[Game] Playmats (#7101)

* [Game] Playmats

Took 19 seconds

Took 1 minute

* [Playmats] Add fixed override and configurable fallbacks to settings.

Took 29 minutes

Took 43 seconds

* Add main to test.

Took 1 minute

Took 29 seconds

* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes

* Comments.

Took 14 minutes

Took 8 seconds

* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-21 10:40:49 +02:00 • committed by GitHub
parent 74a454552a
commit 9eafd90a91
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52 changed files with 1931 additions and 28 deletions

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@ -11,6 +11,7 @@
#include "../game_scene.h"
#include <QGraphicsObject>
#include <libcockatrice/deck_list/deck_list.h>
class HandZone;
class PileZone;
@ -126,6 +127,7 @@ signals:
void playerCountChanged();
void mirroredChanged(bool isMirrored);
void cardInfoRequested(const CardRef &cardRef);
void playmatChanged(bool hasPlaymat);
private:
PlayerLogic *player;
@ -146,9 +148,23 @@ private:
bool mirrored;
bool handVisible = false;
QPixmap playmatPixmap;
QPixmap scaledPlaymatPixmap; // down-scaled copy of playmatPixmap for the current render size
QSize scaledPlaymatKey; // size bucket scaledPlaymatPixmap was rendered for
PlaymatParams playmatParams;
QString playmatAttribution;
bool hasPlaymat = false;
QMetaObject::Connection playmatPixmapConnection;
private slots:
void updateBoundingRect();
void rearrangeZones();
void clearPlaymat();
void updatePlaymat();
void onPlaymatPixmapReady();
private:
QPixmap scaledPlaymatFor(const QRectF &srcRect, const QSizeF &deviceDstSize);
};
#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H