Servatrice: group all the use of QSettings in a single file

and add a method to guess the path of servatrice.ini
This commit is contained in:
Fabio Bas 2014-10-02 22:37:50 +02:00
parent 277aba79dc
commit a1b6600fe1
7 changed files with 113 additions and 53 deletions

View file

@ -18,7 +18,6 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QSqlQuery>
#include <QSettings>
#include <QFile>
#include <QTimer>
#include <QDateTime>
@ -28,6 +27,7 @@
#include "servatrice_database_interface.h"
#include "servatrice_connection_pool.h"
#include "server_room.h"
#include "settingscache.h"
#include "serversocketinterface.h"
#include "isl_interface.h"
#include "server_logger.h"
@ -120,8 +120,8 @@ void Servatrice_IslServer::incomingConnection(int socketDescriptor)
QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
}
Servatrice::Servatrice(QSettings *_settings, QObject *parent)
: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
Servatrice::Servatrice(QObject *parent)
: Server(true, parent), uptime(0), shutdownTimer(0)
{
qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
}
@ -134,11 +134,11 @@ Servatrice::~Servatrice()
bool Servatrice::initServer()
{
serverName = settings->value("server/name").toString();
serverId = settings->value("server/id", 0).toInt();
bool regServerOnly = settings->value("server/regonly", 0).toBool();
serverName = settingsCache->value("server/name").toString();
serverId = settingsCache->value("server/id", 0).toInt();
bool regServerOnly = settingsCache->value("server/regonly", 0).toBool();
const QString authenticationMethodStr = settings->value("authentication/method").toString();
const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
if (authenticationMethodStr == "sql") {
authenticationMethod = AuthenticationSql;
} else {
@ -149,7 +149,7 @@ bool Servatrice::initServer()
authenticationMethod = AuthenticationNone;
}
QString dbTypeStr = settings->value("database/type").toString();
QString dbTypeStr = settingsCache->value("database/type").toString();
if (dbTypeStr == "mysql")
databaseType = DatabaseMySql;
else
@ -159,14 +159,14 @@ bool Servatrice::initServer()
setDatabaseInterface(servatriceDatabaseInterface);
if (databaseType != DatabaseNone) {
settings->beginGroup("database");
dbPrefix = settings->value("prefix").toString();
settingsCache->beginGroup("database");
dbPrefix = settingsCache->value("prefix").toString();
servatriceDatabaseInterface->initDatabase("QMYSQL",
settings->value("hostname").toString(),
settings->value("database").toString(),
settings->value("user").toString(),
settings->value("password").toString());
settings->endGroup();
settingsCache->value("hostname").toString(),
settingsCache->value("database").toString(),
settingsCache->value("user").toString(),
settingsCache->value("password").toString());
settingsCache->endGroup();
updateServerList();
@ -174,7 +174,7 @@ bool Servatrice::initServer()
servatriceDatabaseInterface->clearSessionTables();
}
const QString roomMethod = settings->value("rooms/method").toString();
const QString roomMethod = settingsCache->value("rooms/method").toString();
if (roomMethod == "sql") {
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
@ -198,47 +198,47 @@ bool Servatrice::initServer()
));
}
} else {
int size = settings->beginReadArray("rooms/roomlist");
int size = settingsCache->beginReadArray("rooms/roomlist");
for (int i = 0; i < size; ++i) {
settings->setArrayIndex(i);
settingsCache->setArrayIndex(i);
QStringList gameTypes;
int size2 = settings->beginReadArray("game_types");
int size2 = settingsCache->beginReadArray("game_types");
for (int j = 0; j < size2; ++j) {
settings->setArrayIndex(j);
gameTypes.append(settings->value("name").toString());
settingsCache->setArrayIndex(j);
gameTypes.append(settingsCache->value("name").toString());
}
settings->endArray();
settingsCache->endArray();
Server_Room *newRoom = new Server_Room(
i,
settings->value("name").toString(),
settings->value("description").toString(),
settings->value("autojoin").toBool(),
settings->value("joinmessage").toString(),
settingsCache->value("name").toString(),
settingsCache->value("description").toString(),
settingsCache->value("autojoin").toBool(),
settingsCache->value("joinmessage").toString(),
gameTypes,
this
);
addRoom(newRoom);
}
settings->endArray();
settingsCache->endArray();
}
updateLoginMessage();
maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time").toInt();
maxPlayerInactivityTime = settingsCache->value("game/max_player_inactivity_time").toInt();
maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
messageCountingInterval = settings->value("security/message_counting_interval").toInt();
maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
maxUsersPerAddress = settingsCache->value("security/max_users_per_address").toInt();
messageCountingInterval = settingsCache->value("security/message_counting_interval").toInt();
maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval").toInt();
maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval").toInt();
maxGamesPerUser = settingsCache->value("security/max_games_per_user").toInt();
try { if (settings->value("servernetwork/active", 0).toInt()) {
try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
qDebug() << "Connecting to ISL network.";
const QString certFileName = settings->value("servernetwork/ssl_cert").toString();
const QString keyFileName = settings->value("servernetwork/ssl_key").toString();
const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString();
const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString();
qDebug() << "Loading certificate...";
QFile certFile(certFileName);
if (!certFile.open(QIODevice::ReadOnly))
@ -282,7 +282,7 @@ bool Servatrice::initServer()
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
}
const int networkPort = settings->value("servernetwork/port", 14747).toInt();
const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
qDebug() << "Starting ISL server on port" << networkPort;
islServer = new Servatrice_IslServer(this, cert, key, this);
@ -299,7 +299,7 @@ bool Servatrice::initServer()
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(1000);
int statusUpdateTime = settings->value("server/statusupdate").toInt();
int statusUpdateTime = settingsCache->value("server/statusupdate").toInt();
statusUpdateClock = new QTimer(this);
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
if (statusUpdateTime != 0) {
@ -307,10 +307,10 @@ bool Servatrice::initServer()
statusUpdateClock->start(statusUpdateTime);
}
const int numberPools = settings->value("server/number_pools", 1).toInt();
const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
gameServer->setMaxPendingConnections(1000);
const int gamePort = settings->value("server/port", 4747).toInt();
const int gamePort = settingsCache->value("server/port", 4747).toInt();
qDebug() << "Starting server on port" << gamePort;
if (gameServer->listen(QHostAddress::Any, gamePort))
qDebug() << "Server listening.";