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[Game] Playmats (#7101)
* [Game] Playmats Took 19 seconds Took 1 minute * [Playmats] Add fixed override and configurable fallbacks to settings. Took 29 minutes Took 43 seconds * Add main to test. Took 1 minute Took 29 seconds * Move settings to own group Took 11 minutes * Some attempts to refresh macOS compositor Took 2 minutes * Try something else Took 17 minutes * Don't manipulate live list Took 11 minutes * Change things about resolution, address comments. Took 45 minutes Took 12 minutes * Comments. Took 14 minutes Took 8 seconds * Re-order settings menu location Took 2 minutes * Rename PlaymatResolution to Info and add enums Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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52 changed files with 1931 additions and 28 deletions
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@ -31,8 +31,22 @@ QRectF StackZone::boundingRect() const
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void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Stack, getLogic()->getPlayer()->getZoneId());
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painter->fillRect(boundingRect(), brush);
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if (playmatActive) {
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// Subtle overlay to distinguish stack zone from table zone (slightly darker)
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painter->fillRect(boundingRect(), QColor(0, 0, 0, 80));
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} else {
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QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Stack, getLogic()->getPlayer()->getZoneId());
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painter->fillRect(boundingRect(), brush);
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}
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}
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void StackZone::onPlaymatChanged(bool active)
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{
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playmatActive = active;
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// See TableZone::onPlaymatChanged for the rationale. Translucent overlay
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// over a dynamic playmat should not be held in the device cache.
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setCacheMode(active ? QGraphicsItem::NoCache : QGraphicsItem::DeviceCoordinateCache);
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update();
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}
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void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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