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preliminary client-side replay support, works in principle
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13 changed files with 220 additions and 32 deletions
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@ -40,6 +40,7 @@ private:
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int mulliganNumber;
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public slots:
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void logGameJoined(int gameId);
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void logReplayStarted(int gameId);
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void logJoin(Player *player);
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void logLeave(Player *player);
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void logGameClosed();
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