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[Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem (#6944)
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 48 seconds * Drop early return. Took 1 hour 13 minutes Took 2 minutes Took 1 minute * Delete player view. Took 37 seconds * Restore card counter color in menu. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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28 changed files with 538 additions and 368 deletions
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@ -4,8 +4,10 @@
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#include "../game_graphics/zones/select_zone.h"
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#include "../game_graphics/zones/view_zone.h"
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#include "../game_graphics/zones/view_zone_widget.h"
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#include "abstract_game.h"
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#include "board/card_item.h"
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#include "phases_toolbar.h"
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#include "player/player_actions.h"
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#include "player/player_graphics_item.h"
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#include "player/player_logic.h"
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@ -72,6 +74,80 @@ QList<CardItem *> GameScene::selectedCards() const
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return selectedCards;
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}
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void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool selected)
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{
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CardItem *card = qobject_cast<CardItem *>(abstractCard);
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if (!card || !card->getOwner()) {
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return;
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}
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auto *owner = card->getOwner();
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if (selected) {
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owner->requestCardMenuUpdate(card);
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return;
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}
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if (selectedItems().isEmpty()) {
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owner->getGame()->setActiveCard(nullptr);
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owner->requestCardMenuUpdate(nullptr);
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}
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}
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void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screenPos)
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{
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auto *card = qobject_cast<CardItem *>(abstractCard);
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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auto *view = playerViews.value(card->getOwner()->getPlayerInfo()->getId());
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if (!view) {
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return;
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}
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card->getOwner()->getGame()->setActiveCard(card);
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if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
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menu->popup(screenPos);
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}
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}
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void GameScene::playSelected(AbstractCardItem *card)
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{
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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card->getOwner()->getPlayerActions()->actPlay(selectedCards());
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}
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void GameScene::playSelectedFaceDown(AbstractCardItem *card)
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{
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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card->getOwner()->getPlayerActions()->actPlayFacedown(selectedCards());
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}
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void GameScene::hideSelected(AbstractCardItem *card)
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{
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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card->getOwner()->getPlayerActions()->actHide(selectedCards());
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}
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/**
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* @brief Adds a player to the scene and stores their graphics item.
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* @param player Player to add.
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@ -82,9 +158,11 @@ void GameScene::addPlayer(PlayerLogic *player)
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{
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qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
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playerViews.insert(player->getPlayerInfo()->getId(), player->getGraphicsItem());
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addItem(player->getGraphicsItem());
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connect(player->getGraphicsItem(), &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
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auto *view = new PlayerGraphicsItem(player);
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playerViews.insert(player->getPlayerInfo()->getId(), view);
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addItem(view);
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connect(view, &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
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connect(player, &PlayerLogic::concededChanged, this, [this](int id, bool conceded) {
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if (conceded) {
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@ -93,6 +171,8 @@ void GameScene::addPlayer(PlayerLogic *player)
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rearrange();
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});
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connect(player, &PlayerLogic::requestZoneViewToggle, this, &GameScene::toggleZoneView);
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connect(player, &PlayerLogic::requestRevealedZoneView, this, &GameScene::addRevealedZoneView);
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connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::deleteArrow);
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connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::addArrow);
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connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::requestArrowDeletion);
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@ -123,6 +203,7 @@ void GameScene::removePlayer(PlayerLogic *player)
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}
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auto *view = playerViews.take(player->getPlayerInfo()->getId());
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removeItem(view);
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view->deleteLater();
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rearrange();
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}
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@ -204,7 +285,7 @@ QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) cons
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bool firstPlayerFound = false;
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for (auto *pgItem : playerViews.values()) {
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PlayerLogic *p = pgItem->getPlayer();
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PlayerLogic *p = pgItem->getLogic();
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if (p && !p->getConceded()) {
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activePlayers.append(p);
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if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) {
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@ -275,12 +356,12 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &pl
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for (int j = 0; j < rowsInColumn; ++j) {
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PlayerLogic *player = playersIter.next();
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if (col == 0) {
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playersByColumn[col].prepend(player->getGraphicsItem());
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playersByColumn[col].prepend(playerViews.value(player->getPlayerInfo()->getId()));
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} else {
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playersByColumn[col].append(player->getGraphicsItem());
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playersByColumn[col].append(playerViews.value(player->getPlayerInfo()->getId()));
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}
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auto *pgItem = player->getGraphicsItem();
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auto *pgItem = playerViews.value(player->getPlayerInfo()->getId());
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thisColumnHeight += pgItem->boundingRect().height() + playerAreaSpacing;
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columnWidth[col] = std::max(columnWidth[col], (int)pgItem->boundingRect().width());
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}
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@ -375,7 +456,8 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
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return;
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}
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auto *startZone = startView->getPlayer()->getZones().value(data->startZone);
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PlayerLogic *startLogic = startView->getLogic();
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auto *startZone = startLogic->getZones().value(data->startZone);
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if (!startZone) {
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return;
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}
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@ -389,7 +471,8 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
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if (data->isPlayerTargeted()) {
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targetItem = targetView->getPlayerTarget();
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} else {
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if (auto *zone = targetView->getPlayer()->getZones().value(data->targetZone)) {
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auto *zone = targetView->getLogic()->getZones().value(data->targetZone);
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if (zone) {
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targetItem = zone->getCard(data->targetCardId);
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}
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}
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