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servatrice/src/testservergame.h
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servatrice/src/testservergame.h
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TESTSERVERGAME_H
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#define TESTSERVERGAME_H
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#include <QThread>
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#include <QMutex>
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#include <QStringList>
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#include "testserversocket.h"
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#include "testrandom.h"
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class TestServerSocket;
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class TestServerGame : public QObject {
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Q_OBJECT
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private:
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QList<TestServerSocket *> players;
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bool gameStarted;
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int activePlayer;
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int activePhase;
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public slots:
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void broadcastEvent(const QString &event, TestServerSocket *player);
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public:
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QMutex *mutex;
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TestRandom *rnd;
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QString name;
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QString description;
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QString password;
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int maxPlayers;
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TestServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent = 0);
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~TestServerGame();
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bool getGameStarted();
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int getPlayerCount();
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QStringList getPlayerNames();
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TestServerSocket *getPlayer(int player_id);
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void addPlayer(TestServerSocket *player);
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void removePlayer(TestServerSocket *player);
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void startGameIfReady();
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void msg(const QString &s);
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int getActivePlayer() { return activePlayer; }
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int getActivePhase() { return activePhase; }
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void setActivePlayer(int _activePlayer);
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void setActivePhase(int _activePhase);
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};
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#endif
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