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[Client] Add option to use game time in game log timestamps (#2202)
Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock.
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commit
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12 changed files with 63 additions and 8 deletions
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@ -65,6 +65,11 @@ bool ChatSettings::getRoomHistory() const
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return getValue("roomHistory", QString(), QString(), true).toBool();
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}
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bool ChatSettings::getUseGameTime() const
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{
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return getValue("useGameTime", QString(), QString(), false).toBool();
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}
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QString ChatSettings::getHighlightWords() const
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{
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return getValue("highlightWords").toString();
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@ -131,6 +136,11 @@ void ChatSettings::setRoomHistory(bool _roomHistory)
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setValue(_roomHistory, "roomHistory");
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}
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void ChatSettings::setUseGameTime(bool _useGameTime)
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{
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setValue(_useGameTime, "useGameTime");
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}
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void ChatSettings::setHighlightWords(const QString &_highlightWords)
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{
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setValue(_highlightWords, "highlightWords");
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@ -23,6 +23,7 @@ public:
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[[nodiscard]] bool getShowMessagePopup() const override;
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[[nodiscard]] bool getShowMentionPopup() const override;
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[[nodiscard]] bool getRoomHistory() const override;
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[[nodiscard]] bool getUseGameTime() const override;
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[[nodiscard]] QString getHighlightWords() const override;
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void setChatMention(bool _chatMention);
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@ -37,6 +38,7 @@ public:
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void setShowMessagePopups(bool _showMessagePopups);
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void setShowMentionPopups(bool _showMentionPopups);
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void setRoomHistory(bool _roomHistory);
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void setUseGameTime(bool _useGameTime);
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void setHighlightWords(const QString &_highlightWords);
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signals:
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