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Max-Wilhelm Bruker 2009-03-13 22:50:41 +01:00
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/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QStringList>
#include "testserver.h"
#include "testserversocket.h"
#include "version.h"
TestServerSocket::TestServerSocket(TestServer *_server, QObject *parent)
: QTcpSocket(parent), server(_server)
{
remsg = new ReturnMessage(this);
connect(this, SIGNAL(readyRead()), this, SLOT(readClient()));
connect(this, SIGNAL(disconnected()), this, SLOT(deleteLater()));
connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
setTextModeEnabled(true);
PlayerStatus = StatusNormal;
game = 0;
}
TestServerSocket::~TestServerSocket()
{
qDebug("TestServerSocket destructor");
if (game)
game->removePlayer(this);
}
void TestServerSocket::setName(const QString &name)
{
emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this);
PlayerName = name;
}
PlayerZone *TestServerSocket::getZone(const QString &name)
{
QListIterator<PlayerZone *> ZoneIterator(zones);
while (ZoneIterator.hasNext()) {
PlayerZone *temp = ZoneIterator.next();
if (!temp->getName().compare(name))
return temp;
}
return NULL;
}
Counter *TestServerSocket::getCounter(const QString &name)
{
QListIterator<Counter *> CounterIterator(counters);
while (CounterIterator.hasNext()) {
Counter *temp = CounterIterator.next();
if (!temp->getName().compare(name))
return temp;
}
return NULL;
}
void TestServerSocket::setupZones()
{
// Delete existing zones and counters
clearZones();
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
// Create zones
PlayerZone *deck = new PlayerZone("deck", false, false, false);
zones << deck;
PlayerZone *sb = new PlayerZone("sb", false, false, false);
zones << sb;
zones << new PlayerZone("table", true, true, true);
zones << new PlayerZone("hand", false, false, true);
zones << new PlayerZone("grave", false, true, true);
zones << new PlayerZone("rfg", false, true, true);
// Create life counter
Counter *life = new Counter("life", 20);
counters << life;
// ------------------------------------------------------------------
// Assign card ids and create deck from decklist
QListIterator<QString> DeckIterator(DeckList);
int i = 0;
while (DeckIterator.hasNext())
deck->cards.append(new TestCard(DeckIterator.next(), i++, 0, 0));
deck->shuffle(game->rnd);
QListIterator<QString> SBIterator(SideboardList);
while (SBIterator.hasNext())
sb->cards.append(new TestCard(SBIterator.next(), i++, 0, 0));
nextCardId = i;
PlayerStatus = StatusPlaying;
broadcastEvent(QString("setup_zones|%1|%2|%3").arg(getCounter("life")->getCount())
.arg(deck->cards.size())
.arg(getZone("sb")->cards.size()), this);
}
void TestServerSocket::clearZones()
{
for (int i = 0; i < zones.size(); i++)
delete zones.at(i);
zones.clear();
for (int i = 0; i < counters.size(); i++)
delete counters.at(i);
counters.clear();
}
void TestServerSocket::leaveGame()
{
if (!game)
return;
game->removePlayer(this);
game = 0;
PlayerStatus = StatusNormal;
clearZones();
moveToThread(server->thread());
}
void TestServerSocket::readClient()
{
QTextStream *stream = new QTextStream(this);
stream->setCodec("UTF-8");
QStringList lines;
// Before parsing, everything has to be buffered so that the stream
// can be deleted in order to avoid problems when moving the object
// to another thread while this function is still running.
for (;;) {
QString line = stream->readLine();
if (line.isNull())
break;
lines << line;
}
delete stream;
QStringListIterator i(lines);
while (i.hasNext()) {
QString line = i.next();
qDebug(QString("<<< %1").arg(line).toLatin1());
switch (PlayerStatus) {
case StatusNormal:
case StatusReadyStart:
case StatusPlaying:
parseCommand(line);
break;
case StatusSubmitDeck:
QString card = line;
if (!card.compare(".")) {
PlayerStatus = StatusNormal;
remsg->send();
} else if (card.startsWith("SB:"))
SideboardList << card.mid(3);
else
DeckList << card;
}
}
}
bool TestServerSocket::parseCommand(QString line)
{
QStringList params = line.split("|");
// Extract message id
bool conv_ok;
int msgId = params.takeFirst().toInt(&conv_ok);
if (!conv_ok) {
remsg->setMsgId(0);
return remsg->send("syntax", false);
}
remsg->setMsgId(msgId);
if (params.empty()) {
remsg->setMsgId(0);
return remsg->send("syntax", false);
}
// Extract command
QString cmd = params.takeFirst();
remsg->setCmd(cmd);
// parse command
if (!cmd.compare("list_games", Qt::CaseInsensitive)) {
remsg->send();
QList<TestServerGame *> gameList = server->listOpenGames();
QListIterator<TestServerGame *> gameListIterator(gameList);
QStringList result;
while (gameListIterator.hasNext()) {
TestServerGame *tmp = gameListIterator.next();
tmp->mutex->lock();
result << QString("%1|%2|%3|%4|%5").arg(tmp->name)
.arg(tmp->description)
.arg(tmp->password == "" ? 0 : 1)
.arg(tmp->getPlayerCount())
.arg(tmp->maxPlayers);
tmp->mutex->unlock();
}
remsg->sendList(result);
} else if (!cmd.compare("create_game", Qt::CaseInsensitive)) {
if (params.size() != 4)
return remsg->send("syntax", false);
QString name = params[0];
QString description = params[1];
QString password = params[2];
int maxPlayers = params[3].toInt();
if (server->getGame(name))
return remsg->send("name_not_found", false);
remsg->send();
leaveGame();
emit createGame(name, description, password, maxPlayers, this);
} else if (!cmd.compare("join_game", Qt::CaseInsensitive)) {
if (params.size() != 2)
return remsg->send("syntax", false);
QString name = params[0];
QString password = params[1];
if (!server->checkGamePassword(name, password))
return remsg->send("wrong_password", false);
remsg->send();
leaveGame();
emit joinGame(name, this);
} else if (!cmd.compare("leave_game", Qt::CaseInsensitive)) {
remsg->send();
leaveGame();
} else if (!cmd.compare("set_name", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
remsg->send();
setName(params[0]);
} else if (!cmd.compare("list_players", Qt::CaseInsensitive)) {
if (!game)
return remsg->send("game_state", false);
remsg->send();
remsg->sendList(game->getPlayerNames());
} else if (!cmd.compare("say", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
remsg->send();
emit broadcastEvent(QString("say|%1").arg(params[0]), this);
} else if (!cmd.compare("submit_deck", Qt::CaseInsensitive)) {
PlayerStatus = StatusSubmitDeck;
DeckList.clear();
SideboardList.clear();
} else if (!cmd.compare("shuffle", Qt::CaseInsensitive)) {
if (!game)
return remsg->send("game_state", false);
if (!game->getGameStarted())
return remsg->send("game_state", false);
getZone("deck")->shuffle(game->rnd);
remsg->send();
emit broadcastEvent("shuffle", this);
} else if (!cmd.compare("ready_start", Qt::CaseInsensitive)) {
if (!game)
return remsg->send("game_state", false);
remsg->send();
PlayerStatus = StatusReadyStart;
emit broadcastEvent(QString("ready_start"), this);
game->startGameIfReady();
} else if (!cmd.compare("draw_cards", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int number = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
PlayerZone *deck = getZone("deck");
PlayerZone *hand = getZone("hand");
if (deck->cards.size() < number)
return remsg->send("game_state", false);
remsg->send();
for (int i = 0; i < number; ++i) {
TestCard *card = deck->cards.first();
deck->cards.removeFirst();
hand->cards.append(card);
msg(QString("private|||draw|%1|%2").arg(card->getId()).arg(card->getName()));
}
emit broadcastEvent(QString("draw|%1").arg(number), this);
} else if (!cmd.compare("move_card", Qt::CaseInsensitive)) {
// ID Karte, Startzone, Zielzone, Koordinaten X, Y
if (params.size() != 5)
return remsg->send("syntax", false);
bool ok;
int cardid = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
PlayerZone *startzone = getZone(params[1]);
PlayerZone *targetzone = getZone(params[2]);
if ((!startzone) || (!targetzone))
return remsg->send("game_state", false);
int position = -1;
TestCard *card = startzone->getCard(cardid, true, &position);
if (!card)
return remsg->send("game_state", false);
int x = params[3].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
int y = 0;
if (targetzone->hasCoords()) {
y = params[4].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
}
targetzone->insertCard(card, x, y);
remsg->send();
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
.arg(card->getName())
.arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y));
// Was ist mit Facedown-Karten?
if ((startzone->isPublic()) || (targetzone->isPublic()))
emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
.arg(card->getName())
.arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y), this);
else
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5").arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y), this);
} else if (!cmd.compare("create_token", Qt::CaseInsensitive)) {
// zone, cardname, powtough, x, y
// powtough wird erst mal ignoriert
if (params.size() != 5)
return remsg->send("syntax", false);
PlayerZone *zone = getZone(params[0]);
if (!zone)
return remsg->send("game_state", false);
QString cardname = params[1];
int x = params[3].toInt();
int y = params[4].toInt();
int cardid = nextCardId++;
QString powtough = params[2];
remsg->send();
TestCard *card = new TestCard(cardname, cardid, x, y);
zone->insertCard(card, x, y);
emit broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
.arg(cardid)
.arg(cardname)
.arg(powtough)
.arg(x)
.arg(y), this);
} else if (!cmd.compare("set_card_attr", Qt::CaseInsensitive)) {
if (params.size() != 4)
return remsg->send("syntax", false);
// zone, card id, attr name, attr value
// card id = -1 => affects all cards in the specified zone
PlayerZone *zone = getZone(params[0]);
if (!zone)
return remsg->send("game_state", false);
bool ok;
int cardid = params[1].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
if (cardid == -1) {
QListIterator<TestCard *> CardIterator(zone->cards);
while (CardIterator.hasNext())
if (!CardIterator.next()->setAttribute(params[2], params[3]))
return remsg->send("syntax", false);
} else {
TestCard *card = zone->getCard(cardid, false);
if (!card)
return remsg->send("game_state", false);
if (!card->setAttribute(params[2], params[3]))
return remsg->send("syntax", false);
}
remsg->send();
emit broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(params[2]).arg(params[3]), this);
} else if (!cmd.compare("inc_counter", Qt::CaseInsensitive)) {
if (params.size() != 2)
return remsg->send("syntax", false);
Counter *c = getCounter(params[0]);
if (!c)
return remsg->send("game_state", false);
bool ok;
int delta = params[1].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
remsg->send();
c->setCount(c->getCount() + delta);
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(c->getCount()), this);
} else if (!cmd.compare("set_counter", Qt::CaseInsensitive)) {
if (params.size() != 2)
return remsg->send("syntax", false);
Counter *c = getCounter(params[0]);
bool ok;
int count = params[1].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
if (!c) {
c = new Counter(params[0], count);
counters << c;
} else
c->setCount(count);
remsg->send();
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(count), this);
} else if (!cmd.compare("del_counter", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
Counter *c = getCounter(params[0]);
if (!c)
return remsg->send("game_state", false);
delete c;
counters.removeAt(counters.indexOf(c));
remsg->send();
emit broadcastEvent(QString("del_counter|%1").arg(params[0]), this);
} else if (!cmd.compare("list_counters", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int player_id = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
TestServerSocket *player = game->getPlayer(player_id);
if (!player)
return remsg->send("game_state", false);
remsg->send();
remsg->sendList(player->listCounters());
} else if (!cmd.compare("list_zones", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int player_id = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
TestServerSocket *player = game->getPlayer(player_id);
if (!player)
return remsg->send("game_state", false);
remsg->send();
remsg->sendList(player->listZones());
} else if (!cmd.compare("dump_zone", Qt::CaseInsensitive)) {
if (params.size() != 3)
return remsg->send("syntax", false);
bool ok;
int player_id = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
int number_cards = params[2].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
TestServerSocket *player = game->getPlayer(player_id);
if (!player)
return remsg->send("game_state", false);
PlayerZone *zone = player->getZone(params[1]);
if (!zone)
return remsg->send("game_state", false);
if (!(zone->isPublic() || (player_id == PlayerId)))
return remsg->send("game_state", false);
remsg->send();
QListIterator<TestCard *> card_iterator(zone->cards);
QStringList result;
for (int i = 0; card_iterator.hasNext() && (i < number_cards || number_cards == 0); i++) {
TestCard *tmp = card_iterator.next();
// XXX Face down cards
if (zone->hasIdAccess())
result << QString("%1|%2|%3|%4|%5|%6|%7|%8").arg(tmp->getId())
.arg(tmp->getName())
.arg(tmp->getX())
.arg(tmp->getY())
.arg(tmp->getCounters())
.arg(tmp->getTapped())
.arg(tmp->getAttacking())
.arg(tmp->getAnnotation());
else
result << QString("%1|%2||||||").arg(i).arg(tmp->getName());
}
remsg->sendList(result);
emit broadcastEvent(QString("dump_zone|%1|%2|%3").arg(player_id).arg(zone->getName()).arg(number_cards), this);
} else if (!cmd.compare("roll_dice", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int sides = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
remsg->send();
emit broadcastEvent(QString("roll_dice|%1|%2").arg(sides).arg(game->rnd->getNumber(1, sides)), this);
} else if (!cmd.compare("set_active_player", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int active_player = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
if (!game->getPlayer(active_player))
return remsg->send("game_state", false);
remsg->send();
game->setActivePlayer(active_player);
} else if (!cmd.compare("set_active_phase", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int active_phase = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
// XXX Überprüfung, ob die Phase existiert...
remsg->send();
game->setActivePhase(active_phase);
} else
return remsg->send("syntax", false);
return true;
}
PlayerStatusEnum TestServerSocket::getStatus()
{
return PlayerStatus;
}
void TestServerSocket::setStatus(PlayerStatusEnum status)
{
PlayerStatus = status;
}
void TestServerSocket::setGame(TestServerGame *g)
{
game = g;
}
QStringList TestServerSocket::listCounters()
{
QStringList counter_list;
QListIterator<Counter *> i(counters);
while (i.hasNext()) {
Counter *tmp = i.next();
counter_list << QString("%1|%2").arg(tmp->getName()).arg(tmp->getCount());
}
return counter_list;
}
QStringList TestServerSocket::listZones()
{
QStringList zone_list;
QListIterator<PlayerZone *> i(zones);
while (i.hasNext()) {
PlayerZone *tmp = i.next();
zone_list << QString("%1|%2|%3|%4").arg(tmp->getName()).arg(tmp->isPublic()).arg(tmp->hasCoords()).arg(tmp->cards.size());
}
return zone_list;
}
void TestServerSocket::msg(const QString &s)
{
qDebug(QString(">>> %1").arg(s).toLatin1());
QTextStream stream(this);
stream.setCodec("UTF-8");
stream << s << endl;
stream.flush();
flush();
}
void TestServerSocket::initConnection()
{
msg(QString("welcome||%1").arg(VERSION_STRING));
msg("welcome||.");
}
void TestServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
{
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
deleteLater();
}