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Max-Wilhelm Bruker 2009-03-13 22:50:41 +01:00
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/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "playerzone.h"
PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access)
: name(_name), has_coords(_has_coords), is_public(_is_public), id_access(_id_access)
{
}
PlayerZone::~PlayerZone()
{
qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
clear();
}
void PlayerZone::shuffle(TestRandom *rnd)
{
QList<TestCard *> temp;
for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rnd->getNumber(0, i - 1)));
cards = temp;
}
TestCard *PlayerZone::getCard(int id, bool remove, int *position)
{
if (hasIdAccess()) {
QListIterator<TestCard *> CardIterator(cards);
int i = 0;
while (CardIterator.hasNext()) {
TestCard *tmp = CardIterator.next();
if (tmp->getId() == id) {
if (remove)
cards.removeAt(i);
if (position)
*position = i;
return tmp;
}
i++;
}
return NULL;
} else {
if (id >= cards.size())
return NULL;
TestCard *tmp = cards[id];
if (remove)
cards.removeAt(id);
if (position)
*position = id;
return tmp;
}
}
void PlayerZone::insertCard(TestCard *card, int x, int y)
{
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
} else {
card->setCoords(0, 0);
cards.insert(x, card);
}
}
void PlayerZone::clear()
{
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
cards.clear();
}