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[Game] Playmats (#7101)
* [Game] Playmats Took 19 seconds Took 1 minute * [Playmats] Add fixed override and configurable fallbacks to settings. Took 29 minutes Took 43 seconds * Add main to test. Took 1 minute Took 29 seconds * Move settings to own group Took 11 minutes * Some attempts to refresh macOS compositor Took 2 minutes * Try something else Took 17 minutes * Don't manipulate live list Took 11 minutes * Change things about resolution, address comments. Took 45 minutes Took 12 minutes * Comments. Took 14 minutes Took 8 seconds * Re-order settings menu location Took 2 minutes * Rename PlaymatResolution to Info and add enums Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
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commit
9eafd90a91
52 changed files with 1931 additions and 28 deletions
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@ -1,5 +1,35 @@
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#include "interface_settings.h"
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namespace
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{
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const QChar PLAYMAT_FIELD_SEP = QChar(0x1F); ///< Separator between PlaymatInfo fields.
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QString encodePlaymatInfo(const PlaymatInfo &res)
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{
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return res.card.name + PLAYMAT_FIELD_SEP + res.card.providerId + PLAYMAT_FIELD_SEP +
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QString::number(res.params.marginPctL, 'f', 4) + PLAYMAT_FIELD_SEP +
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QString::number(res.params.marginPctR, 'f', 4) + PLAYMAT_FIELD_SEP +
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QString::number(res.params.verticalOffset, 'f', 4) + PLAYMAT_FIELD_SEP +
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QString::number(res.params.zoom, 'f', 4);
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}
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PlaymatInfo decodePlaymatInfo(const QString &encoded)
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{
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const QStringList fields = encoded.split(PLAYMAT_FIELD_SEP);
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if (fields.size() != 6) {
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return {};
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}
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PlaymatInfo res;
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res.card.name = fields.at(0);
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res.card.providerId = fields.at(1);
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res.params.marginPctL = fields.at(2).toDouble();
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res.params.marginPctR = fields.at(3).toDouble();
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res.params.verticalOffset = fields.at(4).toDouble();
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res.params.zoom = fields.at(5).toDouble();
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return res;
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}
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} // namespace
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InterfaceSettings::InterfaceSettings(const QString &settingPath, QObject *parent)
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: SettingsManager(settingPath + "interface.ini", "interface", QString(), parent)
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{
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@ -160,6 +190,35 @@ bool InterfaceSettings::getShowGameSelectorFilterToolbar() const
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return getValue("showGameSelectorFilterToolbar", QString(), QString(), true).toBool();
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}
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int InterfaceSettings::getPlaymatVisibility() const
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{
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return qBound(0, getValue("playmatvisibility", QString(), QString(), 2).toInt(), 2);
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}
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QList<PlaymatInfo> InterfaceSettings::getPlaymatFallbackList() const
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{
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const QStringList entries = getValue("playmatFallbackList", QString(), QString(), QStringList()).toStringList();
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QList<PlaymatInfo> result;
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result.reserve(entries.size());
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for (const QString &entry : entries) {
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const PlaymatInfo res = decodePlaymatInfo(entry);
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if (!res.card.isEmpty()) {
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result.append(res);
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}
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}
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return result;
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}
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int InterfaceSettings::getPlaymatMode() const
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{
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return qBound(0, getValue("playmatMode", QString(), QString(), 1).toInt(), 2);
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}
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int InterfaceSettings::getPlaymatFallbackBehavior() const
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{
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return qBound(0, getValue("playmatFallbackBehavior", QString(), QString(), 0).toInt(), 2);
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}
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bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
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{
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return getValue("lifeCounterAnimationsEnabled", QString(), QString(), true).toBool();
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@ -343,6 +402,46 @@ void InterfaceSettings::setShowGameSelectorFilterToolbar(bool _showGameSelectorF
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emit showGameSelectorFilterToolbarChanged(_showGameSelectorFilterToolbar);
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}
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void InterfaceSettings::setPlaymatVisibility(int _visibility)
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{
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if (getPlaymatVisibility() == _visibility) {
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return;
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}
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setValue(_visibility, "playmatvisibility");
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emit playmatVisibilityChanged(_visibility);
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}
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void InterfaceSettings::setPlaymatFallbackList(const QList<PlaymatInfo> &_fallbackList)
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{
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QStringList entries;
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entries.reserve(_fallbackList.size());
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for (const PlaymatInfo &res : _fallbackList) {
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entries.append(encodePlaymatInfo(res));
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}
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setValue(entries, "playmatFallbackList");
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emit playmatSettingsChanged();
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}
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void InterfaceSettings::setPlaymatMode(int _mode)
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{
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const int mode = qBound(0, _mode, 2);
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if (getPlaymatMode() == mode) {
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return;
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}
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setValue(mode, "playmatMode");
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emit playmatSettingsChanged();
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}
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void InterfaceSettings::setPlaymatFallbackBehavior(int _behavior)
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{
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const int behavior = qBound(0, _behavior, 2);
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if (getPlaymatFallbackBehavior() == behavior) {
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return;
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}
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setValue(behavior, "playmatFallbackBehavior");
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emit playmatSettingsChanged();
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}
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void InterfaceSettings::setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled)
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{
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setValue(_lifeCounterAnimationsEnabled, "lifeCounterAnimationsEnabled");
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@ -42,6 +42,10 @@ public:
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[[nodiscard]] bool getShowStatusBar() const override;
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[[nodiscard]] bool getShowShortcuts() const override;
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[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
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[[nodiscard]] int getPlaymatVisibility() const override;
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[[nodiscard]] QList<PlaymatInfo> getPlaymatFallbackList() const override;
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[[nodiscard]] int getPlaymatMode() const override;
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[[nodiscard]] int getPlaymatFallbackBehavior() const override;
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[[nodiscard]] bool getLifeCounterAnimationsEnabled() const override;
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[[nodiscard]] bool getBattlefieldFlashEnabled() const override;
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[[nodiscard]] QStringList getUserListExpandedSections() const override;
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@ -77,6 +81,10 @@ public:
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void setShowStatusBar(bool _showStatusBar);
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void setShowShortcuts(bool _showShortcuts);
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void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
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void setPlaymatVisibility(int _visibility);
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void setPlaymatFallbackList(const QList<PlaymatInfo> &_fallbackList);
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void setPlaymatMode(int _mode);
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void setPlaymatFallbackBehavior(int _behavior);
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void setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled);
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void setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled);
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void setUserListExpandedSections(const QStringList §ions);
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@ -91,6 +99,8 @@ signals:
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void tallyTypeChanged(int type);
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void showStatusBarChanged(bool state);
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void showGameSelectorFilterToolbarChanged(bool state);
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void playmatVisibilityChanged(int visibility);
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void playmatSettingsChanged();
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void lifeCounterAnimationsEnabledChanged(bool state);
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void battlefieldFlashEnabledChanged(bool state);
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