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86
servatrice/src/playerzone.cpp
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86
servatrice/src/playerzone.cpp
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "playerzone.h"
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PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access)
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: name(_name), has_coords(_has_coords), is_public(_is_public), id_access(_id_access)
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{
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}
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PlayerZone::~PlayerZone()
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{
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qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
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clear();
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}
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void PlayerZone::shuffle(TestRandom *rnd)
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{
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QList<TestCard *> temp;
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for (int i = cards.size(); i; i--)
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temp.append(cards.takeAt(rnd->getNumber(0, i - 1)));
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cards = temp;
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}
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TestCard *PlayerZone::getCard(int id, bool remove, int *position)
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{
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if (hasIdAccess()) {
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QListIterator<TestCard *> CardIterator(cards);
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int i = 0;
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while (CardIterator.hasNext()) {
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TestCard *tmp = CardIterator.next();
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if (tmp->getId() == id) {
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if (remove)
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cards.removeAt(i);
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if (position)
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*position = i;
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return tmp;
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}
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i++;
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}
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return NULL;
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} else {
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if (id >= cards.size())
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return NULL;
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TestCard *tmp = cards[id];
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if (remove)
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cards.removeAt(id);
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if (position)
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*position = id;
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return tmp;
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}
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}
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void PlayerZone::insertCard(TestCard *card, int x, int y)
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{
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if (hasCoords()) {
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card->setCoords(x, y);
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cards.append(card);
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} else {
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card->setCoords(0, 0);
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cards.insert(x, card);
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}
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}
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void PlayerZone::clear()
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{
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for (int i = 0; i < cards.size(); i++)
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delete cards.at(i);
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cards.clear();
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}
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