[Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem (#6944)

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds

* Drop early return.

Took 1 hour 13 minutes


Took 2 minutes

Took 1 minute

* Delete player view.

Took 37 seconds

* Restore card counter color in menu.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-09 08:05:39 +02:00 • committed by GitHub
parent e674a39b87
commit 9e03f82616
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
28 changed files with 538 additions and 368 deletions

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@ -82,6 +82,7 @@ private:
If this TableZone is currently active
*/
bool active = false;
bool mirrored = false;
[[nodiscard]] bool isInverted() const;
@ -96,6 +97,7 @@ public slots:
Reorganizes CardItems in the TableZone
*/
void reorganizeCards() override;
void setMirrored(bool isMirrored);
public:
/**
@ -104,7 +106,7 @@ public:
@param _p the Player
@param parent defaults to null
*/
explicit TableZone(TableZoneLogic *_logic, QGraphicsItem *parent = nullptr);
explicit TableZone(TableZoneLogic *_logic, bool mirrored, QGraphicsItem *parent = nullptr);
/**
@return a QRectF of the TableZone bounding box.