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595
servatrice/src/testserversocket.cpp
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595
servatrice/src/testserversocket.cpp
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QStringList>
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#include "testserver.h"
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#include "testserversocket.h"
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#include "version.h"
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TestServerSocket::TestServerSocket(TestServer *_server, QObject *parent)
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: QTcpSocket(parent), server(_server)
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{
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remsg = new ReturnMessage(this);
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connect(this, SIGNAL(readyRead()), this, SLOT(readClient()));
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connect(this, SIGNAL(disconnected()), this, SLOT(deleteLater()));
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connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
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setTextModeEnabled(true);
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PlayerStatus = StatusNormal;
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game = 0;
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}
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TestServerSocket::~TestServerSocket()
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{
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qDebug("TestServerSocket destructor");
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if (game)
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game->removePlayer(this);
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}
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void TestServerSocket::setName(const QString &name)
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{
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emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this);
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PlayerName = name;
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}
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PlayerZone *TestServerSocket::getZone(const QString &name)
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{
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QListIterator<PlayerZone *> ZoneIterator(zones);
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while (ZoneIterator.hasNext()) {
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PlayerZone *temp = ZoneIterator.next();
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if (!temp->getName().compare(name))
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return temp;
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}
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return NULL;
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}
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Counter *TestServerSocket::getCounter(const QString &name)
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{
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QListIterator<Counter *> CounterIterator(counters);
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while (CounterIterator.hasNext()) {
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Counter *temp = CounterIterator.next();
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if (!temp->getName().compare(name))
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return temp;
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}
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return NULL;
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}
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void TestServerSocket::setupZones()
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{
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// Delete existing zones and counters
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clearZones();
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// This may need to be customized according to the game rules.
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// ------------------------------------------------------------------
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// Create zones
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PlayerZone *deck = new PlayerZone("deck", false, false, false);
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zones << deck;
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PlayerZone *sb = new PlayerZone("sb", false, false, false);
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zones << sb;
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zones << new PlayerZone("table", true, true, true);
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zones << new PlayerZone("hand", false, false, true);
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zones << new PlayerZone("grave", false, true, true);
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zones << new PlayerZone("rfg", false, true, true);
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// Create life counter
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Counter *life = new Counter("life", 20);
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counters << life;
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// ------------------------------------------------------------------
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// Assign card ids and create deck from decklist
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QListIterator<QString> DeckIterator(DeckList);
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int i = 0;
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while (DeckIterator.hasNext())
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deck->cards.append(new TestCard(DeckIterator.next(), i++, 0, 0));
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deck->shuffle(game->rnd);
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QListIterator<QString> SBIterator(SideboardList);
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while (SBIterator.hasNext())
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sb->cards.append(new TestCard(SBIterator.next(), i++, 0, 0));
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nextCardId = i;
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PlayerStatus = StatusPlaying;
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broadcastEvent(QString("setup_zones|%1|%2|%3").arg(getCounter("life")->getCount())
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.arg(deck->cards.size())
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.arg(getZone("sb")->cards.size()), this);
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}
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void TestServerSocket::clearZones()
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{
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for (int i = 0; i < zones.size(); i++)
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delete zones.at(i);
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zones.clear();
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for (int i = 0; i < counters.size(); i++)
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delete counters.at(i);
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counters.clear();
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}
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void TestServerSocket::leaveGame()
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{
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if (!game)
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return;
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game->removePlayer(this);
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game = 0;
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PlayerStatus = StatusNormal;
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clearZones();
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moveToThread(server->thread());
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}
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void TestServerSocket::readClient()
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{
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QTextStream *stream = new QTextStream(this);
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stream->setCodec("UTF-8");
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QStringList lines;
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// Before parsing, everything has to be buffered so that the stream
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// can be deleted in order to avoid problems when moving the object
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// to another thread while this function is still running.
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for (;;) {
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QString line = stream->readLine();
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if (line.isNull())
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break;
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lines << line;
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}
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delete stream;
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QStringListIterator i(lines);
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while (i.hasNext()) {
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QString line = i.next();
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qDebug(QString("<<< %1").arg(line).toLatin1());
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switch (PlayerStatus) {
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case StatusNormal:
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case StatusReadyStart:
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case StatusPlaying:
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parseCommand(line);
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break;
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case StatusSubmitDeck:
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QString card = line;
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if (!card.compare(".")) {
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PlayerStatus = StatusNormal;
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remsg->send();
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} else if (card.startsWith("SB:"))
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SideboardList << card.mid(3);
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else
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DeckList << card;
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}
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}
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}
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bool TestServerSocket::parseCommand(QString line)
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{
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QStringList params = line.split("|");
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// Extract message id
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bool conv_ok;
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int msgId = params.takeFirst().toInt(&conv_ok);
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if (!conv_ok) {
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remsg->setMsgId(0);
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return remsg->send("syntax", false);
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}
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remsg->setMsgId(msgId);
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if (params.empty()) {
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remsg->setMsgId(0);
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return remsg->send("syntax", false);
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}
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// Extract command
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QString cmd = params.takeFirst();
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remsg->setCmd(cmd);
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// parse command
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if (!cmd.compare("list_games", Qt::CaseInsensitive)) {
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remsg->send();
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QList<TestServerGame *> gameList = server->listOpenGames();
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QListIterator<TestServerGame *> gameListIterator(gameList);
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QStringList result;
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while (gameListIterator.hasNext()) {
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TestServerGame *tmp = gameListIterator.next();
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tmp->mutex->lock();
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result << QString("%1|%2|%3|%4|%5").arg(tmp->name)
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.arg(tmp->description)
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.arg(tmp->password == "" ? 0 : 1)
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.arg(tmp->getPlayerCount())
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.arg(tmp->maxPlayers);
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tmp->mutex->unlock();
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}
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remsg->sendList(result);
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} else if (!cmd.compare("create_game", Qt::CaseInsensitive)) {
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if (params.size() != 4)
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return remsg->send("syntax", false);
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QString name = params[0];
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QString description = params[1];
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QString password = params[2];
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int maxPlayers = params[3].toInt();
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if (server->getGame(name))
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return remsg->send("name_not_found", false);
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remsg->send();
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leaveGame();
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emit createGame(name, description, password, maxPlayers, this);
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} else if (!cmd.compare("join_game", Qt::CaseInsensitive)) {
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if (params.size() != 2)
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return remsg->send("syntax", false);
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QString name = params[0];
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QString password = params[1];
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if (!server->checkGamePassword(name, password))
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return remsg->send("wrong_password", false);
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remsg->send();
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leaveGame();
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emit joinGame(name, this);
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} else if (!cmd.compare("leave_game", Qt::CaseInsensitive)) {
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remsg->send();
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leaveGame();
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} else if (!cmd.compare("set_name", Qt::CaseInsensitive)) {
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if (params.size() != 1)
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return remsg->send("syntax", false);
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remsg->send();
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setName(params[0]);
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} else if (!cmd.compare("list_players", Qt::CaseInsensitive)) {
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if (!game)
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return remsg->send("game_state", false);
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remsg->send();
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remsg->sendList(game->getPlayerNames());
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} else if (!cmd.compare("say", Qt::CaseInsensitive)) {
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if (params.size() != 1)
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return remsg->send("syntax", false);
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remsg->send();
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emit broadcastEvent(QString("say|%1").arg(params[0]), this);
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} else if (!cmd.compare("submit_deck", Qt::CaseInsensitive)) {
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PlayerStatus = StatusSubmitDeck;
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DeckList.clear();
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SideboardList.clear();
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} else if (!cmd.compare("shuffle", Qt::CaseInsensitive)) {
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if (!game)
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return remsg->send("game_state", false);
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if (!game->getGameStarted())
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return remsg->send("game_state", false);
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getZone("deck")->shuffle(game->rnd);
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remsg->send();
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emit broadcastEvent("shuffle", this);
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} else if (!cmd.compare("ready_start", Qt::CaseInsensitive)) {
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if (!game)
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return remsg->send("game_state", false);
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remsg->send();
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PlayerStatus = StatusReadyStart;
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emit broadcastEvent(QString("ready_start"), this);
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game->startGameIfReady();
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} else if (!cmd.compare("draw_cards", Qt::CaseInsensitive)) {
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if (params.size() != 1)
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return remsg->send("syntax", false);
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bool ok;
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int number = params[0].toInt(&ok);
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if (!ok)
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return remsg->send("syntax", false);
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PlayerZone *deck = getZone("deck");
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PlayerZone *hand = getZone("hand");
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if (deck->cards.size() < number)
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return remsg->send("game_state", false);
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remsg->send();
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for (int i = 0; i < number; ++i) {
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TestCard *card = deck->cards.first();
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deck->cards.removeFirst();
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hand->cards.append(card);
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msg(QString("private|||draw|%1|%2").arg(card->getId()).arg(card->getName()));
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}
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emit broadcastEvent(QString("draw|%1").arg(number), this);
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} else if (!cmd.compare("move_card", Qt::CaseInsensitive)) {
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// ID Karte, Startzone, Zielzone, Koordinaten X, Y
|
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if (params.size() != 5)
|
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return remsg->send("syntax", false);
|
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bool ok;
|
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int cardid = params[0].toInt(&ok);
|
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if (!ok)
|
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return remsg->send("syntax", false);
|
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PlayerZone *startzone = getZone(params[1]);
|
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PlayerZone *targetzone = getZone(params[2]);
|
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if ((!startzone) || (!targetzone))
|
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return remsg->send("game_state", false);
|
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|
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int position = -1;
|
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TestCard *card = startzone->getCard(cardid, true, &position);
|
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if (!card)
|
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return remsg->send("game_state", false);
|
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int x = params[3].toInt(&ok);
|
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if (!ok)
|
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return remsg->send("syntax", false);
|
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int y = 0;
|
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if (targetzone->hasCoords()) {
|
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y = params[4].toInt(&ok);
|
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if (!ok)
|
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return remsg->send("syntax", false);
|
||||
}
|
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targetzone->insertCard(card, x, y);
|
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remsg->send();
|
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msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
|
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.arg(card->getName())
|
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.arg(startzone->getName())
|
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.arg(position)
|
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.arg(targetzone->getName())
|
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.arg(x)
|
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.arg(y));
|
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// Was ist mit Facedown-Karten?
|
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if ((startzone->isPublic()) || (targetzone->isPublic()))
|
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emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
|
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.arg(card->getName())
|
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.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y), this);
|
||||
else
|
||||
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5").arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y), this);
|
||||
} else if (!cmd.compare("create_token", Qt::CaseInsensitive)) {
|
||||
// zone, cardname, powtough, x, y
|
||||
// powtough wird erst mal ignoriert
|
||||
if (params.size() != 5)
|
||||
return remsg->send("syntax", false);
|
||||
PlayerZone *zone = getZone(params[0]);
|
||||
if (!zone)
|
||||
return remsg->send("game_state", false);
|
||||
QString cardname = params[1];
|
||||
int x = params[3].toInt();
|
||||
int y = params[4].toInt();
|
||||
int cardid = nextCardId++;
|
||||
QString powtough = params[2];
|
||||
|
||||
remsg->send();
|
||||
TestCard *card = new TestCard(cardname, cardid, x, y);
|
||||
zone->insertCard(card, x, y);
|
||||
emit broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
|
||||
.arg(cardid)
|
||||
.arg(cardname)
|
||||
.arg(powtough)
|
||||
.arg(x)
|
||||
.arg(y), this);
|
||||
} else if (!cmd.compare("set_card_attr", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 4)
|
||||
return remsg->send("syntax", false);
|
||||
// zone, card id, attr name, attr value
|
||||
// card id = -1 => affects all cards in the specified zone
|
||||
PlayerZone *zone = getZone(params[0]);
|
||||
if (!zone)
|
||||
return remsg->send("game_state", false);
|
||||
bool ok;
|
||||
int cardid = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
|
||||
if (cardid == -1) {
|
||||
QListIterator<TestCard *> CardIterator(zone->cards);
|
||||
while (CardIterator.hasNext())
|
||||
if (!CardIterator.next()->setAttribute(params[2], params[3]))
|
||||
return remsg->send("syntax", false);
|
||||
} else {
|
||||
TestCard *card = zone->getCard(cardid, false);
|
||||
if (!card)
|
||||
return remsg->send("game_state", false);
|
||||
if (!card->setAttribute(params[2], params[3]))
|
||||
return remsg->send("syntax", false);
|
||||
}
|
||||
remsg->send();
|
||||
emit broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(params[2]).arg(params[3]), this);
|
||||
} else if (!cmd.compare("inc_counter", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 2)
|
||||
return remsg->send("syntax", false);
|
||||
Counter *c = getCounter(params[0]);
|
||||
if (!c)
|
||||
return remsg->send("game_state", false);
|
||||
bool ok;
|
||||
int delta = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
remsg->send();
|
||||
c->setCount(c->getCount() + delta);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(c->getCount()), this);
|
||||
} else if (!cmd.compare("set_counter", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 2)
|
||||
return remsg->send("syntax", false);
|
||||
Counter *c = getCounter(params[0]);
|
||||
bool ok;
|
||||
int count = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
if (!c) {
|
||||
c = new Counter(params[0], count);
|
||||
counters << c;
|
||||
} else
|
||||
c->setCount(count);
|
||||
remsg->send();
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(count), this);
|
||||
} else if (!cmd.compare("del_counter", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 1)
|
||||
return remsg->send("syntax", false);
|
||||
Counter *c = getCounter(params[0]);
|
||||
if (!c)
|
||||
return remsg->send("game_state", false);
|
||||
delete c;
|
||||
counters.removeAt(counters.indexOf(c));
|
||||
remsg->send();
|
||||
emit broadcastEvent(QString("del_counter|%1").arg(params[0]), this);
|
||||
} else if (!cmd.compare("list_counters", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 1)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
TestServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return remsg->send("game_state", false);
|
||||
remsg->send();
|
||||
remsg->sendList(player->listCounters());
|
||||
} else if (!cmd.compare("list_zones", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 1)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
TestServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return remsg->send("game_state", false);
|
||||
remsg->send();
|
||||
remsg->sendList(player->listZones());
|
||||
} else if (!cmd.compare("dump_zone", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 3)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
int number_cards = params[2].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
TestServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return remsg->send("game_state", false);
|
||||
PlayerZone *zone = player->getZone(params[1]);
|
||||
if (!zone)
|
||||
return remsg->send("game_state", false);
|
||||
if (!(zone->isPublic() || (player_id == PlayerId)))
|
||||
return remsg->send("game_state", false);
|
||||
remsg->send();
|
||||
QListIterator<TestCard *> card_iterator(zone->cards);
|
||||
QStringList result;
|
||||
for (int i = 0; card_iterator.hasNext() && (i < number_cards || number_cards == 0); i++) {
|
||||
TestCard *tmp = card_iterator.next();
|
||||
// XXX Face down cards
|
||||
if (zone->hasIdAccess())
|
||||
result << QString("%1|%2|%3|%4|%5|%6|%7|%8").arg(tmp->getId())
|
||||
.arg(tmp->getName())
|
||||
.arg(tmp->getX())
|
||||
.arg(tmp->getY())
|
||||
.arg(tmp->getCounters())
|
||||
.arg(tmp->getTapped())
|
||||
.arg(tmp->getAttacking())
|
||||
.arg(tmp->getAnnotation());
|
||||
else
|
||||
result << QString("%1|%2||||||").arg(i).arg(tmp->getName());
|
||||
}
|
||||
remsg->sendList(result);
|
||||
emit broadcastEvent(QString("dump_zone|%1|%2|%3").arg(player_id).arg(zone->getName()).arg(number_cards), this);
|
||||
} else if (!cmd.compare("roll_dice", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 1)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int sides = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
remsg->send();
|
||||
emit broadcastEvent(QString("roll_dice|%1|%2").arg(sides).arg(game->rnd->getNumber(1, sides)), this);
|
||||
} else if (!cmd.compare("set_active_player", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 1)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int active_player = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
if (!game->getPlayer(active_player))
|
||||
return remsg->send("game_state", false);
|
||||
remsg->send();
|
||||
game->setActivePlayer(active_player);
|
||||
} else if (!cmd.compare("set_active_phase", Qt::CaseInsensitive)) {
|
||||
if (params.size() != 1)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int active_phase = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
// XXX Überprüfung, ob die Phase existiert...
|
||||
remsg->send();
|
||||
game->setActivePhase(active_phase);
|
||||
} else
|
||||
return remsg->send("syntax", false);
|
||||
return true;
|
||||
}
|
||||
|
||||
PlayerStatusEnum TestServerSocket::getStatus()
|
||||
{
|
||||
return PlayerStatus;
|
||||
}
|
||||
|
||||
void TestServerSocket::setStatus(PlayerStatusEnum status)
|
||||
{
|
||||
PlayerStatus = status;
|
||||
}
|
||||
|
||||
void TestServerSocket::setGame(TestServerGame *g)
|
||||
{
|
||||
game = g;
|
||||
}
|
||||
|
||||
QStringList TestServerSocket::listCounters()
|
||||
{
|
||||
QStringList counter_list;
|
||||
QListIterator<Counter *> i(counters);
|
||||
while (i.hasNext()) {
|
||||
Counter *tmp = i.next();
|
||||
counter_list << QString("%1|%2").arg(tmp->getName()).arg(tmp->getCount());
|
||||
}
|
||||
return counter_list;
|
||||
}
|
||||
|
||||
QStringList TestServerSocket::listZones()
|
||||
{
|
||||
QStringList zone_list;
|
||||
QListIterator<PlayerZone *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
PlayerZone *tmp = i.next();
|
||||
zone_list << QString("%1|%2|%3|%4").arg(tmp->getName()).arg(tmp->isPublic()).arg(tmp->hasCoords()).arg(tmp->cards.size());
|
||||
}
|
||||
return zone_list;
|
||||
}
|
||||
|
||||
void TestServerSocket::msg(const QString &s)
|
||||
{
|
||||
qDebug(QString(">>> %1").arg(s).toLatin1());
|
||||
QTextStream stream(this);
|
||||
stream.setCodec("UTF-8");
|
||||
stream << s << endl;
|
||||
stream.flush();
|
||||
flush();
|
||||
}
|
||||
|
||||
void TestServerSocket::initConnection()
|
||||
{
|
||||
msg(QString("welcome||%1").arg(VERSION_STRING));
|
||||
msg("welcome||.");
|
||||
}
|
||||
|
||||
void TestServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
|
||||
{
|
||||
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
|
||||
deleteLater();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue