 @@ void TableZone::resizeToContents()
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < getLogic()->getCards().size(); i++) {
if (getLogic()->getCards().at(i)->getGridPoint() == gridPoint) {
return getLogic()->getCards().at(i);
for (int i = 0; i < cardItems().size(); i++) {
if (cardItems().at(i)->getGridPoint() == gridPoint) {
return cardItems().at(i);
}
}
return 0;
@ -354,8 +330,8 @@ void TableZone::computeCardStackWidths()
// Each card stack is three grid points worth of card locations.
// First pass: compute the number of cards at each card stack.
QMap<int, int> cardStackCount;
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
const QPoint &gridPoint = getLogic()->getCards()[i]->getGridPos();
for (int i = 0; i < cardItems().size(); ++i) {
const QPoint &gridPoint = cardItems()[i]->getGridPos();
if (gridPoint.x() == -1) {
continue;
}
@ -366,8 +342,8 @@ void TableZone::computeCardStackWidths()
// Second pass: compute the width at each card stack.
cardStackWidth.clear();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
const QPoint &gridPoint = getLogic()->getCards()[i]->getGridPos();
for (int i = 0; i < cardItems().size(); ++i) {
const QPoint &gridPoint = cardItems()[i]->getGridPos();
if (gridPoint.x() == -1) {
continue;
}
@ -375,8 +351,8 @@ void TableZone::computeCardStackWidths()
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
const int stackCount = cardStackCount.value(key, 0);
if (stackCount == 1) {
cardStackWidth.insert(key, CardDimensions::WIDTH + getLogic()->getCards()[i]->getAttachedCards().size() *
STACKED_CARD_OFFSET_X);
cardStackWidth.insert(key, CardDimensions::WIDTH +
cardItems()[i]->getAttachedCards().size() * STACKED_CARD_OFFSET_X);
} else {
cardStackWidth.insert(key, CardDimensions::WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
}
@ -397,7 +373,7 @@ QPointF TableZone::mapFromGrid(QPoint gridPoint) const
}
if (isInverted()) {
gridPoint.setY(TABLEROWS - 1 - gridPoint.y());
gridPoint.setY(TableZoneLogic::ROW_COUNT - 1 - gridPoint.y());
}
// Start with margin plus stacked card offset
@ -423,10 +399,10 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
const int gridPointHeight = CardDimensions::HEIGHT + PADDING_Y;
int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
gridPointY = clampValidTableRow(gridPointY);
gridPointY = TableZoneLogic::clampValidTableRow(gridPointY);
if (isInverted()) {
gridPointY = TABLEROWS - 1 - gridPointY;
gridPointY = TableZoneLogic::ROW_COUNT - 1 - gridPointY;
}
// Calculating the x-coordinate of the grid space requires adding up the
@ -471,22 +447,3 @@ QPointF TableZone::closestGridPoint(const QPointF &point)
}
return mapFromGrid(gridPoint);
}
int TableZone::clampValidTableRow(const int row)
{
if (row < 0) {
return 0;
}
if (row >= TABLEROWS) {
return TABLEROWS - 1;
}
return row;
}
int TableZone::tableRowToGridY(int tableRow)
{
if (tableRow > 2) {
tableRow = 1;
}
return clampValidTableRow(2 - tableRow);
}

View file

@ -17,6 +17,7 @@
#include <QPoint>
#include <QPointF>
#include <QtGlobal>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <qtmetamacros.h>
class CardDragItem;
@ -25,7 +26,6 @@ class CardZoneLogic;
class QColor;
class QGraphicsItem;
class QPainter;
class TableZoneLogic;
template <typename T> class QList;
/**
@ -42,8 +42,6 @@ signals:
void sizeChanged();
private:
static const int TABLEROWS = 3;
/*
Margins between table edges and cards, paddings between cards
*/
@ -181,15 +179,6 @@ public:
QPointF closestGridPoint(const QPointF &point) override;
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.

View file

@ -1,11 +1,6 @@
#include "view_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
@ -26,8 +21,11 @@
#include <QtMath>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>
@ -42,21 +40,23 @@ class QGraphicsItem;
ZoneViewZone::ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent)
: SelectZone(_logic, parent), bRect(QRectF()), minRows(0), groupBy(CardList::NoSort), sortBy(CardList::NoSort)
{
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(getLogic());
if (!(viewLogic->getRevealZone() && !viewLogic->getWriteableRevealZone())) {
viewLogic->getOriginalZone()->getViews().append(viewLogic);
}
connect(_logic, &ZoneViewZoneLogic::closeView, this, &ZoneViewZone::close);
}
void ZoneViewZone::addToViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(getLogic());
viewLogic->getOriginalZone()->getViews().append(viewLogic);
}
void ZoneViewZone::removeFromViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(getLogic());
viewLogic->getOriginalZone()->getViews().removeOne(viewLogic);
}
/**
@ -66,9 +66,9 @@ void ZoneViewZone::removeFromViews()
void ZoneViewZone::close()
{
emit closed();
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(getLogic());
if (!(viewLogic->getRevealZone() && !viewLogic->getWriteableRevealZone())) {
viewLogic->getOriginalZone()->getViews().removeOne(viewLogic);
}
deleteLater();
}
@ -95,28 +95,27 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
auto copy = new CardItem(getLogic()->getPlayer(), this, cardRef, card->id());
copy->setFaceDown(card->face_down());
getLogic()->addCard(copy, false, i);
getLogic()->addCard(copy->getState(), false, i);
}
reorganizeCards();
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(getLogic()->getName().toStdString());
cmd.set_number_cards(numberCards);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
PendingCommand *pend = getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(pend);
auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(getLogic());
PendingCommand *pend = viewLogic->prepareZoneDump();
if (pend != nullptr) {
// A local game answers synchronously, so the handler has to be connected before the
// command is sent or the response would be delivered to nobody.
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
viewLogic->sendZoneDump(pend);
}
} else {
const CardList &c = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
CardState *card = c.at(i);
auto copy = new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
getLogic()->addCard(copy, false, i);
getLogic()->addCard(copy->getState(), false, i);
}
reorganizeCards();
}
@ -132,7 +131,7 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
card->setFaceDown(cardInfo.face_down());
getLogic()->rawInsertCard(card, i);
getLogic()->rawInsertCard(card->getState(), i);
}
qobject_cast<ZoneViewZoneLogic *>(getLogic())->updateCardIds(ZoneViewZoneLogic::INITIALIZE);
@ -146,11 +145,11 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
void ZoneViewZone::reorganizeCards()
{
// filter cards
CardList cardsToDisplay = CardList(getLogic()->getCards().getContentsKnown());
for (auto card : getLogic()->getCards()) {
CardList cardsToDisplay = CardList(getLogic()->contentsKnown());
for (auto card : cardItems()) {
if (filterString.check(card->getCard().getCardPtr())) {
card->show();
cardsToDisplay.append(card);
cardsToDisplay.append(card->getState());
} else {
card->hide();
}
@ -218,7 +217,8 @@ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, Ca
const auto extractor = CardList::getExtractorFor(pileOption);
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
CardState *c = cards.at(i);
CardItem *cItem = qobject_cast<CardItem *>(c->parent());
QString columnProp = extractor(c);
if (i) { // if not the first card
@ -233,8 +233,8 @@ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, Ca
lastColumnProp = columnProp;
qreal x = col * CardDimensions::WIDTH_F;
qreal y = row * CardDimensions::HEIGHT_F / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
cItem->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
cItem->setRealZValue(i);
longestRow = qMax(row, longestRow);
}
@ -259,11 +259,11 @@ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, Ca
qCDebug(ViewZoneLog) << "reorganizeCards: rows=" << rows << "cols=" << cols;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
auto *cItem = qobject_cast<CardItem *>(cards.at(i)->parent());
qreal x = (i / rows) * CardDimensions::WIDTH_F;
qreal y = (i % rows) * CardDimensions::HEIGHT_F / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
cItem->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
cItem->setRealZValue(i);
}
return GridSize{rows, qMax(cols, 1)};
@ -301,24 +301,13 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
QList<CardMoveRequest> cards;
cards.reserve(dragItems.size());
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
cards.append(CardMoveRequest{dragItems[i]->getId(), dragItems[i]->isForceFaceDown()});
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), 0, 0, cards);
}
void ZoneViewZone::setGeometry(const QRectF &rect)

View file

@ -7,7 +7,6 @@
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
@ -17,6 +16,7 @@
#include <QSizeF>
#include <QString>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/game/board/card_list.h>
#include <qnamespace.h>
#include <qtmetamacros.h>

View file

@ -1,17 +1,12 @@
#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/translation.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../card_dimensions.h"
#include "../z_values.h"
#include "libcockatrice/utility/macros.h"
#include "libcockatrice/utility/qt_utils.h"
#include "view_zone.h"
#include <QAction>
@ -44,7 +39,12 @@
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
@ -177,9 +177,10 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
zone =
new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, &SettingsCache::instance().userInterface(), zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();
@ -356,12 +357,8 @@ QRectF ZoneViewWidget::closeButtonRect(QWidget *styleWidget) const
QGraphicsView *ZoneViewWidget::findDragView(QWidget *eventWidget) const
{
QWidget *current = eventWidget;
while (current) {
if (auto *view = qobject_cast<QGraphicsView *>(current)) {
return view;
}
current = current->parentWidget();
if (auto *view = QtUtils::findParentOfType<QGraphicsView>(eventWidget, true)) {
return view;
}
if (scene() && !scene()->views().isEmpty()) {
@ -573,7 +570,7 @@ void ZoneViewWidget::closeEvent(QCloseEvent *event)
// manually call zone->close in order to remove it from the origZones views
zone->close();
if (shuffleCheckBox.isChecked()) {
player->getPlayerActions()->sendGameCommand(Command_Shuffle());
player->getPlayerActions()->actShuffle();
}
zoneDeleted();
event->accept();

View file

@ -0,0 +1,81 @@
#include "installer_close_server.h"
#include <QCoreApplication>
#include <QLocalServer>
#include <QLocalSocket>
#include <QTimer>
#include <libcockatrice/utility/installer_close_protocol.h>
#include <libcockatrice/utility/local_server_name.h>
namespace
{
/// The one line the probe writes, from the header both ends include. A QByteArray view of
/// the shared literal, so the client cannot drift from the probe's copy.
const QByteArray CLOSE_COMMAND = QByteArray::fromRawData(INSTALLER_CLOSE_COMMAND, sizeof(INSTALLER_CLOSE_COMMAND) - 1);
/// How long a connection that never sends the command may stay open. The probe writes and
/// closes at once, so this only reaps a stray client; it must not run while a close request
/// is being handled, which is why it is a timer on the socket and not a disconnected slot.
constexpr int STRAY_CONNECTION_MILLISECONDS = 5000;
} // namespace
InstallerCloseServer::InstallerCloseServer(QObject *parent) : QObject(parent)
{
}
QString InstallerCloseServer::socketNameForUser(qint64 processId, const QString &userName)
{
return QStringLiteral("CockatriceInstallerClose-%1-%2").arg(processId).arg(userName);
}
QString InstallerCloseServer::socketName(qint64 processId)
{
// The same scoping helper the single-instance socket uses, so the probe only has to
// reproduce one rule (USER, then USERNAME, then the home directory name).
return scopedLocalServerName(QStringLiteral("CockatriceInstallerClose-%1").arg(processId));
}
bool InstallerCloseServer::listen()
{
if (server != nullptr) {
return server->isListening();
}
name = socketName(QCoreApplication::applicationPid());
server = new QLocalServer(this);
// A crashed instance can leave a Unix socket file behind; on Windows this is a no-op.
QLocalServer::removeServer(name);
if (!server->listen(name)) {
delete server;
server = nullptr;
return false;
}
connect(server, &QLocalServer::newConnection, this, [this]() {
while (QLocalSocket *socket = server->nextPendingConnection()) {
// No disconnected -> deleteLater() slot: the close request can spin a nested
// event loop, the probe disconnects while it runs, and a deferred delete would
// then free the socket from inside its own readyRead emission. The reaper covers
// a client that never sends the line; the handler below deletes after the emit.
auto *reaper = new QTimer(socket);
reaper->setSingleShot(true);
connect(reaper, &QTimer::timeout, socket, &QObject::deleteLater);
reaper->start(STRAY_CONNECTION_MILLISECONDS);
connect(socket, &QLocalSocket::readyRead, this, [this, socket, reaper]() {
if (!socket->canReadLine()) {
return;
}
if (socket->readLine() != CLOSE_COMMAND) {
return;
}
// Stop the reaper before the emit: the receiver may close the window and run
// a nested event loop for as long as the user takes, and the reaper must not
// free the socket from inside that loop while this handler still holds it.
reaper->stop();
emit closeRequested();
socket->disconnectFromServer();
socket->deleteLater();
});
}
});
return true;
}

View file

@ -0,0 +1,50 @@
#ifndef COCKATRICE_INSTALLER_CLOSE_SERVER_H
#define COCKATRICE_INSTALLER_CLOSE_SERVER_H
#include <QObject>
#include <QString>
class QLocalServer;
/**
* @brief Listens for the installer's request to close this instance gracefully.
*
* The Windows installer cannot reach an instance whose window is hidden in the notification
* area with WM_CLOSE, and it must not kill a process that may hold an unsaved deck. It
* connects to this local socket instead and writes one line; the instance then closes the
* same way its own close button does - saving settings and answering its own confirmation,
* never bypassing it.
*
* The socket name carries the process id, so every instance has its own and an installer
* that found several can ask each one. It is built by installerCloseSocketName() in
* tools/installer-holder-probe/installer_close_name.h; the two must stay identical.
*/
class InstallerCloseServer : public QObject
{
Q_OBJECT
public:
explicit InstallerCloseServer(QObject *parent = nullptr);
/**
* @brief Starts listening. A failure is not fatal: the installer falls back to
* WM_CLOSE, which is what older clients answer.
*/
bool listen();
/// The socket name this process listens on. The installer's probe builds the same
/// string from the process id and the account name.
static QString socketName(qint64 processId);
/// The name for an explicit account, exposed so the probe's name helper and this one
/// can be tested against each other.
static QString socketNameForUser(qint64 processId, const QString &userName);
signals:
void closeRequested();
private:
QLocalServer *server = nullptr;
QString name;
};
#endif // COCKATRICE_INSTALLER_CLOSE_SERVER_H

View file

@ -7,6 +7,7 @@
#include <QProgressBar>
#include <QtGlobal>
#include <climits>
#include <libcockatrice/utility/qt_utils.h>
namespace
{
@ -32,8 +33,7 @@ QString stageName(CardUpdateStage stage, const QString &fallback)
CardDatabaseUpdateStatusBar::CardDatabaseUpdateStatusBar(QWidget *parent) : QWidget(parent)
{
layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout = QtUtils::makeLayout<QHBoxLayout>(this);
stageLabel = new QLabel(this);
progressBar = new QProgressBar(this);

View file

@ -11,6 +11,7 @@
#include <QDir>
#include <QDirIterator>
#include <QFileInfo>
#include <QFileSystemWatcher>
#include <QImageReader>
#include <QList>
#include <QMessageLogger>
@ -19,35 +20,62 @@
#include <QTimer>
#include <libcockatrice/settings/paths_settings.h>
static constexpr int REFRESH_INTERVAL_MS = 10 * 1000;
static constexpr int REFRESH_DEBOUNCE_MS = 500;
// Watching can fail on network and FUSE mounts; the slow poll still picks those
// changes up without the old ten-second full rescan.
static constexpr int FALLBACK_REFRESH_INTERVAL_MS = 5 * 60 * 1000;
CardPictureLoaderLocal::CardPictureLoaderLocal(QObject *parent)
: QObject(parent), picsPath(SettingsCache::instance().paths().getPicsPath()),
customPicsPath(SettingsCache::instance().paths().getCustomPicsPath())
: CardPictureLoaderLocal(parent,
SettingsCache::instance().paths().getPicsPath(),
SettingsCache::instance().paths().getCustomPicsPath())
{
// Hook up signals to settings
connect(&SettingsCache::instance().paths(), &PathsSettings::picsPathChanged, this,
&CardPictureLoaderLocal::picsPathChanged);
}
CardPictureLoaderLocal::CardPictureLoaderLocal(QObject *parent,
const QString &_picsPath,
const QString &_customPicsPath)
: QObject(parent), picsPath(_picsPath), customPicsPath(_customPicsPath),
folderWatcher(new QFileSystemWatcher(this)), indexRefreshTimer(new QTimer(this)),
fallbackRefreshTimer(new QTimer(this))
{
indexRefreshTimer->setSingleShot(true);
indexRefreshTimer->setInterval(REFRESH_DEBOUNCE_MS);
connect(indexRefreshTimer, &QTimer::timeout, this, &CardPictureLoaderLocal::refreshIndex);
connect(folderWatcher, &QFileSystemWatcher::directoryChanged, indexRefreshTimer, qOverload<>(&QTimer::start));
connect(folderWatcher, &QFileSystemWatcher::fileChanged, indexRefreshTimer, qOverload<>(&QTimer::start));
fallbackRefreshTimer->setInterval(FALLBACK_REFRESH_INTERVAL_MS);
connect(fallbackRefreshTimer, &QTimer::timeout, this, &CardPictureLoaderLocal::refreshIndex);
fallbackRefreshTimer->start();
refreshIndex();
refreshTimer = new QTimer(this);
connect(refreshTimer, &QTimer::timeout, this, &CardPictureLoaderLocal::refreshIndex);
refreshTimer->start(REFRESH_INTERVAL_MS);
}
void CardPictureLoaderLocal::refreshIndex()
{
customFolderIndex.clear();
QSet<QString> directories;
QDir customDir(customPicsPath);
if (customDir.exists()) {
directories.insert(customDir.absolutePath());
}
QDirIterator it(customPicsPath, QDirIterator::Subdirectories | QDirIterator::FollowSymlinks);
// Recursively check all subdirectories of the CUSTOM folder
while (it.hasNext()) {
QString thisPath(it.next());
QFileInfo thisFileInfo(thisPath);
const QString thisPath = it.next();
const QFileInfo thisFileInfo = it.fileInfo();
if (thisFileInfo.isFile()) {
if (thisFileInfo.isDir()) {
directories.insert(thisFileInfo.absoluteFilePath());
} else if (thisFileInfo.isFile()) {
// We don't know which name is the correctedName because there might be '.'s in the cardName.
// Just add all possibilities to be sure.
customFolderIndex.insert(thisFileInfo.baseName(), thisFileInfo.absoluteFilePath());
@ -55,8 +83,34 @@ void CardPictureLoaderLocal::refreshIndex()
}
}
updateWatchedDirectories(directories);
qCDebug(CardPictureLoaderLocalLog) << "Finished indexing local image folder CUSTOM; map now has"
<< customFolderIndex.size() << "entries.";
emit indexChanged();
}
void CardPictureLoaderLocal::updateWatchedDirectories(const QSet<QString> &directories)
{
const QSet<QString> stale = watchedDirectories - directories;
if (!stale.isEmpty()) {
folderWatcher->removePaths(QStringList(stale.begin(), stale.end()));
}
const QSet<QString> added = directories - watchedDirectories;
if (!added.isEmpty()) {
const QStringList failed = folderWatcher->addPaths(QStringList(added.begin(), added.end()));
if (!failed.isEmpty()) {
qCDebug(CardPictureLoaderLocalLog) << "Could not watch custom picture directories:" << failed;
}
}
watchedDirectories = directories;
}
QStringList CardPictureLoaderLocal::indexedPaths(const QString &baseName) const
{
return customFolderIndex.values(baseName);
}
QImage CardPictureLoaderLocal::tryLoad(const ExactCard &toLoad) const
@ -145,4 +199,5 @@ void CardPictureLoaderLocal::picsPathChanged()
{
picsPath = SettingsCache::instance().paths().getPicsPath();
customPicsPath = SettingsCache::instance().paths().getCustomPicsPath();
refreshIndex();
}

View file

@ -5,10 +5,12 @@
#include <QLoggingCategory>
#include <QMultiHash>
#include <QObject>
#include <QSet>
#include <QString>
#include <qtmetamacros.h>
class ExactCard;
class QFileSystemWatcher;
class QTimer;
inline Q_LOGGING_CATEGORY(CardPictureLoaderLocalLog, "card_picture_loader.local");
@ -40,6 +42,18 @@ public:
*/
explicit CardPictureLoaderLocal(QObject *parent);
/**
* @brief Constructs the loader against explicit folders without SettingsCache.
*
* Used by tests and by callers that already resolved the configured paths.
*/
CardPictureLoaderLocal(QObject *parent, const QString &picsPath, const QString &customPicsPath);
/**
* @brief Returns every indexed file whose base name matches @p baseName.
*/
[[nodiscard]] QStringList indexedPaths(const QString &baseName) const;
/**
* @brief Attempts to load a card image from local disk or custom folders.
* @param toLoad ExactCard object representing the card to load.
@ -54,7 +68,10 @@ private:
QString customPicsPath; ///< Path to custom card image folder
QMultiHash<QString, QString> customFolderIndex; ///< Multimap from cardName to file paths in CUSTOM folder
QTimer *refreshTimer; ///< Timer for periodic folder index refresh
QFileSystemWatcher *folderWatcher; ///< Watches the custom folder tree for changes
QTimer *indexRefreshTimer; ///< Debounces bursts of filesystem events
QTimer *fallbackRefreshTimer; ///< Slow poll for filesystems without change notification
QSet<QString> watchedDirectories; ///< Directories currently registered with folderWatcher
/**
* @brief Rebuilds the index of the custom image folder.
@ -65,6 +82,11 @@ private:
*/
void refreshIndex();
/**
* @brief Keeps the watcher registered on exactly @p directories.
*/
void updateWatchedDirectories(const QSet<QString> &directories);
/**
* @brief Attempts to load a card image from disk given its set and name info.
* @param setName Corrected short name of the card's set.
@ -82,6 +104,12 @@ private:
const QString &collectorNumber,
const QString &providerId) const;
signals:
/**
* @brief Emitted after the custom folder index has been rebuilt.
*/
void indexChanged();
private slots:
/**
* @brief Updates internal paths when the user changes picture settings.

View file

@ -28,6 +28,7 @@
#include <QVariant>
#include <QtGlobal>
#include <compare>
#include <libcockatrice/network/network_manager.h>
#include <libcockatrice/settings/cache_storage_settings.h>
#include <libcockatrice/settings/download_settings.h>
#include <libcockatrice/settings/paths_settings.h>
@ -46,11 +47,10 @@ CardPictureLoaderWorker::CardPictureLoaderWorker()
: QObject(nullptr), picDownload(SettingsCache::instance().downloads().getPicDownload()),
hostRequestLimits(SettingsCache::instance().downloads().getHostRequestLimits())
{
networkManager = new QNetworkAccessManager(this);
networkManager = NetworkManagerFactory::create(this);
// We need a timeout to ensure requests don't hang indefinitely in case of
// cache corruption, see related Qt bug: https://bugreports.qt.io/browse/QTBUG-111397
// Use Qt's default timeout (30s, as of 2023-02-22)
networkManager->setTransferTimeout();
cache = new QNetworkDiskCache(this);
cache->setCacheDirectory(SettingsCache::instance().getNetworkCachePath());
cache->setMaximumCacheSize(1024L * 1024L *

View file

@ -21,6 +21,7 @@
#include <libcockatrice/interfaces/noop_card_set_priority_controller.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/download_settings.h>
#include <utility>
CardPictureToLoad::CardPictureToLoad(const ExactCard &_card)
: card(_card), urlTemplates(SettingsCache::instance().downloads().getAllURLs())
@ -74,19 +75,20 @@ QList<CardSetPtr> CardPictureToLoad::extractSetsSorted(const ExactCard &card)
//! \todo Check if going through all sets is still necessary after the ExactCard refactor.
static PrintingInfo findPrintingForSet(const ExactCard &card, const QString &setName)
{
SetToPrintingsMap setsToPrintings = card.getInfo().getSets();
const auto &setsToPrintings = card.getInfo().getSets();
if (!setsToPrintings.contains(setName)) {
const auto setPrintings = setsToPrintings.constFind(setName);
if (setPrintings == setsToPrintings.constEnd() || setPrintings.value().isEmpty()) {
return PrintingInfo();
}
for (const auto &printing : setsToPrintings[setName]) {
for (const auto &printing : setPrintings.value()) {
if (printing.getUuid() == card.getPrinting().getUuid()) {
return printing;
}
}
return setsToPrintings[setName][0];
return setPrintings.value().first();
}
void CardPictureToLoad::populateSetUrls()
@ -183,10 +185,14 @@ static int parse(const QString &urlTemplate,
{
static const QRegularExpression rxFillWith("^(.+)_fill_with_(.+)$");
static const QRegularExpression rxSubStr("^(.+)_substr_(\\d+)_(\\d+)$");
static const QRegularExpression rxCardProp("!prop:([^!]+)!");
static const QRegularExpression rxCardSet("!set:([^!]+)!");
const QRegularExpression rxCardProp("!" + propType + ":([^!]+)!");
// The property type only takes two values, so keep the expression that was
// compiled for it instead of rebuilding one per URL template.
const QRegularExpression &rxCardPropSelector = propType == "prop" ? rxCardProp : rxCardSet;
auto matches = rxCardProp.globalMatch(urlTemplate);
auto matches = rxCardPropSelector.globalMatch(urlTemplate);
while (matches.hasNext()) {
auto match = matches.next();
QString templatePropertyName = match.captured(1);
@ -303,10 +309,10 @@ QString CardPictureToLoad::transformUrl(const QString &urlTemplate) const
}
QString transformedUrl = urlTemplate;
for (const QString &prop : transformMap.keys()) {
for (const auto &[prop, value] : std::as_const(transformMap).asKeyValueRange()) {
if (transformedUrl.contains(prop)) {
if (!transformMap[prop].isEmpty()) {
transformedUrl.replace(prop, QUrl::toPercentEncoding(transformMap[prop]));
if (!value.isEmpty()) {
transformedUrl.replace(prop, QUrl::toPercentEncoding(value));
} else {
/* This means the template is requesting information that is not
* populated in this card, so it should return an empty string,

View file

@ -7,13 +7,14 @@
#ifndef DECK_LOADER_H
#define DECK_LOADER_H
#include "deck_file_format.h"
#include "loaded_deck.h"
#include <QLoggingCategory>
#include <QObject>
#include <QPrinter>
#include <QString>
#include <QStringList>
#include <QTextCursor>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <optional>
#include <qtmetamacros.h>

View file

@ -1,14 +1,14 @@
#include "intent_open_local_deck.h"
#include "../deck_loader/deck_file_format.h"
#include "../deck_loader/deck_loader.h"
#include "../deck_loader/loaded_deck.h"
#include "../widgets/tabs/tab_supervisor.h"
#include "intent_wait_for_database_load.h"
#include "libcockatrice/card/database/card_database.h"
#include "libcockatrice/card/database/card_database_loader.h"
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_file_format.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <optional>
IntentOpenLocalDeck::IntentOpenLocalDeck(TabSupervisor *_tabSupervisor, const QString &_file)

View file

@ -21,6 +21,7 @@
#include <libcockatrice/protocol/pb/response_deck_share_list.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_deck_share_item.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/utility/qt_utils.h>
#include <optional>
#include <qnamespace.h>
#include <string>
@ -184,13 +185,11 @@ void IntentOpenSharedDeck::onItemFailure(const QString &reason)
}
const int downloadedCount = loadedDecks.size();
const QMessageBox::StandardButton answer = QMessageBox::question(
previewDialog, tr("Open shared decks"),
tr("Could not download the deck \"%1\".\n\n%n deck(s) were already downloaded. Open them?", "", downloadedCount)
.arg(itemNames.value(currentItemId, tr("Unknown deck"))),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (answer == QMessageBox::Yes) {
if (QtUtils::confirm(previewDialog, tr("Open shared decks"),
tr("Could not download the deck \"%1\".\n\n%n deck(s) were already downloaded. Open them?", "",
downloadedCount)
.arg(itemNames.value(currentItemId, tr("Unknown deck"))),
QMessageBox::Yes)) {
finishAll();
} else {
previewDialog->deleteLater();

View file

@ -1,7 +1,6 @@
#ifndef COCKATRICE_INTENT_OPEN_SHARED_DECK_H
#define COCKATRICE_INTENT_OPEN_SHARED_DECK_H
#include "../deck_loader/loaded_deck.h"
#include "contexts/context_open_deck.h"
#include "intent.h"
@ -9,6 +8,7 @@
#include <QMap>
#include <QScopedPointer>
#include <QString>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <memory>
#include <qtmetamacros.h>

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