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servatrice/src/testserver.h
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servatrice/src/testserver.h
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TESTSERVER_H
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#define TESTSERVER_H
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#include <QTcpServer>
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#include "testservergamethread.h"
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#include "testservergame.h"
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class TestServerGame;
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class TestServerSocket;
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class TestServer : public QTcpServer
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{
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Q_OBJECT
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private slots:
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void addGame(const QString name, const QString description, const QString password, const int maxPlayers, TestServerSocket *creator);
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void addClientToGame(const QString name, TestServerSocket *client);
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void gameCreated(TestServerGame *_game, TestServerSocket *_creator);
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void gameClosed();
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public:
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TestServer(QObject *parent = 0);
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~TestServer();
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bool checkGamePassword(const QString &name, const QString &password);
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QList<TestServerGame *> listOpenGames();
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TestServerGame *getGame(const QString &name);
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private:
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void incomingConnection(int SocketId);
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QList<TestServerGame *> games;
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};
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#endif
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