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https://github.com/Cockatrice/Cockatrice.git
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[Client] Support face-down cards in all public zones
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parent
d6957e8050
commit
a1b26cca6a
5 changed files with 29 additions and 11 deletions
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@ -212,10 +212,12 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
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}
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}
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/**
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* @brief Resets the fields that should be reset after a zone transition
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*/
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void CardItem::resetState(bool keepAnnotations)
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{
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attacking = false;
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facedown = false;
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counters.clear();
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pt.clear();
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if (!keepAnnotations) {
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@ -43,8 +43,10 @@ void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x,
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for (auto *view : views) {
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if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
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view->getLogic()->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x,
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y);
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auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
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copy->setFaceDown(card->getFaceDown());
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view->getLogic()->addCard(copy, reorganize, x, y);
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}
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}
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@ -68,8 +68,11 @@ void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneL
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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for (int i = 0; i < dragItems.size(); ++i) {
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(dragItems[i]->getId());
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cardToMove->set_face_down(dragItems[i]->isForceFaceDown());
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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}
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@ -78,7 +78,9 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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for (CardDragItem *item : dragItems) {
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if (item) {
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cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(item->getId());
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cardToMove->set_face_down(item->isForceFaceDown());
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}
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}
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@ -73,7 +73,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
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for (int i = 0; i < cardList.size(); ++i) {
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auto card = cardList[i];
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CardRef cardRef = {QString::fromStdString(card->name()), QString::fromStdString(card->provider_id())};
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getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, cardRef, card->id()), false, i);
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auto copy = new CardItem(getLogic()->getPlayer(), this, cardRef, card->id());
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copy->setFaceDown(card->face_down());
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getLogic()->addCard(copy, false, i);
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}
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reorganizeCards();
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} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
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@ -91,8 +94,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
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int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
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for (int i = 0; i < number; i++) {
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CardItem *card = c.at(i);
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getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId()), false,
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i);
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auto copy = new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId());
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copy->setFaceDown(card->getFaceDown());
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getLogic()->addCard(copy, false, i);
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}
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reorganizeCards();
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}
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@ -107,6 +112,7 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
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auto cardName = QString::fromStdString(cardInfo.name());
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auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
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auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
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card->setFaceDown(cardInfo.face_down());
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getLogic()->rawInsertCard(card, i);
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}
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@ -279,8 +285,11 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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cmd.set_y(0);
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cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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for (int i = 0; i < dragItems.size(); ++i) {
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(dragItems[i]->getId());
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cardToMove->set_face_down(dragItems[i]->isForceFaceDown());
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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}
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