preliminary client-side replay support, works in principle

This commit is contained in:
Max-Wilhelm Bruker 2012-02-21 00:09:03 +01:00
parent d50d179b2f
commit a1bcd9854f
13 changed files with 220 additions and 32 deletions

View file

@ -40,6 +40,7 @@ private:
int mulliganNumber;
public slots:
void logGameJoined(int gameId);
void logReplayStarted(int gameId);
void logJoin(Player *player);
void logLeave(Player *player);
void logGameClosed();