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[Game] Animate life counter manipulation (#7100)
* Add animations toggles for the life counter and battlefield Per-effect toggles plus Enable/Disable-all buttons: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 24 seconds * Animate life changes with a counter flash and battlefield shimmer - Life loss/gain pulses the player life counter with a brief flash - The battlefield table zone shimmers crimson on damage - Respects the per-effect animation toggles Both effects drive their decay from GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), instead of owning per-item QTimers. Took 8 minutes * Revert unintentional cherry picks Took 2 minutes * Lambda to re-use path calculation. Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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12 changed files with 196 additions and 12 deletions
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@ -160,6 +160,16 @@ bool InterfaceSettings::getShowGameSelectorFilterToolbar() const
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return getValue("showGameSelectorFilterToolbar", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
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{
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return getValue("lifeCounterAnimationsEnabled", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getBattlefieldFlashEnabled() const
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{
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return getValue("battlefieldFlashEnabled", QString(), QString(), true).toBool();
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}
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void InterfaceSettings::setUseTearOffMenus(bool _useTearOffMenus)
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{
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setValue(_useTearOffMenus, "useTearOffMenus");
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@ -326,3 +336,15 @@ void InterfaceSettings::setShowGameSelectorFilterToolbar(bool _showGameSelectorF
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setValue(_showGameSelectorFilterToolbar, "showGameSelectorFilterToolbar");
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emit showGameSelectorFilterToolbarChanged(_showGameSelectorFilterToolbar);
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}
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void InterfaceSettings::setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled)
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{
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setValue(_lifeCounterAnimationsEnabled, "lifeCounterAnimationsEnabled");
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emit lifeCounterAnimationsEnabledChanged(_lifeCounterAnimationsEnabled);
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}
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void InterfaceSettings::setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled)
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{
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setValue(_battlefieldFlashEnabled, "battlefieldFlashEnabled");
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emit battlefieldFlashEnabledChanged(_battlefieldFlashEnabled);
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}
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