[Client] Fix crash when local game commands are sent after shutdown (#7714)
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* [Client] Fix crash when local game commands are sent after shutdown

* [Network] Fix formatting in local client debug log

* [CI] Keep the vcpkg submodule pointer on the manifest baseline

vcpkg.json asks for builtin-baseline 9eec002 (vcpkg 2026.10.16), but the
submodule gitlink was still at 9e593bb. The runners check submodules out
shallowly, so vcpkg-tool cannot read versions/baseline.json out of the baseline
commit and every vcpkg leg (Windows and all macOS) fails in CMake configure
with:

  failed to `git show` versions/baseline.json

git phrases that as "path ... exists on disk, but not in <sha>" even when the
commit is simply absent from the shallow clone, so it reads like a tooling or
network failure rather than a mismatched pointer. Point the submodule back at
9eec002, and add a cheap job that fails when the gitlink and builtin-baseline
disagree, before the five build legs pay for it.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
sentry[bot] 2026-11-02 13:28:23 +01:00 • committed by GitHub
parent 8b0c980e85
commit 9f30892dff
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 208 additions and 9 deletions

View file

@ -254,7 +254,11 @@ void MainWindow::actWatchReplay()
void MainWindow::localGameEnded()
{
delete localServer;
// Defer deletion so the LocalClients (already scheduled with deleteLater() in TabSupervisor::stop)
// and any queued commands are processed before the server and its interfaces are destroyed.
if (localServer) {
localServer->deleteLater();
}
localServer = nullptr;
aConnect->setEnabled(true);