[Game] Animate life counter manipulation (#7100)

* Add animations toggles for the life counter and battlefield

Per-effect toggles plus Enable/Disable-all buttons: a life-counter
flash on loss and a crimson battlefield shimmer on damage.


Took 24 seconds

* Animate life changes with a counter flash and battlefield shimmer

- Life loss/gain pulses the player life counter with a brief flash
- The battlefield table zone shimmers crimson on damage
- Respects the per-effect animation toggles

Both effects drive their decay from GameScene's shared animation timer
through the IAnimatedItem interface (QElapsedTimer based), instead of
owning per-item QTimers.

Took 8 minutes

* Revert unintentional cherry picks

Took 2 minutes

* Lambda to re-use path calculation.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-13 19:12:12 +02:00 • committed by GitHub
parent 12a5b34e42
commit 9d26e07165
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GPG key ID: B5690EEEBB952194
12 changed files with 196 additions and 12 deletions

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@ -7,21 +7,34 @@
#ifndef PLAYERTARGET_H
#define PLAYERTARGET_H
#include "../animated_item.h"
#include "../board/abstract_counter.h"
#include "../board/arrow_target.h"
#include "../board/graphics_item_type.h"
#include <QElapsedTimer>
#include <QPixmap>
class PlayerLogic;
class PlayerCounter : public AbstractCounter
class PlayerCounter : public AbstractCounter, public IAnimatedItem
{
Q_OBJECT
protected:
void onValueChanged(int oldValue, int newValue) override;
private:
static constexpr qreal flashDurationMs = 450.0;
QElapsedTimer flashClock;
qreal flashAlpha = 0.0;
int flashDelta = 0;
public:
PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
bool animationEvent() override;
};
class PlayerTarget : public ArrowTarget