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Refactor zone names (#6686)
* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names. * refactor(server): use ZoneNames constants in server game logic Replace hardcoded zone name strings with ZoneNames:: constants in: - server_player.cpp: zone setup, draw, shuffle, mulligan operations - server_abstract_player.cpp: card movement and token destruction - server_game.cpp: returning cards when players leave No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in core player/zone logic Update the foundational player and zone classes to use ZoneNames:: constants instead of string literals. Changes include: - player.h/cpp: zone initialization and builtinZones set - card_zone_logic.cpp: zone name translation for UI display - table_zone.cpp: table zone operations No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in player actions and events Replace zone name strings with ZoneNames:: constants in the player action and event handling code. player_actions.cpp contains the most extensive changes (~90+ replacements) covering all card movement commands. No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in zone menu handlers Update all zone-specific menu files to use ZoneNames:: constants for QAction data values and zone targeting. This covers context menus for cards, graveyard, hand, and exile (RFG) zones. No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in game scene components Update remaining game scene components to use ZoneNames:: constants: - arrow_item.cpp: arrow drawing between cards - game_scene.cpp: zone view positioning - message_log_widget.cpp: removes duplicate local static constants that were previously defining zone names redundantly - phases_toolbar.cpp: phase actions (untap all) Notable: message_log_widget.cpp previously had its own local constants (TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor of the centralized ZoneNames:: constants. * formatting fix
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19 changed files with 207 additions and 173 deletions
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@ -10,16 +10,9 @@
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#include <../../client/settings/card_counter_settings.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <utility>
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static const QString TABLE_ZONE_NAME = "table";
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static const QString GRAVE_ZONE_NAME = "grave";
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static const QString EXILE_ZONE_NAME = "rfg";
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static const QString HAND_ZONE_NAME = "hand";
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static const QString DECK_ZONE_NAME = "deck";
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static const QString SIDEBOARD_ZONE_NAME = "sb";
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static const QString STACK_ZONE_NAME = "stack";
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static QString sanitizeHtml(QString dirty)
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{
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return dirty.replace("&", "&").replace("<", "<").replace(">", ">").replace("\"", """);
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@ -37,15 +30,15 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
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QString fromStr;
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QString zoneName = zone->getName();
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if (zoneName == TABLE_ZONE_NAME) {
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if (zoneName == ZoneNames::TABLE) {
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fromStr = tr(" from play");
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} else if (zoneName == GRAVE_ZONE_NAME) {
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} else if (zoneName == ZoneNames::GRAVE) {
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fromStr = tr(" from their graveyard");
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} else if (zoneName == EXILE_ZONE_NAME) {
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} else if (zoneName == ZoneNames::EXILE) {
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fromStr = tr(" from exile");
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} else if (zoneName == HAND_ZONE_NAME) {
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} else if (zoneName == ZoneNames::HAND) {
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fromStr = tr(" from their hand");
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} else if (zoneName == DECK_ZONE_NAME) {
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} else if (zoneName == ZoneNames::DECK) {
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if (position == 0) {
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if (cardName.isEmpty()) {
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if (ownerChange) {
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@ -83,9 +76,9 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
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fromStr = tr(" from their library");
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}
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}
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} else if (zoneName == SIDEBOARD_ZONE_NAME) {
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} else if (zoneName == ZoneNames::SIDEBOARD) {
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fromStr = tr(" from sideboard");
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} else if (zoneName == STACK_ZONE_NAME) {
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} else if (zoneName == ZoneNames::STACK) {
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fromStr = tr(" from the stack");
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} else {
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fromStr = tr(" from custom zone '%1'").arg(zoneName);
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@ -275,9 +268,9 @@ void MessageLogWidget::logMoveCard(Player *player,
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bool ownerChanged = startZone->getPlayer() != targetZone->getPlayer();
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// do not log if moved within the same zone
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if ((startZoneName == TABLE_ZONE_NAME && targetZoneName == TABLE_ZONE_NAME && !ownerChanged) ||
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(startZoneName == HAND_ZONE_NAME && targetZoneName == HAND_ZONE_NAME) ||
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(startZoneName == EXILE_ZONE_NAME && targetZoneName == EXILE_ZONE_NAME)) {
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if ((startZoneName == ZoneNames::TABLE && targetZoneName == ZoneNames::TABLE && !ownerChanged) ||
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(startZoneName == ZoneNames::HAND && targetZoneName == ZoneNames::HAND) ||
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(startZoneName == ZoneNames::EXILE && targetZoneName == ZoneNames::EXILE)) {
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return;
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}
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@ -306,28 +299,28 @@ void MessageLogWidget::logMoveCard(Player *player,
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QString finalStr;
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std::optional<QString> fourthArg;
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if (targetZoneName == TABLE_ZONE_NAME) {
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if (targetZoneName == ZoneNames::TABLE) {
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soundEngine->playSound("play_card");
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if (card->getFaceDown()) {
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finalStr = tr("%1 puts %2 into play%3 face down.");
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} else {
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finalStr = tr("%1 puts %2 into play%3.");
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}
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} else if (targetZoneName == GRAVE_ZONE_NAME) {
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} else if (targetZoneName == ZoneNames::GRAVE) {
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if (card->getFaceDown()) {
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finalStr = tr("%1 puts %2%3 into their graveyard face down.");
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} else {
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finalStr = tr("%1 puts %2%3 into their graveyard.");
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}
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} else if (targetZoneName == EXILE_ZONE_NAME) {
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} else if (targetZoneName == ZoneNames::EXILE) {
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if (card->getFaceDown()) {
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finalStr = tr("%1 exiles %2%3 face down.");
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} else {
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finalStr = tr("%1 exiles %2%3.");
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}
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} else if (targetZoneName == HAND_ZONE_NAME) {
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} else if (targetZoneName == ZoneNames::HAND) {
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finalStr = tr("%1 moves %2%3 to their hand.");
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} else if (targetZoneName == DECK_ZONE_NAME) {
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} else if (targetZoneName == ZoneNames::DECK) {
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if (newX == -1) {
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finalStr = tr("%1 puts %2%3 into their library.");
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} else if (newX >= targetZone->getCards().size()) {
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@ -339,9 +332,9 @@ void MessageLogWidget::logMoveCard(Player *player,
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fourthArg = QString::number(newX);
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finalStr = tr("%1 puts %2%3 into their library %4 cards from the top.");
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}
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} else if (targetZoneName == SIDEBOARD_ZONE_NAME) {
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} else if (targetZoneName == ZoneNames::SIDEBOARD) {
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finalStr = tr("%1 moves %2%3 to sideboard.");
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} else if (targetZoneName == STACK_ZONE_NAME) {
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} else if (targetZoneName == ZoneNames::STACK) {
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soundEngine->playSound("play_card");
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if (card->getFaceDown()) {
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finalStr = tr("%1 plays %2%3 face down.");
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