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73
cockatrice/src/handzone.cpp
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73
cockatrice/src/handzone.cpp
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#include <QtGui>
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#include "handzone.h"
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#include "player.h"
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#include "client.h"
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HandZone::HandZone(Player *_p)
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: PlayerZone(_p, "hand")
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{
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cards = new CardList(player->getLocal());
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}
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QRectF HandZone::boundingRect() const
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{
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return QRectF(0, 0, 100, 500);
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}
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void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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Q_UNUSED(option);
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Q_UNUSED(widget);
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painter->fillRect(boundingRect(), QColor("green"));
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}
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void HandZone::reorganizeCards()
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{
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if (cards->isEmpty())
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return;
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int cardCount = cards->size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards->at(0)->boundingRect().width();
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qreal cardHeight = cards->at(0)->boundingRect().height();
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qreal x = (totalWidth - cardWidth) / 2;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards->at(i);
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setZValue(i);
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}
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}
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void HandZone::addCard(CardItem *card, bool reorganize, int x, int y)
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{
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Q_UNUSED(y);
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if (x == -1)
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x = cards->size();
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cards->insert(x, card);
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if (!cards->getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update(card->boundingRect());
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if (reorganize)
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reorganizeCards();
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}
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void HandZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
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{
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Q_UNUSED(dropPoint);
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player->client->moveCard(cardId, startZone->getName(), getName(), cards->size(), 0);
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}
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